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Glitchhiker

Testers
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    110
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About Glitchhiker

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    Piapiac

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    English

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  1. @KDSProm I'm noticing quite a few passive-agressive baits for Yumx lately. Why are you trying so hard to get a reaction from him? Shoutout to @Yumx for not biting into any of them.
  2. Great idea. ACE had the same. https://crowfall.com/en-US/news/articles/worlds-worth-defending
  3. This. Because I value my time too much to spend "only" a couple of days hitting the same uninteresting mobs with the same couple of uninspired abilities over and over and over and over and over (x10^9) again. Where's the problem with having an alternative to that?
  4. Yeah, conflict with your own allies that sweep in at the end and steal your loot. There's no pvp if every faction has it's own adventure zone, providing every ressource.
  5. Alright, but doesn't especially vandal, with the stun from stealth which is almost impossibly to predict actually benefit alot from that change? You basically force your opponent to retaliate and after that he's either susceptible to the next stun/supress or he ultis and you have to kite and restart the fight. I mean you do realise we can't have the vandal be able to stunlock a target from 100 to 0% HP, right? That would be kinda op....
  6. How is Vandal broken (in a way that doesn't affect all cc promos equally)? I know the abilities only superficially. Why would that make it even more broken?
  7. I think most of us can agree that the current retaliation design is unhealthy for the game (Spam-macros, rng on cc immunity, no cd) and basically renders all cc-promotions useless, so I came up with a little rework: Seperate the immunity buff from the active stun-break. Make the E key (default Retaliation key i hope) a flashcast cc immunity with 100% chance to apply costing Stamina and disable stamina regeneration during the effect. Rename it to Resolution or something like that. The varying active stun-breaks, get moved into the default active ability kit of each class. This
  8. Alright. With the formalities out of the way. I would love such a concept, but I feel like it's important that it's not seperated from the campaign world, so not like a different realm/instance or EK for that matter. You should still be made aware of the situation on the battlefield to have the greater goal in mind - the total victory for your faction/guild/alliance. That's why I also like the idea of it rewarding you with faction score. It could be a fight pit in the free city, where traders for example can randomly run past and watch for a while or fight themself. No judgment. I wo
  9. Relative to games that offer engaging and entertaining ways for that leveling process, yes. But not the mindless grind we are forced to do in CF. We want to "play a game" not "work a chore".
  10. Would you be considered "harvesting" when using the marauder in regard to the Spotting passive?
  11. What do you mean with bleeding out? Affected by any kind of bleed or killed and not released? If it's the first it'd be waaay too strong and if it's the second it's quite underwhelming.
  12. Sounds fun, but a whole major disc to basically lose 1 ability for another. Not sure if that's ever gonna be worth it. Maybe add some more perks/abilities. Something like a "rocket jump" maybe or buffs/enemy debuff to the bomb-interact-abilities.
  13. I like all of them. Pretty interesting abilities. Definitly more creative than most of what ACE could come up with.
  14. I was talking about templar in general not only paladin. Except you consider every templar promo a "healer".
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