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Belantis last won the day on May 8 2020

Belantis had the most liked content!

About Belantis

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  1. @AZimut tu déclames des allégations sans connaitre la communauté fr sur Crowfall. Renseigne toi mieux, cela t'évitera de passer pour un imbécile.
  2. This guide is the best, I recently started playing cleric crusader. Thanks for all the ins and outs on this class!
  3. The balance is shifting towards PvE and that isn't good. The game isn't even finished and bank space can't keep up with the itemization. Leveling vessel upon vessel is becoming pure boredom. Alot of players have many accounts and like to play many classes, for testing purposes and for fun. I understand that we are testing and wipes and thus recurrent leveling are inherent to this process, but we need to move to away from the PvE grind in general and embrace the PvP fun. Obtaining knowledge runes is a total grind now. Make minor / major disciplines runes available with an easy to
  4. I think focussing on PvP scoring for the outcome of a campaign is a narrow approach and that the current system allows for players to take on all kinds of roles, organisators, roaming solo killers, scouts, harvesters/crafters ect. Btw, there are cards that let you score points for kills during fort and Keep siege windows, we actually got one in winter on Aliepo EU. I can image other cards having same results for PvP outcomes exist too. In short, we currently have both of best worlds in Dregs imo, a build up strategy game involving teamwork and open PvP.
  5. I'm afraid you don't grasp the subtilities of Dregs rules Sambuka. You can win all your battles and still lose a campaign. You can get hammered alot and still win a campaign. That doesn't mean the Dregs is broken. In fact it's working pretty well. The kill/death ratio is interpretable in different ways: the number of death can indeed be an indication of activity and the effort put in capping forts ect. I personally prefer the strategy mechanisms involved in scoring points than focussing on kills. There are other games for that.
  6. Est-ce qu'on t'as donné un scroll swift mount? dans ce cas il faut que tu equipe ce scroll et que tu crafte la monture (en pressant J).
  7. Very good post @veeshan I like what I read! I make a post a few days ago proposing the same general idea but much less detailed. The main question is: will such networks in CW truly benefit PvP and give small guilds/alliances with the same opportunities as the big ones? Somehow I think there should be a price for having an extended spider web be it maintenance or upgrades to the citadel. Also cutting off branches of the web should imo weaken the defenses of your citadel.
  8. A leader tag would be a great idea and frankly other types of tags too. It would give a better overview in big fights!
  9. Merci @Uta très bonne traduction et super explication! Petite remarque, En ce qui concerne deux domaines personellement je traduirai de la façon suivante: Shadow: Ombre Dark: Obscur
  10. <QUESTION> Will we see procs on weapons (chance for an elemental or organic damage hit) before release?
  11. The central idea of this post is to add networks to the campaign worlds. The idea isn’t worked out in small details, it’s still rather schematic. By networks I mean connections of nodes, for example forts, outpost, shrines, caravan spawn points to the main starter or mother node, the Keep. Creating a network provides advantages. The nodes need to be connected to the central Keep .These networks exist in one zone: the scope of your network is determined by upgrades of the central Keep. So, if your Keep is rank 1 you’ll be allowed a network of 3 nodes, at rank 2 you progress to 6 nod
  12. I encountered a zoning bug: https://youtu.be/81e_GG7W0gE And flying resource nodes:
  13. Here's a Youtube upload of some players of our alliance teleporting during the siege of thursday 1 october: Performance went down as we approached the KDS Keep and when the wall was breached everything froze and I was teleported back at a friendly Keep in the same zone. I hope this helps you fix the problems.
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