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Dirkoff

Testers
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Dirkoff last won the day on December 15 2016

Dirkoff had the most liked content!

About Dirkoff

  • Rank
    Rook

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  • Interests
    Gaming, Hiking
  • Gender
    Male
  • Location
    UK

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  1. 2017-01-25 Snap Test: Tried entering a realm twice and it just dumped me out of the game to the desktop. After third attempt to join the server managed to enter the world. Confirmed inventory and spirit bank wiped clean. Got many failures crafting potions: just don't get why there should be a chance of failure on these items which are present to help us test. It just wastes time!
  2. Small comments on the skills text: highlights of stats is good, keep the text short. If a skill does lots of things then perhaps you need to break it into several skill nodes. Just like software keep the nodes cohesive and loosely coupled (i.e. a single node should do one thing only but do it well). I posted this in discussion thread but thought it was better in feedback.
  3. Small comments on the skills text: highlights of stats is good, keep the text short. If a skill does lots of things then perhaps you need to break it into several skill nodes. Just like software keep the nodes cohesive and loosely coupled (i.e. a single node should do one thing only but do it well).
  4. Big World V3.11 1) I had the Spirit Bank, Inventory and Main Menu Window open I closed the Main Window, then right clicked a potion to transfer it to the Spirit Bank and instead of transferring it drank it. So there is a confusion about 'right clicking' items - do they get transferred to Spirit Bank or action-ed (i.e. drink). 2) Resource tool-tips stay on screen. 3) After re-logging into the world all the stats (stamina, health, food) were zero. These continued to be zero whilst walking around until an action like chopping wood occurred when they were all restored to their
  5. Need to make sure the micro management is kept to a minimum.
  6. 2. Combine Desiccated Body parts into a Vessel of the appropriate type. There is a unique recipe for each vessel type which generally have similar requirements. This must be incorrect it should read 2. Restored Desiccated Body parts into a Vessel of the appropriate type. There is a unique recipe for each vessel type which generally have similar requirements.
  7. The inventory wipe was necessary because they replaced the inventory system with a new code base. The Spirit Bank may have been modified but it remains largely intact hence a wipe of that was not necessary.
  8. As long as the 'Take' bug is fixed anytime is good.
  9. At the moment with 'Big World' mobility is a key attribute to chase down opponents and win encounters. That doesn't mean to say that it will always stay that way. However, saying that - with all 'Open World' encounters mobility will still be a key attribute but there will be many objectives in the campaigns, choke points, POIs, sieges etc that mobility will not be as important. So its not as 'black and white; to say that mobility is the best or it isn't. It will depend on the situation. Also the ATs will never be perfectly balanced 1v1 given the same skill level of the players. To all
  10. Hmmmm, lot of assumptions on player behavior here. It depends on the guilds and the loyalties of the players. I believe most of the serious guilds will have players that put their guild first before their own stockpiling of resources~ the priority will be to win the campaign.
  11. Yes, as if anybody would do such a thing as wall up a graveyard.
  12. Yeah I think guild crests above the AT head is a good solution.
  13. I think Todd mentioned that the building will not be instantaneous and that there will be a partially built state.
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