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Dirkoff

Testers
  • Posts

    683
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Dirkoff last won the day on December 15 2016

Dirkoff had the most liked content!

Profile Information

  • Language
    English
  • Interests
    Gaming, Hiking
  • Gender
    Male
  • Location
    UK

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  1. Just a simple typo in the Personal Chest description. Should read 'only' not 'on' see image.
  2. The RAID Bosses need removing from GR. They serve no purpose and are a complete turn off for new players who stumble across them.
  3. Not sure if this has been covered or if this is the right place but just some subjective feedback. The personal vault needs some filters so you can display the contents according to type e.g. Sacrifice, Resource (Wood, Ore, Stone etc.), Food as well as the existing armor, weapons. When you have over 100 items it can be very tedious to scroll through the list to get to the items.
  4. Dirkoff

    Pitfighter

    Theres a few old (>12 months) youtube but I couldnt find anything current.
  5. Good question. I only use it when i am fighting many things at once. Just as a damage mitigation but you've got to clear the fight before the payback kicks in.
  6. Application error on termination. The detailed error report is not always displayed sometimes it just states "application has disconnected"!. But regardless when quitting the client an error is always produced. Crash report has been sent.
  7. Farming blue gear in GR - is that really a thing?
  8. Need to make sure the micro management is kept to a minimum.
  9. 2. Combine Desiccated Body parts into a Vessel of the appropriate type. There is a unique recipe for each vessel type which generally have similar requirements. This must be incorrect it should read 2. Restored Desiccated Body parts into a Vessel of the appropriate type. There is a unique recipe for each vessel type which generally have similar requirements.
  10. As long as the 'Take' bug is fixed anytime is good.
  11. At the moment with 'Big World' mobility is a key attribute to chase down opponents and win encounters. That doesn't mean to say that it will always stay that way. However, saying that - with all 'Open World' encounters mobility will still be a key attribute but there will be many objectives in the campaigns, choke points, POIs, sieges etc that mobility will not be as important. So its not as 'black and white; to say that mobility is the best or it isn't. It will depend on the situation. Also the ATs will never be perfectly balanced 1v1 given the same skill level of the players. To all those player who think it will that is not the design aim and I believe it will be impossible to achieve. At the moment the ATs are broken and very unbalanced - that will change when ACE get round to all the other ATs that are not implemented. The ATs will be better balanced but you will not get perfectly balanced 1v1 fights. Each AT will have their roles in group fights and that is where the skill will be. Choosing the right AT mix for a certain situation.
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