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About Vasnyr

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  1. I am looking forward to both. However, I'm afraid both have missed the lessons from the best pvp game ever in EvE Online. Hopefully I'm wrong. Players need to have a sense of investment. Guilds and alliances need to build/upgrade/protect their sovereign territory. The days of capturing the same keeps over and over again are over, and will not hold peoples interest for long. Loot/consequence matters! Goons just got ejected from Deklein after nearly a decade of owning that land. Real investment, not fake point to point overnight keep trading.
  2. I would like to inform some of the inexperienced people that there is no such thing as winning beta. Likewise there is no such thing as winning Alpha. There is nothing to win. Bragging about guild accomplishments in alpha or beta only exposes your own desperation. This is generally laughed at and ridiculed by any clan/guild/corporation of any consequence.
  3. Agree with this. There are aspects of combat that feel good but the performance makes it difficult to get an accurate feel for everything. I have been playing the Confessor and do find myself wondering what's the point sometimes, often because of the short base range and necessity of stacking sin to do real damage. I might just join the druid train, at least their LMB is hitscan I think. The FOV feels too zoomed in to me as well. Without knowing what the default FOV is, I would suggest ACE should include an adjustment slider in 5 degree increments up to a maximum of +20 from default. This would improve the illusion of movement speed, it would make reticle aiming feel nicer because enemies would seem to move slightly slower from left to right as they traverse the screen. It would give a greater sense of depth and distance at center. Side note on FOV. I know some developers misinterpret how to apply FOV to their games. For example, originally Skyrim came with a default 60 degree FOV and it was TERRIBLE! You felt like your face was about to smash in to a wall when you were still 20 feet away. Likely what happens is developers consider the aspect ratio, average size, and typical viewing distance from the monitor. They then set a narrow FOV based on their calculations. This is the wrong way to do it. Everything on screen becomes the players reality. As you crop off natural 180 degree human FOV from the on screen image things begin to feel unnatural. This flip side is that as you compress a wider FOV in to a 16x9 aspect ratio the image becomes distorted. The ideal way would be to split the difference to minimize each problem which would put default anywhere from 90 - 110 depending on aspect ratio, seating distance, monitor size. This is why having some flexibility with an FOV slider is a welcomed option. Generally the closer you can get to a natural human FOV onscreen without too much artificial distortion of the image, the better everything begins to feel.
  4. Vasnyr

    Autorun hotkey

    I like having a run toggle for things like, taking a drink, answering the phone, alt tabbing and doing something quick etc. There is no real reason to not have this convenience feature. Hopefully it comes with an improved, more complete, custom hotkey system.
  5. I sincerely hope as part of owning/dominating/exploiting territory we can build a whole lot more than just one size fits all keeps.
  6. Funny. I'm pretty sure i saw that same person complaining about boobplate somewhere else.
  7. They probably should have just made those skills mobile then.
  8. I have written about 10 paragraphs in reply to this thread and just deleted it all. I cannot get past the disconnect between the EK and CW. If we allow direct influence between the two with things such as building dependencies, building research, import/export efficiency, and anything else, the EK now becomes persistent, can be made invulnerable, and goes against the whole reset concept. On the other hand, with no influence, they are largely just vanity housing districts with a large amount of development time invested. I know exactly how a CW should play out but that's for another thread.
  9. LOL maybe we need triple flips too. Quadruple for assassins! And don't forget pirouette's!!! If we borrow anything eastern for Crowfall i hope it comes from the souls series and not something like Wildstar. No I never played it, just looking at the play style made me vomit.
  10. Is this what I think it is? Jumping once and while in the air you actually somehow jump again? If so, I don't like it at all. I would be open to a bit of control in the air but not a completely new jump.
  11. I must admit I haven't played BDO. That said, I cannot stand the way BDO combat looks. Complete over saturation of graphics spam. It's horrific. Also way too much ninja flipping going on for my tastes. All the characters sound like they just inhaled several hundred Btu of helium.... hate it.
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