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Prologue

Testers
  • Content Count

    19
  • Joined

  • Last visited

About Prologue

  • Rank
    Hatchling

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  1. I've played for ~30min Issues I found: - Sometimes chat doesn't seem to keep up and you have to manually scroll down to see what other people are typing. - Sometimes my crafting window doesn't want to open (or opens extreamly slowly) - Sometimes some of the windows such as inventort and character overview close right after opening them, which leaves me unable to use them. - I've found 5 or more bores stuck in a trench all trying ro run out of it, looked quite funny. https://postimg.org/image/vzklpuu8b/ Side notes: - On the previous test day I also played and I wasn't realy bot
  2. Just came back from playing the game, wanted to leave some contructive feedback, but all the threads on the feedback page are locked
  3. Guild criteria: Region: EU only (dutch guilds would be great, but english is also welcome) Atmosphere: friendly but in for the win Casual/Hardcore?: Looking for serious guild but not super hardcore, RL will always come first. Size: not sure / don't realy care as long as it is not too small. Play-Style: Still figuring this game out, atm interested in archer, but depending on how the geme develops I might try a healer role (was a lot of fun in ESO) or perhaps even crafter. Commitment: Pretty high, already spent a good amount of money on the game and it has my full attention. Miscellane
  4. Prologue

    Run Speed

    I feel the same, As a ranger mobility should be a thing! You should be able to get some distance from the ficht becouse you need it to propperly play your role (you can't out dps or tank most archetypes, so what els could you do with this class except to try and land some shots from a distance?). And sadly it's not a thing at all... In todays alpha test I noticed that druids are faster because they can teleport, champions have fast movement as default, I saw a knight flying past me as if it was nothing (not sure how/ which skill, have to test that later) and all other arch types seem to be at
  5. I realy liked how cloak worked in ESO, I have no idea what those other options are tho.
  6. YES as long as you have to aim for your target. being able to lock on to a target could be a bit too OP, and that would also make combat feel a lot less skillful.
  7. I'm going to quote myself here from an other related topic: "I used to play ESO, but I had to abandon it becouse the devs didn't realy care about PVP and were more focusd on expending the PVE side. If you ignore the fact that the PVP combad was neaver realy properly balanced, it actually felt amazing! It had fast pased action combad beter than any other game i've ever seen. I also liked the fact that you had never more than 5 abillitys (skills) + ultimate ability on your hotbar at any given time. (actually 10 becouse you could swap to a 2nd bar.) Which is imo just the right amount to hav
  8. Sadly I have not been able to get into the game yet , but from what I have seen so far the combat is indeed not looking nearly as good as it should be for a PVP based game. I used to play ESO, but I had to abandon it becouse the devs didn't realy care about PVP and were more focusd on expending the PVE side. If you ignore the fact that the PVP combad was neaver realy properly balanced, it actually felt amazing! It had fast pased action combad beter than any other game i've ever seen. I also liked the fact that you had never more than 5 abillitys (skills) + ultimate ability on your hotbar
  9. Sounds overly complicated without adding any real depth to the game imo... Also, it's actually important for the campaings to end in a set time since the maps are fully destructable.
  10. I somwhat agree on this. What is the point of having an EK with the same kind of PVP as in the campaings? EK is about trading and comunnity. This does not mean PVP can't be allowed in EK's, but it would be much more interesting if it was more about dueling (with friends) or guild tournaments/ events. I guess in the end its up to the owner(s) of the EK's to decide.
  11. Altho I hope that the devs spent thier time on more usefull things than enabeling players to create dungeons in thier ethernal kingdoms. (Becouse any amount of time that they have to spend on this will take away from the core aspects of the game). I must say that I'm not against this idea, as long as it will not result in any loot or rewards that are asociated whit these player created "raids". Becouse otherwise you'll just end up forcing players to participate in PVE content.
  12. Personally, I think having both action combad (as in having to aim at your enemy) AND tab targeting at the same time will in the end only result in ruining the combad for both sides of the story.
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