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Angelhearth

Testers
  • Content Count

    203
  • Joined

  • Last visited

About Angelhearth

  • Rank
    Piapiac

Profile Information

  • Language
    English
  • Gender
    Male
  • Location
    Enger, Oppland, Norway

Recent Profile Visitors

593 profile views
  1. Can you please, for the love of god, do the minimum of testing before you put up a new test server? As other have mentioned here, I can't equip my runestone tools. I added a pip in one of those after the one that gives access to runestone knife (the segment I'm working on atm), and then I was allowed to equip a knife, but I have no points to waste, yet, on the ones after the one that gives us access to the others, which I have filled.
  2. The reason is very simple, and they must be aware of it, though they do nothing to fix it. There's nothing to do on Test, except leveling, and leveling, and leveling. Todd has expressed his intention not to fail, like Shadowbane did, but still they steer directly into the same trap, overpowered guilds totally owning the campaign. I've said it, again and again, we need crafting, and reducing the basic points to a third didn't exactly help. You can't start fine tuning the game when it's still full of bugs, and many things aren't even implemented.
  3. Why this need to be sarcastic when someone gives feedback you don't necessarily agree with?
  4. Why I don't think I will play this game much. My biggest problem with Crowfall, and one I don't think neither can nor will be changed, is that I want one single big world. I think the fragmentation destroys a game. The EK's is the same excuse LOTRO used when they implemented player housing. Having a house/fort/whatever outside the real game map isn't really that interesting. I want cities, where one can put up shop, or buy a house, or an apartment, a guild house, stuff like that. Or you buy a deed to land outside the cities. Ranks of nobility, with an area included. From baro
  5. Last night, right after the new server came up, I changed some gear and had 180ish or 190ish intellect (it was late, I didn't notice more than like ahh, nice number). When I got in to the campaign the int had been reduced to 140. I did not check my stats before entering.
  6. When will you start segmenting the download so we don't have to download the full game, every time, at 30-35Mbps (absolute max I've seen on my 300Mbps line)?
  7. Since there's a limited number of slots for vendors, might I suggest we get ranks there as well? At the moment I have 4 vendors, which is crazy, I know, but there's so much loot to sell, and it fetches money as well, so... I suggest Poor is as today, Common is double, rare triple, and epic quadruple. That way there will be more room for those that only want to sell the odd stuff. But don't make them more than double the cost for each rank-increase, that wouldn't help the situation. Why do I need so many? One is selling good blue armor, and is almost full. One sells good blue weapons and still
  8. Rare weapons drop of ordinary 25+ mobs. Is this as intended? I got 2 good rare weapons as drops from ordinary mobs (the winged ones, outside the fort) right after each other, which I found kind of strange, considering they ordinarily only drop trash (yes, green, at that level, is trash and takes up valuable space in your bag).
  9. Vendors Since there's a limited number of slots for vendors, might I suggest we get ranks there as well? At the moment I have 4 vendors, which is crazy, I know, but there's so much loot to sell, and it fetches money as well, so... I suggest Poor is as today, Common is double, rare triple, and epic quadruple. That way there will be more room for those that only want to sell the odd stuff. But don't make them more than double the cost for each rank-increase, that wouldn't help the situation. Why do I need so many? One is selling good blue armor, and is almost full. One sells good blue weapo
  10. Trying to name a vendor will disable all interaction with the game. The game still runs fine, you just can't do anything and have to Alt-F4 out of the game.
  11. I'll stop discussing now, all I want to do is seriously swearing and cursing you for not understanding how important time is.
  12. Of course it's hard work, it's god damned hard work, because it uses the most important resource you have in an MMO, time.
  13. Generally I am very negative to any special consideration of new players, if such considerations will make active players hard work less worth. If I have played this game for a year, and finally filled a second level passive, then I'm not in favor seeing a new player filling the same in a month, or, god forbid, less. That player should work just as hard as me to get the same reward. Anything else is what we call "sowing pillows under their armpits" in Norway.
  14. Catering specifically to new players is a great way of turning away old players that might then not overly enjoy the game, since their long and hard earned work is worthless. If you get into the game at a late stage (I take it it will be a total wipe, no exceptions at launch) then that's your problem, not those players that has invested countless hours in the game.
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