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Angelhearth

Testers
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Everything posted by Angelhearth

  1. Since there's a limited number of slots for vendors, might I suggest we get ranks there as well? At the moment I have 4 vendors, which is crazy, I know, but there's so much loot to sell, and it fetches money as well, so... I suggest Poor is as today, Common is double, rare triple, and epic quadruple. That way there will be more room for those that only want to sell the odd stuff. But don't make them more than double the cost for each rank-increase, that wouldn't help the situation. Why do I need so many? One is selling good blue armor, and is almost full. One sells good blue weapons and still have some room. One sells Artifact binds and is completely full. And the last one sells the odd stuff. Do I make money? Yes! What do I use the money on? As of now, not much, since I got most things I need. Earlier today I had 85000 gold, bought a vendor and cheap armor and weapons (people really have to start understanding what good blue armor and weapons are worth).
  2. I'll stop discussing now, all I want to do is seriously swearing and cursing you for not understanding how important time is.
  3. Of course it's hard work, it's god damned hard work, because it uses the most important resource you have in an MMO, time.
  4. Generally I am very negative to any special consideration of new players, if such considerations will make active players hard work less worth. If I have played this game for a year, and finally filled a second level passive, then I'm not in favor seeing a new player filling the same in a month, or, god forbid, less. That player should work just as hard as me to get the same reward. Anything else is what we call "sowing pillows under their armpits" in Norway.
  5. Catering specifically to new players is a great way of turning away old players that might then not overly enjoy the game, since their long and hard earned work is worthless. If you get into the game at a late stage (I take it it will be a total wipe, no exceptions at launch) then that's your problem, not those players that has invested countless hours in the game.
  6. How can the bounty hunter be sure the ones he's killing are "bad", and that it isn't the ones putting up the bounty that are the evildoers?
  7. There are now actually 4 female vendors. 2 in the Sun temple and 2 in the Earth temple. ALL of whom were changed or placed there after I mentioned it, in parentheses, so everyone, even imbeciles, should understand that it was more of a joke and no serious accusations!!!! All of whom also seems to be dependent on their placing, strangely enough.
  8. There are 3 temples on Test. Sun, Moon and Earth. Which one, and where exactly?
  9. Then be kind enough to tell me exactly where, on the Test server, this vendor can be found!
  10. Wrong in saying that there are no female vendors? I mentioned the vendor-gender thing in parentheses and you came back with fake information. Seriously man!
  11. And where exactly is that vendor, and how do you get one? On Test I think I have been through all vendors, and they are male, and you can't make a vendor, just buy one, and it is male.
  12. They actually don't seem to be interested in the feedback-thread. A guy from support told me to post stuff here, since they read this forum quite frequently.
  13. The thing is that there are so many crucial things still missing in this game that it's hard to understand how they will ever be finished. Not to talk about the Idea of going beta any time soon.
  14. I don't understand your train of thoughts here? I'm not talking about your vendor here (half eaten burger), I'm talking about my vendor, hired by me, to do a job on a fixed salary. I can understand the thought about not using him as a bank (although it seems strange), but if I want to place new items for sale, then he takes from the money the shop already has, he doesn't ask for more. As so many things in this game, the thought behind is so far removed from logic that it's hard to comprehend.
  15. Well, I'm playing this game as a crafter + gatherer, so vendors are one of the most important thing to me.
  16. NO! The vendors payment is a part of that amount. And if there aren't enough gold in the registry he (why aren't there any female vendors?) will take from the wares. Everything the vendor has is yours! You are free to do with as you will! You can take the wares, right? SO why can you only take gold that has come in through sales? Are there 2 different registries on him? It's completely idiotic!
  17. First I thought: That was strange, because I can't withdraw gold from my vendor, which seems, well, strange. Then I got annoyed: Because I can't even use that gold to list new items, which is totally idiotic. The gold on my vendor is MY gold, not the vendors. It's the vendors to use as needed, yes, but it's mine to take, if I want to!
  18. Even so they will take a large portion of your bank vault.
  19. There are a few modifications I would like to see with the bank: 1. Purchased items should have their own, unlimited container. 2. There should be a document folder or similar for Artifacts, they take up way too much space. 3. There should be a pouch for Disciplines, they take up way too much space. 4. A container for crafting resources for food would be great. 5. Gold and Ethereal Dust should probably have it's own bag. What about a bag all the vessels have access to on their character, all the time (unlootable)? There are probably other things I haven't thought about. The thing is that contrary to other games, all your "characters" share the same bank, as it is your crow that is the one and only real character in the game. I know it sounds much with 200 slots, but looking at my own bank 52 slots are taken up by minor Disciplines, 21 by artifacts (they don't stack very well, and the max, if stacked correctly would probably be around 5x3 (items) + 5x3 (binds)) , 22 by purchases (I should probably not have imported them yet), and 16 by food reagents and such. That's well over half the space of my bank account. Ordinary harvested items will take up 4 (types, haven't even included necromancy as I have no idea) x (5 ranks) + 5 different types of meat = 30 slots + necromancy (not sure how many can be in each stack, haven't reached 200 on any of them, yet). And then you have all the other stuff, like armor, weapons, and miscellaneous. All in all, the number of slots are way too low for up to 10(?) "characters".
  20. Wow, thanks for the positive feedback, makes me feel so welcome to this game! You really didn't read the name of this forum, did you? It's a suggestion to the developers.
  21. When searching for guilds you really need to include the number of members the guilds have. I'm not really interested in asking to join a guild with too few members. You should probably also include region. I've been invited to join a NA guild, but as a European I'm not going to play on "their" servers, so why would I want to join them? As a gatherer/crafter I need to join a guild that can protect me when I'm out gathering. And since I don't expect everyone in the guild to drop everything they're doing whenever I feel for gathering, there needs to be a large number of players in the guild. I get that it's alfa and not many people playing, but this suggestion is for when the game is going beta/open beta and gold, and at that time you really need a good way to find a guild in this game, since soloing isn't really an option in a PvP-game.
  22. Guild criteria: Region: EU, Norway Atmosphere: Looking for a EU-guild with friendly people and a nice atmosphere. I'm not into uncritical PvP (attacking harvesters turns me off), so if that's your guild, I'm not interested. Casual/Hardcore?: Casual, but if the game turns out to be good, hardcore, definitely Size: Whatever Play-Style: Not sure what this is asking Commitment: Depends, but I've invested a few hundred euros in it Miscellaneous: Experience: I've played multiplayer adventure since Meridian 58 and Ultima Online (before that it was text-MUD's). Still looking. The best so far was Shadowbane, but that was destroyed by the players, sadly. Voice-Chat services: Anything
  23. I tried, but it doesn't work. I enter 20 and try to pay, but there's no ammount showing up.
  24. I bought Bronze, back in 2015, and just upgraded to Gold, which isn't a too high step. In a month or two I will upgrade to Amber, which is another €70, which is affordable, but then comes the problem, upgrading from Amber to Sapphire is €250, which is a steep one, not to talk about Ruby, which is €500 up from Sapphire. I suggest you add more packages to make the climb rate more affordable. Using €70 in a month where you have a little extra is ok, saving €70 for almost 4 months, for a total of €250 is less likely, as there are allways things to use money on. Therefore I believe you would earn more money making more and lower steps. Say you add a package between Amber and Sapphire, add 2 extra months of VIP membership, a few parcels, another house and a large fort, it's less than Sapphire, but if it costs €100, then the step up to Sapphire, from there, will be "only" €150, which is more affordable. Add 2 more packages between Sapphire and Ruby and you might actually get a few more Ruby pledges than you could have hoped for. Damned, I'm so good I think I should have become a salesman and not an electronic enginner.
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