Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

About Dartorn

  • Rank

Recent Profile Visitors

332 profile views
  1. Top 5 Crowfall likes (things you feel we're doing great on). Class build diversity(though i'd still like to see weapons opened up so more classes can use different types of weapons) Emphasis on player driven content Small scale combat feels great The updates. You guys really listen to the players. Your Q & A streams Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? Crafting can feel a little tedious. Try to find ways to reward crafting not make it more
  2. Using Stay in the fight on a half giant battle rager will prevent you from using basic lmb attacks when you get low on resource, the opposite of its intent. It just says "Not Enough" on the screen even when the energy bar is full. One way to get it to work again is to dodge.
  3. Forgive me, I didn't want to take the time to read all the responses so not sure if anyone mentioned this idea. Supply lines: The larger the guild the more supplies they need to maintain excursions in the map without needing to return and resupply. Easy way to do it would be a farm building inside forts and keeps. Each rank decreases the food ticker efficiency and/or gives food. The more people are in a guild the quicker the chicken ticker goes. So a large force might be able to go out in their own zone but it would be difficult to go to farther away zones without proper supply
  4. If r10 walls are supposed to be that strong then how many mk4 trebs(which are the best trebs and super expensive to make) would you need to field in order to bring a wall segment down in enough time to actually be able to take a keep? I'm not sure you would even be able to fit enough trebs in range to be able to do that. It also seems that trebs are very delicate devices and being so expensive to make and defend seems even more unlikely that any siege would be a success. Definitely looking forward to testing further though and really enjoyed the fights regardless. Much love to y'all.
  5. I didn't read all this thread. Just the last page or so lol so my apologies for my ignorance but seems to me if you took all the damage done by the mk4 trebs, to all wall segments done throughout the siege time, and put it all into one segment. Plus had players hitting the wall non stop without turning around to fight anyone off I doubt you would be able to even get the wall close to 50% damaged. I highly doubt that's intended and doesn't make a lot of sense any way you slice it.
  6. I'm having a great time playing Crowfall and also love all the recommendations brought up here. More choice is always better than less choice, and i'm sure the devs know that and want to make these changes, but they are going to push to release and then add updates as they go. Unfortunately the industry launching incomplete games has become more and more prevalent, the same will happen with Crowfall. I think they have something special on their hands and it will get there eventually after release.
  7. Lol nice Xomox. I was reading through everything and didn't even notice the date until I read half of the posts.
  8. Any chance we could make traps less visible or not visible to enemies? A large glowy ball of fire doesn't make the best trap imo. What are the plans with artifacts and artifact stations? I enjoyed being able to lvl up builds really quick and trying things out. Can totally understand why you may not want them though. Maybe only have them work on white vessels?
  9. Ah ok that makes sense. Thanks Tinnis.
  10. I think this was answered in an article some where but can't seem to find it. Anyway was wondering what everyone is referring to when they say root motion?
  • Create New...