Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Monx

Testers
  • Content Count

    21
  • Joined

  • Last visited

About Monx

  • Rank
    Hatchling

Recent Profile Visitors

321 profile views
  1. J-Todd Coleman listen. It's Lucas Keck. That's an RL name. I care, man. Question: can you email me or anything? When I worked at MCI as inbound email customer service, I was designated end-of-the-line. That designation disallowed me to forward issues to any department. I had to resolve them there and then. And if that meant calling the customer (who needed help with an issue) I called them. They were surprised when that would happen. That I would actually call them. J-Todd, please. Do to me what I did for them. You and I are much like J-Xt this way. I'm bursting wi
  2. Call Lightning from the Avator of Storms Rune, says in the text that it causes a DoT for 66. On my High Elf Frostweaver, the Call Lightning DoT only ticks for 17. I have tested this three days in a row, multiple times.
  3. Monx

    Glass Cannon

    Here's what I'm imagining. What about a rune similar to Glass Cannon mechanic, that it "In exchange for 10% off your Max Health, gain 10% across the board CD's." I imagine only 30% of players would agree this rune is necessary on all their alts. While 70% of the population would cry out how "It's so stupid to give up 10% of your max health! Do you WANT to die!" But if 30% of players swear by it, maybe it's a good thing even if 70% swear never to use it ever on any alts. Dynamics like this allow for character individualization which promotes player loyalty and commitment
  4. Change "10% extra damage done to you" TO "Lose 10% of your Max Health" It's less clunky and more straightforward. And by the way, there should be more options at cost of your Max Health. Not just more damage. More sleekness. Like CD reduction or Combat Movement Speed or Lifesteal or an extra dodge. And as far as the Glass Cannon itself goes: "+25% damage for -40% Max Health" would appeal more to true Glass Cannon players. And give Meat something worth diving into the enemy for. Create an "All-In Glass Cannon 25/40" for Test and see how it goes. Honestly, as is
  5. I downloaded Live Server. Where do I dl Test Server?
  6. Monx

    What We Want

    What is needed to counter this OP static zone created by overlapping aoe buffs is displacement. With physical displacement, the opponent can punish (mana and cd - not damage) the overlapping aoe zone. I'm talking aoe displacement, suitably large enough to displace an entire group hovering inside their buff rings. It's important.
  7. Monx

    What We Want

    As of now, proximity buffs / heals are OP. If Crowfall launched right now, the group+ size battle meta will be clumps of overlapping buffed zones and attacking from range. There is no answer for it, besides charge with a meat-wall which you can only afford with zerg.
  8. Monx

    What We Want

    Greetings Crowfallers. I read this entire chain with all its replies from the start. Ok. I want to try to show a little game theory. I want to show how un-enamored, uninstanced land can add to an army's power output. Take 2 sides in a battle. 50 melee tanks and 50 aoe mages apiece. Let's say that the mages' aoe produces above-average results if it contacts 3 enemy characters (or more, of course.) The way to taking less damage than your opponents is to spread out. If your opponents can only contact 2 of your allies in their aoes, while your aoes contact 4 of their cha
  9. Monx

    What We Want

    Hey Crowfall gang, So I don't think I have much of interest to speak about this morning. Okay, last week we were talking about debuffs. What about a debuff that affects your speed. Until this debuff expires at 45 seconds, the faster you run the more it hurts you. This game allows you to control your movement speed, and if you're standing still it won't hurt at all. That's an interesting debuff. I suppose, it would punish even moreso characters with higher max speeds, if they choose to push it to max. Here's a thought. An actual character ability that al
  10. Monx

    What We Want

    The best debuff from Shadowbane was the Fury's ability, "Call Storm." This spell single-locked an opponent and caused intermittent bursts of AoE damage. The reason Call Storm was so cool is because it changed the way your opponent plays. They are faced with a decision to either run to the healer in anticipation of soaking a lot of damage (over the next 20 seconds) or running away as far away from your team as you can in order to protect them from the AoE. Sometimes, once afflicted by Call Storm you would frantically try one method before frantically switching to the other. The healer's vo
  11. Monx

    What We Want

    Alright, here's a quiz for Shadowbaners. What was the best debuff, per the way I characterized debuffs in my previous post? There is a right answer.
  12. Monx

    What We Want

    As a habit, I never read my own threads. However, I just saw that someone isn't familiar with Stasis. Okay guys. I didn't know we didn't know this. Stasis is not cc-locking. It's stasis. It's invulnerable while silenced per duration. Umm... it's zhonya's hourglass... Stasis has been around in multiple platforms for at least 15 years. Now I'm wondering how much of the time I've invested here is just swooshing right overhead.
  13. Monx

    What We Want

    Hey gang, It's Monx. Alright, so I intended to briefly discuss proper debuffing. Battlestat debuffing (ie, reduce attack speed 30%, reduce attack damage 15%) is the #1 worst way. What it's actually doing is so minimal, and most importantly the INTERACTIVITY is practically zero. Interactivity is the bomb, and we need to learn about this. The best potential in debuffing is not "making the other guy paper," but playing-around the debuff, from the target's POV. Game longevity can be measured not in (the amount of characters you can choose from) but in interactivity. Your gam
  14. Monx

    What We Want

    good gobble-gobble day to you Crowfalling fools, it's monx. I can't stress enough how important aoe (simply the threat of) is to keeping a dynamic battlefield from stagnating into a low-skill environment. I just feel I need to mention that again. Okay, let's talk about 2 mechanics I personally think are the coolest. 2) Debuffs and 1) Stasis. Stasis is truly cool because you can't be hurt either. It's like you're a frozen impermeable statue until the timer is over. What's great about it, is that on first theory-craft you'd suggest that falling into stasis is a death-sent
×
×
  • Create New...