I don't want to rain on the OP's parade but as a game being published by a small and new indie studio, even if Crowfall has the most mind blowing features of any game in the history of the universe for all time it probably isn't going to change or save the mmorpg genre. Why? Because a small studio won't have the resources to market the game widely. Blizzard became the 800 pound gorilla it did because it excelled at marketing and had the budget to make sure that when they put out a new game, you heard about it constantly. I've mentioned Crowfall to friends and colleagues and none of them had ever heard of it. I suspect that trend won't change much even after the game releases. This game gets compared to EVE Online pretty often and CCP Games also isn't the best at marketing, a lot of the buzz that game generates comes from gaming news articles about big fights that go on in it that cause thousands of dollars in real money worth of losses. It seems as though ArtCraft is planning for there to be a similar method of measurement in Crowfall with being able to trade for VIP and the like, but without features like killmails and the third party websites designed for tracking all of that built by the players of EVE even big fights in Crowfall will likely go unnoticed. That's not to say that the game won't be amazing, but it will probably be one of those titles that flies far under the radar of most gamers. We, the players of Crowfall, will probably be largely responsible for getting the word out about the game and building it's success.