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About Kalus_Konkwest

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    All Shall Perish
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  1. Spying will almost certainly be a thing in every part of this game. Get used to the idea. Start working on countermeasures tactics for it. If you play like a clueless idiot, you will probably die like a clueless idiot.
  2. I don't want to rain on the OP's parade but as a game being published by a small and new indie studio, even if Crowfall has the most mind blowing features of any game in the history of the universe for all time it probably isn't going to change or save the mmorpg genre. Why? Because a small studio won't have the resources to market the game widely. Blizzard became the 800 pound gorilla it did because it excelled at marketing and had the budget to make sure that when they put out a new game, you heard about it constantly. I've mentioned Crowfall to friends and colleagues and none of them had ever heard of it. I suspect that trend won't change much even after the game releases. This game gets compared to EVE Online pretty often and CCP Games also isn't the best at marketing, a lot of the buzz that game generates comes from gaming news articles about big fights that go on in it that cause thousands of dollars in real money worth of losses. It seems as though ArtCraft is planning for there to be a similar method of measurement in Crowfall with being able to trade for VIP and the like, but without features like killmails and the third party websites designed for tracking all of that built by the players of EVE even big fights in Crowfall will likely go unnoticed. That's not to say that the game won't be amazing, but it will probably be one of those titles that flies far under the radar of most gamers. We, the players of Crowfall, will probably be largely responsible for getting the word out about the game and building it's success.
  3. I am planning on that being my bread and butter.
  4. Your logic destroys my arguement for farming basic wood and turning it into legendaries. You make me haz a sads.
  5. What if there was a +stealth bubble around the gates that extended out far enough that you would need 3-4 characters on each one to see all the way around it? Let them sit right on the gates all they want, they would never see anyone else unless they went farther out. I'm sure it would have issues of it's own but if the main purpose of gate camping is to see when people are there, wouldn't the easiest fix be to stop that directly? EVE Online has been mentioned a couple of times and this was part of the solution that CCP came up with to address the matter, a built in stealth after you jumped from one gate to another. (not to mention gate guns and faction police/concord)
  6. I had a dude steal 3 billion isk worth of stuff in eve. we ended up talking him into giving half of it back, then he wardecced us to kill all of our citadels solo, then he finally deleted his character when that didn't work. good times.
  7. resurrecting this post. we're looking for people again.
  8. good to know. thank you for posting this.
  9. he did say they're somewhat casual. though a 2 year gap seems more than somewhat to me.
  10. we've blown through the 700k views mark, just under a month after the above post. go us.
  11. we have passed 600,000 views now. yay and stuff.
  12. a new permanent guild website will be going up later today. link will be available for those interested.
  13. i agree with this sentiment. i just hope this newest group of SB players doesn't try to make CF in to SB2. crowfall is crowfall, treat it accordingly.
  14. 500,000 views mark surpassed for this thread
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