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ACE Development Partners
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Posts posted by DravoiX

  1. 49 minutes ago, Tinnis said:

    how was <this> a valid entry to stealth? i really think you should go with someone's suggestion and make a path finder like delay effect of a few seconds before stealth activates when switching to the stealth tray [or say using a tray power like the teleport immediately]

    tray weaving into stealth is far too trivial and with related over the top powerful effects like lay low...

    the whole stealth mechanic is just random 50% chance of a failure in going in stealth is annoying enough. also u have to put your weapon away. sure that stealth entry was weird. but he got lucky by not got dissy down. Also there is still a bug when you are going in combat after dizy down that is still working. To much Random Aspects for me in going stealth.
    Kinda liked the system (bugged state) when you tryed to go stealth directly in front of someone that they could see you. just add a perception / stealth level to it and it should be nice.

  2. I tried now the gliding of the fae, have to say it felt good but there is a time after the double jump where the glyde doesnt work which is the whole distance of the double jump.
    also i would like the have a serparte keybinding for it  maybe shift ? or (shift + space) or atleast be able to bind that.

    pressing 3 times space is weird

    also is it just me or is the glyding sometimes not triggering ?

  3. I don't know how to formulate that better, but i didn't expected the world generator so early. I was really thinking that crowfall will start with hand made worlds. And then starting maybe then when the first campaign starts. Specially because out of my experience hand made maps have some special love ;)
    To the video i can just say thank you for sharing that with us ;) specially  seeing todd so passioned about the topic was really fun to watch.
    @jtoddcoleman will roads provide us some bonuses ? otherwise making  cells just for hills is kinda time consuming or ? (most of the players will not run on way if there are no real bonuses)

    Also what is about water ? to use boats for deeper water so we need only one anmation (simpler animation) and could use the mounting system. they could be avaible on diffrent spots where you only can leave and enter a boat.

  4. @Pann are we allowed to tag all ?What are the tags for Akshey, thommy(Bentley) and Susi? Otherwise would also nice if u just can collect some answers from the bussy programmers.

    Would love to hear how the new guys are feeling after some month of working. But having heard anything on the forum from them, so I don't know there forum names.

    Who is sitting next to whom?in the office?

    Who is coming to Gamescom this year?

    Also what are you playing at the moment? Specially @thomasblair and Mark don't even know the name of mark halash xD

    I kinda miss max and the buggy streams xD

  5. I think it's a reasonable wall of advanced gameplay, you need high tools and at least 3 ppl, where 2 ppl are skilltrained and the third the just hitting with a the hammer to get the pips even when he does no DMG he get pips to reduce the armour.

    I really like the change with5.5 and the cave so you have atleast 3 to 4 ppl with you to protect you against the monsters as well and harvesting. The fourth guy is skinning and clearing the way most of the time. We harvesting so fast that the mothernodes are too less to just harvest them I would love to find more mothernodes or again the small nodes around them it just enough to have a full rotation when you want harvest. The waiting for resources is way more annoying.

    The armour system is also on the small notes and foreman just lower the armour to a single person note.

    Also harvesting leadership is nice so u don't have to use the mining discipline.

    I have to say I wasn't a big fan of it either before 5.5 but with the adventure parcels it feels like every person even fighters have a task when in that caves

    If you can't break through armour it plays an other sound maybe alter even an other animation but that is just fancy stuff.

    After all I have to say in 5.5 I was seeing the first time an use full high end group activity in crowfall.

    Also pls don't forget that necromancy and jewelry are end game crafting professions

  6. 1 hour ago, Helix said:

    Is crowfall boring?

    Partwise yes, but mainly because the game is player driven and we are still missing alot of core elements. Also there are alot of players arround that have nice ideas but Crowfall has no time ;). So they listen only partwise, which lowers also the motivation to play crowfall. But I think most of the players are just tired, which leads to be bored.

    1 hour ago, Helix said:

    Does it feel like a tedious chore?

    No, because  i want to test and help Crowfall so reasearching and testing stuff for the sucess ;) For players some players it might be just collecting stuff for nothing and that takes sooooo long.

    1 hour ago, Helix said:

    Is the amount of time investment to get ready to the "juicy" parts of crowfall far too much?

    No i love the dedicated endgame, but basic fights sucks ...


    1 hour ago, Helix said:

    Should there be less of a time investment in needing to gather? Should gear be faster to acquire? (At least the lower tiers: white, green).

    Like my awenser round about 8 month ago nope :) when u asked a similar question.
    maybe leather and the mothernode ressources are too time consuming. (because they changed)

    1 hour ago, Helix said:

    Does combat feel far too basic?

    YES it is poor game mechanics and no balance leads to boring pvp


    After all im still happy with crowfall but looking at the past there are some changes which lead to some boring stuff.
    Specially the Class Race split was just a waste of time ...
    I was thinking Crowfall is a game where i can create my own character which fits to my playstyle ... missing that part alot



    pls adjust the aiming system both melee and ranged need adjustments.
    melee is just to  Inaccurate
    and ranged is not to accurate / to much forgiving

    happens alot if u to close to  an enemy it ignores the closed enemy .... we need 2 diffrent types of aiming / adjustments. 1 for melee and 1 for ranged.
    atm its just feels that both have the same aiming type

  8. Die Beschreibrung wurde viel frueher erstellt. Und wurde daher nicht geupdatet und wird nach meinen Erwartungen bis zum softlaunch oder realease auch nicht solche versprechen / detailierte angaben haben. Da die Entwickler schon mit iherer Kickstarterkampagne genug versprochen haben, was sie warscheinlich nicht einhalten koennen. Die andere seite ist, wie du schon im vorrigen posts herraus gefunden hast, kann es leicht fuer rechtliche dinge ausgenutzt werden , wenn sie es doch mal aendern wollen.

  9. 25 minutes ago, Soulreaver said:

    All skill training is not having an effect on our characters. 

    yeah but i only get this bug when i log in and then i have to go to skill tree  and make a new vessel then my stats are back again

    btw have that bug again

    //edit ok did the same way and the stats are not going back to normal


  10. some weird stuff is doing on with stats, it happend now 2 times that my stat bonuses (skill training) (*racial bonus works) are not showing on my vessel.
    just logged in and had no bonuses.
    - fist what i did was removing gear doesn't  helped.
    - then removing disciplines.
    - restarted the game.
    - then chaning vessel doesnt helped
    - changed class still the same.
    - changed race
    - went in skill tree changed queue.
    creating a new vessel was fixing it, after skill tree queue change.

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