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Everything posted by Vladthelad

  1. Sent you a message didn't think you'd seen it yet. Just wondered if you're still recruiting? I'm down for playing with you guys if your active on EU time-zones. Let me know just looking for a smaller group of people to have a bit of fun with during testing.
  2. Whilst I do agree that crafters need to have more identity, I think creating classes for crafters could bring on a host of its own problems. Perhaps a re-work of the passive system would be more favourable how this could improve said problem for crafters I don't know.
  3. I only skimmed what you had to say but I couldn't agree more that the passive system needs re-working, they emphasise the importance of crafters but where's the individuality/identity for them what makes them different from anyone else. Whilst I do like the system that is in place I do think it needs improving. The passive system has its pros and cons whilst it might make crafters feel less important in my opinion. The power curve of the passive training for combat being quite low allows anyone to engage in pvp including crafters, gatherers etc. which I would assume is their reason for h
  4. Been having this same problem recently, don't mind working around it for now. Removing history and data seems to work for me or loading the forums off a different browser, should anyone else have the same problem.
  5. Hi, I'm looking for an average sized active guild to take me on whilst the campaigns are active. To give you an idea of my experience with Crowfall I backed in 2016 and played during the hunger dome phase with Caldera, it was great fun even though I was only around for a short period of time. The members of Caldera were very helpful and are a great bunch of people, however after the hunger dome phase I wasn't active on the game or with the guild until now, that's over four years. Rightly so I was removed from the guild, they let me know and told me the reasons why, to be honest I didn't
  6. I see, thanks a lot that clears things up.
  7. I was just wondering if each character that I create would have a unique name as during testing at the moment your character name comes under your account name. I wondered if this was subject to change? if not will it be possible to change our usernames or have our usernames separate to a display name that covers all characters perhaps, Im not 100% sure on how the vessel system actually works and if this would affect that. Sorry for the odd question just seemed a bit odd that I couldn't name my character when testing as i'm sure the last time I tried Crowfall I was able to choose a c
  8. Whilst this is a pvp focused game, I do agree that it would be nice to see a more linear path for newer players. We're still in testing so maybe this is subject to change.
  9. I feel like the closer Crowfall gets to a new stage of testing beta, alpha etc. a big update is always released, the scope for this game has drastically changed since it was kick started a few years ago. So you'll probably be waiting longer than a Year to full release. Just to clarify I don't have a problem with that, it takes however long it takes. Just thought I'd voice what I had to say given a year seemed unrealistic to me for a full release. I don't play the game much either but I try to stay updated so don't take my word as gospel.
  10. Depends how the faction campaigns work, how does the grouping work etc. I don't really know a lot about the game I just try it every now and again. Anyone care to elaborate?
  11. Well I'd like to see an Orc Shaman archetype, Similar to Ner'Zul from WoW. Orcs are my favourite race in pretty much every fantasy game i've played, if Orcs became a thing in Crowfall it would definitely seal the deal for me, it would add a more Tribal kind of archetype that we can choose from and I think we do need a few more Archetypes to choose from. This Orc Shaman would be a ranged DPS archetype calling upon the elements to defeat his opponent, this Orc would be strong so not easy to kill but still be able to dish out a good amount of damage, of all the spellcaster archetypes (Frostweave
  12. Well I'd love a lightsaber but I dont think it would really work
  13. Thought i'd seen somewhere Todd saying something like that I think it was a youtube video, and a layout of whats going to happen would be nice, just so that we can see where they're going to go with the game and anything that they plan to implement into the game at a later stage.
  14. Will we get cosmetic armors and weapons that we can use and earn that could overlay over the top of whatever armor and weapon we are using, kind of like transmog from WoW for example. Maybe they could have some kind of task/challenge system and in doing these challenges you win cosmetic armor pieces or weapons, I just dont like the idea of everyone running around in the same gear and I don't want this to be an only buy from the store with real money thing. So is this something that's going to happen? Thanks
  15. Ah a Game of Thrones thread, Perfect!
  16. I'd like to see more but 100k isn't a bad start especially for a game without an IP, 100k for the first few months i'd happily settle for an MMO doesn't have to have millions of players to be successful, it all depends on what the game is like on launch and whether or not it lives up to everyone's expectations but I'm sure they will deliver
  17. I think that on launch we will probably be looking at 50k-100k players, we may loose some or gain some depending on the state of the game at launch obviously the game isn't going to have a perfect launch. We could be looking at around 50k-100k players a few months after launch and could see a growth in population as the game progresses however I doubt the game will ever go over 250k players and that'll probably be the amount of players we will have at the games peak. This game was never intended to be a massive hit, its meant to be a game with a small/medium sized community that are very dedic
  18. Awesome website and I love the emblem, I'm looking for a guild that will be quite social and still serious whilst still allowing for people such as myself who have more important responsibilities in life such as a job and this seems to fit the bill perfectly for me, hoping that's likewise for you guys just recently sent off an application
  19. I was from Farstar and spent most of my time in the guild REP-D, I still miss that game, I remember when I first found out about it I used to own an xbox when I was a kid and of course used to love Star Wars so I saved up all my money and bought Star Wars Republic Commando and when I opened the case I saw a 25 day free trial for a game called Star Wars Galaxies and downloaded it onto my Dads computer and I loved it, shame its gone no MMO will match SWG.
  20. I like this idea, i'd like to see us being able to chop down trees with an axe to get logs or mine a copper ore rock to get copper with actual animations (swinging an axe at a tree). SWG was also my first MMO ever and there were certain things in that game that i'd really like to see in this game such as oridi mentioned above drilling and harvesting structures that get however many units per hour. This can then lead onto further things some players may only go into campaign worlds to harvest resources and then sell them in there house that they own in their guilds EK assuming that the game wil
  21. Thank you very much That sounds like a good system that could work for me.
  22. Thanks for the replies, I think maybe I didn't totally understand the way that the CW's will work so thank you all for pointing out everything, I just don't want the EK to be really boring it has to be a place we can go back to and enjoy because we wont be playing CW's all the time.
  23. Yes but the campaign world's don't last forever, you wont have that feeling of owning those places because you know they wont be there anymore in a months time. Yes I do agree some of this is meant to stay in the CW and not in the EK however I'm pretty sure that's not how the CW's work for example there is a guild vs guild CW and their is a 3 faction CW, if it's guild vs guild who is going to betray you, you cant negotiate to overthrow your own guild leaders because the CW are almost like huge battlegrounds you can't negotiate with the enemy betray your own, you have to follow by the rules. Ye
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