Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Jagour

Testers
  • Content Count

    51
  • Joined

  • Last visited

  1. One of the first things I tried about an hour ago was a totally fresh TEST install off of the website and still getting that error.
  2. @thomasblair @mhalashace Please please please can we get an actual explanation of how Devotion is supposed to work with Profound Devotion talented? "Scales with support power" could mean so many different things. At first I thought it was it made the 50% life steal closer to 60-65% but now it seems Profound Devotion literally just heals for like 150-300 non crit once per global if you do damage. Meaning it procs off of damage but doesn't scale with the damage you do at all. If this you how you want it to work I would recommend just making it a group wide HoT effect rather than forcing you to hit someone. Because currently you heal the most with it by spamming LMB but if you need the heals you really should be in Parry stance but if you're in Parry stance you can only Righteous Parry like once every 3-4 seconds which would result in significantly less healing. Thanks!
  3. Enter the following into your webbrowser: http://discord.undeadlords.net This will open up a link to our Discord where you can then ask to speak to a Crowfall representative.
  4. UDL is always on the look out for gamer's with a vetted interest in old school hardcore PVP gameplay!
  5. You can get whites up to 110ish light and greens to 135ish light.
  6. Still very accurate....have you seen the numbers at siege time? Let alone considering the fact that Order and Balance tag team the Chaos keep more often than not.
  7. With the addition of Warbands of varying species and factions and the fact that you plan on sticking to a mostly victory point oriented win mechanic for campaigns here is an idea I have been brainstorming for awhile given the new information about what is coming down the pipe. Let’s say for example there are three different Warband factions within this pretend campaign Orcs, Bandits, and a Roman Legion Tribe. Now let’s say each one of those has a faction leader who is sort of a mini boss. What if each of those mini bosses had a small chance to drop a different specific recipe for a component. Now if you collected all three component recipes and crafted them they could then be combined into a final item. Now if you successfully escort this final item to the Embargo Chest your faction or guild in the dregs gets a substantial chunk of victory points. I would also recommend that each of the three component recipes that drop from the Warband leaders require a different type of crafting as well as small components from the more obscure types of crafting. So if one was Blacksmithing, one Woodworking, and one Stone Masonry but maybe they required little bits from Jewelcrafting or Runemaking in them as well. I would recommend that these require significant amounts of resources too. This would give crafters/harvesters a more direct way to impact the victory point scoreboard. Also if on your trip to “submit” the final item into the Embargo Chest you got jumped and killed if it was looted it could then be used by the looting faction but maybe for slightly less points if the name of the crafter on it was not from that faction. Just some ideas I have had for again a more direct way for crafters/harvesters to impact the end result of a campaign. Thanks!
  8. Yes all valid but in a game about choice give players the option. 5 minute death shroud instead of 3 but start from when release to Crow form. Or even starting to and only ticking down while within rezz range of your corpse as a Crow. I understand there are certain ways of getting around it but I still think it’s current implementation is very poor for above stated reasons.
  9. Sure and I don't dispute that but it created a couple significant problems as well that have been listed in this thread.
  10. Yeah I'm all for not being able to get right back into the fight but the timer not starting until you're alive and able to be killed is like a griefers wet dream. Griefing will definitely be part of this game. It's focused on PVP for Christs sake but you don't need to go out of your way to encourage it. Make it a 5 minute timer from the moment you release into Crow form. Most run backs arent more than 60 seconds now. So that's 3-4 minutes of staying in Crow after you're at your corpse or choosing to ress immediatly and risk getting taken for an easy kill.
  11. Duping bug when everything is free? LOL. If that's their excuse it's pathetic.
  12. Orbs work fine when not in a group. The issue arises if you are in a group. When grouped stacking them in the same spot they start just disappearing under the ground. @thomasblair
×
×
  • Create New...