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Everything posted by Jagour

  1. Enter the following into your webbrowser: http://discord.undeadlords.net This will open up a link to our Discord where you can then ask to speak to a Crowfall representative.
  2. UDL is always on the look out for gamer's with a vetted interest in old school hardcore PVP gameplay!
  3. You can get whites up to 110ish light and greens to 135ish light.
  4. Still very accurate....have you seen the numbers at siege time? Let alone considering the fact that Order and Balance tag team the Chaos keep more often than not.
  5. With the addition of Warbands of varying species and factions and the fact that you plan on sticking to a mostly victory point oriented win mechanic for campaigns here is an idea I have been brainstorming for awhile given the new information about what is coming down the pipe. Let’s say for example there are three different Warband factions within this pretend campaign Orcs, Bandits, and a Roman Legion Tribe. Now let’s say each one of those has a faction leader who is sort of a mini boss. What if each of those mini bosses had a small chance to drop a different specific recipe for a component. Now if you collected all three component recipes and crafted them they could then be combined into a final item. Now if you successfully escort this final item to the Embargo Chest your faction or guild in the dregs gets a substantial chunk of victory points. I would also recommend that each of the three component recipes that drop from the Warband leaders require a different type of crafting as well as small components from the more obscure types of crafting. So if one was Blacksmithing, one Woodworking, and one Stone Masonry but maybe they required little bits from Jewelcrafting or Runemaking in them as well. I would recommend that these require significant amounts of resources too. This would give crafters/harvesters a more direct way to impact the victory point scoreboard. Also if on your trip to “submit” the final item into the Embargo Chest you got jumped and killed if it was looted it could then be used by the looting faction but maybe for slightly less points if the name of the crafter on it was not from that faction. Just some ideas I have had for again a more direct way for crafters/harvesters to impact the end result of a campaign. Thanks!
  6. Yes all valid but in a game about choice give players the option. 5 minute death shroud instead of 3 but start from when release to Crow form. Or even starting to and only ticking down while within rezz range of your corpse as a Crow. I understand there are certain ways of getting around it but I still think it’s current implementation is very poor for above stated reasons.
  7. Sure and I don't dispute that but it created a couple significant problems as well that have been listed in this thread.
  8. Yeah I'm all for not being able to get right back into the fight but the timer not starting until you're alive and able to be killed is like a griefers wet dream. Griefing will definitely be part of this game. It's focused on PVP for Christs sake but you don't need to go out of your way to encourage it. Make it a 5 minute timer from the moment you release into Crow form. Most run backs arent more than 60 seconds now. So that's 3-4 minutes of staying in Crow after you're at your corpse or choosing to ress immediatly and risk getting taken for an easy kill.
  9. Duping bug when everything is free? LOL. If that's their excuse it's pathetic.
  10. Should specify somewhere that's it's European only more clearly.
  11. Honestly I am more concerned about crafting only happening in EK's still.
  12. Yes but on the stream when I asked he said we will be able to transfer between them mid-campaign....
  13. It doesn't matter how low import/export numbers are if you allow people to harvest on EU/Brazil, export those mats to an EK, craft in that EK, import those items to US-East this milestone will fail. People will avoid conflict to farm the best gear and just use dozens of alt accounts for the import/exports. Also worse than being able to harvest on lower pop servers is crafting in EK's in the middle of the campaign. It removes all risk of crafting and the need for people to defend their crafters or even their harvesters out in the world. It's an issue already and when gear will actually matter for winning fights to win campaigns it will only be exasperated. Please reconsider!!!!
  14. I agree that it should be at an extreme disadvantage against a class with range. I just don't believe that it should stand 0 chance. Even a 90 to 10 odds in favor of the ranger is fine with me. Currently it doesn't even feel like that though. I think it should be the same between all class counters. Whether that is because they implement disciplines that maybe change the play style of a classes base kit or just better balancing between base kits.
  15. @Zatch @KrakkenSmacken Even in group fights it's mediocre at best currently unless there's a giant melee ball (except inside a fort throne room) but I have yet to see that in 5.7. I agree though that ofc it doesn't need to be able to beat a ranger in a 1v1 but I don't believe it should stand 0 chance.
  16. +1 to everything Balathan has said here. I would like to add though that while I know balancing is an ongoing effort even post launch this feedback is less about numbers and more about Discipline viability. You have loads of very neat and effective abilities in game already but the spread of useful abilities throughout disciplines is very top heavy on the "best" few discs of each holy trinity role. A glaring example of this is Field Surgeon. As Balathan said every group nearly requires both a cleric and druid healer to have the needed sustain to survive. Not to mention the fact that they both must run Field Surgeon as one of their majors. This kind of mandatory discipline for competitive PVP gameplay is a huge pet peeve of mine. Of course there will always be a meta but I think some abilities within disciplines could be swapped to other discs to help balance this. A great example of a more balanced set of discs is Sharpshooter and Arcane Archer. While you can take both it is not advisable yet they both are incredibly useful while being similar yet offering different utility to your group.
  17. Your link requires requesting Google Drive access.
  18. Jagour


    If you mean chest as in armor they already are. You just need Blacksmithing trained to a certain point.
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