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Wrain

Testers
  • Content Count

    34
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About Wrain

  • Rank
    Nestling

Profile Information

  • Interests
    sound track music design, Blogs, and old-school MMORPG.
  • Gender
    Male
  • Location
    Seattle WA

Recent Profile Visitors

273 profile views
  1. McTan good points and always good to see someone with "common sense". Anyhow, game needs a TON of work or yea..this wont work. Wrain
  2. Been saying this since the start. You have a "CRAFT-SIMULATOR" that has absolutely ZERO fun involved. Stop and think about what brought MMO's to top tier AAA status... 1. LORE. It united you and your guild/faction of players to a common cause. It was interesting, unique, and you carried a sense of pride behind playing there. This game has a fragment of that. You walk around in places named some ridiculous name because someone "purchased" the right to do so. 2. The classes are dry, stale, cookie-cutter builds that basically let you "fail-safe" your character. What caused WoW to lose its playerbase of die-hards??? Welcome to the pruning and dumb-downed removal of talent tree's. (aka character creation/personal design). UO had it, Shadowbane had it, DAOC had it..but nope, not this game. 3. GRIND!!! Grind grind grind grind grind for what? To hit your lvl cap, then rinse, repeat, and do it again on another body/vessel. Sorry, but I said this was dumb ages ago and it still sits the same. You want war and engaging players? FORCE IT! Put up mob camps with rare drops, runes, weapons/armor etc so people go there and fight over it. 4. No sense of character attachment whatsoever. I have no connection with my toons and can really care-less about them. In the end i know its a throw-away and i'll just have to build a new body thats a "prettier color, green, blue etc" so who cares. DAOC kept players because each RR mattered...this is just another wasted crafting simulator experience. Noted Improvements so far: 1. The music/atmosphere has gotten alot "darker". This is a good thing, noticed this right away after running around for 2 minutes. 2 big thumbs up for bringing this over...Hoping to hear more. (especially if you bring back the desert lands...that music was top-notch!) I'm sorry for being harsh, my friends and I had VERY high hopes for this; but its NOT nor is it even in the same tier of Shadowbane. I'll never understand how this even happened. The majority of pre-backers in this game wanted nostalgia back. I still have my old Shadowbane lore/strategy guide I flip thru time to time...was so deep in complexity with builds, races, stats etc... Feel free to browse my old posts. Either this. dev team DROPS all this ridiculous grinding/crafting or you have yourself a busted farm simulator. Wrain
  3. Oh boy... Seeing that makes me "cringe". THAT is EXACTLY what I thought this game was going to be. Instead its getting turned into a WoW talent tree clone. Sigh....i'm losing more and more faith in this. Wrain
  4. Whats the state of the game? Here, i'll give you a quick honest gritty break-down. 1. You will do more "survival" work than any other MMO in existence. The idea of "FUN" right now apparently is everything and anything that has to do OUTSIDE of combat. Whats that, you wish you would have been a lumberjack or maybe work at a rock quarry in real-life??? Well you are gonna LOVE this game. 2. Whats that, you wanted "character attachment" and a sense of an "MMO persona" like WoW, UO, DAOC, or even Shadowbane??? Nope, You get to do mindless leveling on your "body/vessel" just to eventually GRIND to do the whole thing over. 3. Want to actually go farm mobs and get gear drops like every other COMBAT mmo? Nope, not gonna happen, go back to smashing more trees/rocks and mouse clicking for hours on end. 4. Character customization/skills/stats your thing? Wrong game right now. The trees are becoming more and more simplified and eventually having a unique/broken character that you at LEAST DESIGNED ON YOUR OWN will never even be a possibility. A few Pro's: 1. Devs are actually beginning to implement "rewards" for testing/playing this game/work-simulator. 2. Devs are putting monthly questions/answers monthly on Twitch. There's hope PvP'ers/nostalgia players are making a "dent" in the direction of this current game plan. I admit it, i'm jaded but being honest. I don't feel this game was advertised as ANY of this at launch and its really unfortunate. I know this is alpha but notice I'm not complaining about BUGS, Graphics, lag, hitching..nope, just 100% core direction/dynamics. On the bright side the dev(s) are from Shadowbane..sooooooo well see. But right now I just cant "work", I mean play. Wrain
  5. Its boring. Been saying this since the patch released. The "game" is "work" right now. Non stop harvest and craft. No direction, no lore, no REASON to pvp. Just more and more crafting/farming. Shrink the map(s), give CONTINUING "rewards" that carry onto the NEXT campaign, and populate MORE mob camps (with marks on the map of locations/tier) AND HAVE THEM DROP RANDOM WEAPONS/ITEMS/MATS. YES, CHANCE TO DROP ACTUAL WEAPONS OR VESSELS!!! Right now this game is just a work simulator, and I cant even log in anymore. Wrain
  6. Ding ding ding ding!!! We have a winner!!! And this is why this game is not gaining traction fast enough. This isn't pvp, this is work/aka boring.
  7. Squarl you are absolutely correct. But you posting on here is just going to get you flamed by 90% of the left-overs. You see, these people still playing ARE crafters or fabois. You are right to be worried about the #'s as you should be. (I know the devs are, they are running a BUSINESS) When you have STEAM releasing ALPHA games that have MORE players than this game does....there's an issue. The game has non-stop potential, unfortunately the direction its been heading is WAAAAAYYY off mark from the nostalgia backers who originally purchased this game/dream. If you notice its the SAME few defenders on these forums trying everything they can to make you feel like "YOU" are the issue. Its not, its the game. In business you look at #'s. period. This game is already released all over youtube and its not looking promising to the vast majority of PvPers. IMO to fix this... 1. Run the test server as a giant tool-box and let players run around maxing their characters instantly, throw in a battle-royal 24/7 with a tight map with toys/weapons lying everywhere. Populate mobs and constantly just have exploits and break everything. Let players come up with insane character builds racially/stat/discipline wise. Balance from here. 2. STOP THE CRAFTING. It needs to be stopped and full swing needs to be pushed towards combat/sieges/maps/npc/mobs. This game already has the most insane farming/crafting simulation out of any MMO since MUDS. Enough is enough for now. 3. Constant wipes are killing the player-base. The vessels are just another hash-re-hash way of forcing more grinding/leveling. Complete a campaign..give the player a REASON to keep playing. This isn't working. Let us keep our characters with REWARDS on them so we keep going. I loved Shadowbane. I loved DAOC. I loved UO...but right now this is not what me, my friends, or the MAJORITY of backers thought they were buying into. my 2 cents, watch yourself on here...the fanbois will eat you alive. Lifting my glass to the devs/Todd in hoping he turns this game into the masterpiece it could be. Wrain
  8. Original poster is EXACTLY right. Without some form or realm differences or unique structures etc...Its absolutely pointless. Its a broken system to somehow try to 'control' random ganking. As it stands right now you just stare at the emblem, click one and hope its on the "balanced' side of things number wise. I'm gonna say it again and again and hope the devs are listening. Right now we have a crafting simulator that in no way shape or form gives reason to war. You have areas being named after "people" that completely remove any type of LORE which is desperately needed. Race/classes that have nothing unique. Pads we stand on to somehow 'capture' and thats supposed to be fun. NOTHING NEW SO FAR IS IN CROWFALL, -NOTHING. As for you being scared to post anything "negative" about the game, I cant blame you. I'm not scared of the devs as I feel they WANT open feedback. (heck its on the log-out screen everytime you log out of the game) But I do see your fear as 70% of these remaining testers are either fanboi's or CRAFTERS. I've got my fingers crossed and Todd is my favorite Dev/creator of all time. But this game needs to make some serious serious hard right turns if its truely going to capture us old PvPers.
  9. Crush what..more trees and rocks??? He's a new player and doing EXACTLY what the problem is with this game so far. FARM-SIMULATOR. Leaves new players with a completely different idea of what this game WAS supposed to be. Welcome to CRAFT-ALL.
  10. That doesn't answer the question. The game is FOCUSED SO HEAVILY on crafting its NOT FUN for people who WANT TO spend 24/7 Pving/PvPing. Crowfall in its current state is like wanting to go to a STEAK house for dinner and they bring out a giant main-course of vegetables (aka crafting/work). So you ask the waiter, "Where's the steak?". waiter responds..."ohhhhhh its that little side-dish there..enjoy!"
  11. PLEASE!!!j Ask them why this game is so heavily focused on CRAFTING! This was supposed to be CROWFALL, aka war throne simulator...its seriously CRAFT-ALL. There is zero reason for me to log-in, bash trees/rocks/stand and cap points...its not fun.
  12. Cougar, I definitely see where you're coming from BUT remember the game is pre-alpha. If you played a year ago before the shader(s) and stuff were implemented, it looked like a completely different game. Yes the graphics are a bit WoW-esque. They need to put some "dark spin" on certain areas, armor, weapons etc...and I think that will change the "mood" and hopefully offset the "kiddie" look. You are entirely correct though, the game has definitely taken some "strange" turns considering its origin/creators. I still believe though this game has the highest potential for success in a pvp environment. Lets keep our fingers crossed and give the devs a little extra time for "polish".
  13. Yes, having 200 people online in a MMO that has to be released soft-launch this year is a GREAT sign. Crafting is exactly what us pvper's were thinking 2-3 years ago when we PAID alot for a hope/dream aka, "Play to Crush". The game has a great crafting system; but then again, the MAJORITY of pre-backers were not sold this. Feel free to somehow consider yourself a hardcore PvPer...but my gut tells me you didn't play Ultima Online or even Shadowbane,. You're a newer sub and i'm glad you are enjoying Craft-All. But the majority of players were 30-55 old nostalgia players who wanted to once again remember our care-free youth. We do enough 'building and work' in real-life now, so keep telling yourself that 200+ players is the majority.
  14. Aye Krakken, in agreement with you 100%. Its unfortunate but "money" is what governs gaming now. The "artist/creator(s)" sign their lives away to hopefully at least get a portion of what their dream was. @mandalore is one of the few people I just don't even bother responding too. Found my old original post 6 months ago that caused a wave; got a good laugh at his old posts on that as well. Aka, his post-to-like ratio is enough evidence of long-winded spittle.
  15. Once again, wise words from Mythx. dead on bud, dead on.
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