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Wrain

Testers
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  1. Like
    Wrain reacted to Pathfinder05 in If I were Todd, what would I do to get the players motivated   
    Sorry, to say, This game has so simple strategy, that is You have to do list:
    -Level you class (killing same mobs all the way)
    - Gather resources 
    -Craft armors 
    -go to Combat
     
    Basically, The end game is about Gathering and Pushing buttons. Simply, I have never seen MMO with poor contents like this game. To make more player to come , You have to add many Activities to make players to enjoy the game. if the game about pvp only, it has to be free .
    For improvement , make it small group pvp or 1 vs 1 pvp and arena at least. 
     
  2. Like
    Wrain got a reaction from Pathfinder05 in What would it take to get you playing again?   
    Been saying this since the start.  You have a "CRAFT-SIMULATOR" that has absolutely ZERO fun involved.  Stop and think about what brought MMO's to top tier AAA status...
    1.  LORE.  It united you and your guild/faction of players to a common cause.  It was interesting, unique, and you carried a sense of pride behind playing there.  This game has a fragment of that.  You walk around in places named some ridiculous name because someone "purchased" the right to do so.
    2.  The classes are dry, stale, cookie-cutter builds that basically let you "fail-safe" your character.  What caused WoW to lose its playerbase of die-hards??? Welcome to the pruning and dumb-downed removal of talent tree's.  (aka character creation/personal design).  UO had it, Shadowbane had it, DAOC had it..but nope, not this game.
    3.  GRIND!!! Grind grind grind grind grind for what?  To hit your lvl cap, then rinse, repeat, and do it again on another body/vessel.  Sorry, but I said this was dumb ages ago and it still sits the same.  You want war and engaging players?  FORCE IT!  Put up mob camps with rare drops, runes, weapons/armor etc so people go there and fight over it.
    4.  No sense of character attachment whatsoever.  I have no connection with my toons and can really care-less about them.  In the end i know its a throw-away and i'll just have to build a new body thats a "prettier color, green, blue etc" so who cares.  DAOC kept players because each RR mattered...this is just another wasted crafting simulator experience.
    Noted Improvements so far:
    1. The music/atmosphere has gotten alot "darker".  This is a good thing, noticed this right away after running around for 2 minutes.  2 big thumbs up for bringing this over...Hoping to hear more.  (especially if you bring back the desert lands...that music was top-notch!)
    I'm sorry for being harsh, my friends and I had VERY high hopes for this; but its NOT nor is it even in the same tier of Shadowbane.  I'll never understand how this even happened.  The majority of pre-backers in this game wanted nostalgia back.  I still have my old Shadowbane lore/strategy guide I flip thru time to time...was so deep in complexity with builds, races, stats etc...
    Feel free to browse my old posts. Either this. dev team DROPS all this ridiculous grinding/crafting or you have yourself a busted farm simulator.
     
     
    Wrain
  3. Like
    Wrain reacted to Nightmarian in What would it take to get you playing again?   
    I've been lurking for a while ever since quite a few versions ago and the realization that Crowfall would probably never be "the game". As each current crowd-funded MMORPG continues to stray further from their original promises/visions/goals, I don't imagine the MMORPG scene will be looking all that great in 5 years (the lion's share of upcoming MMORPGs that aren't instead curated smaller hybrids like looter shooters/mobas/royales are crowd-funded).
    When they first added the leveling camp hogwash, I complained, and loudly, because I'm not interested in playing a PvP game for joy of instead getting incredibly uninspired PvE just to earn the "right" to PvP. Before that, I complained about how annoying it was to have to depend on crafters or crafting to pretty much do anything (though I understand it was a symptom of the testing environment, I noted this should never exist as a possibility, old craft or die games be damned), and was ridiculed for that (a dev even poked at me). They're ironically addressing that very issue now with randamo loot, which is a good sign, I guess, but I'm not sure about how they're going about it...
    Anyway, what will it take to bring me back? We can start with a game that's actually fun to play... I want to PvP. I don't want to play ghetto Minecraft for 10 hours and then go suck a crafter's schlong for gear just to lose it after one hour of fun. The more steps between me logging in and PvPing, the less likely I am to play. Right now it's pretty bad. The grind may not be the worst I've encountered (I've played EQ and FFXI for years), but it's just as terrible in terms of quality. It's not fun. You have to "take it in rear" to be able to do what you want eventually, which is toxic MMORPG design we should be trying to fix and not encourage.
    I get the problem of nuances and complexity, i.e. economy, meaningful crafting, ect, and know it's not going to be easy to fix, but eh it's simple enough for me. If I have to grind extensively/constantly or spend a lot of time before I actually get to PvP, then I just won't play the game and neither will tons of PvP fans probably. PvErs won't have much reason to fill in the gap because frankly the game's PvE is god awful in every way and pales against pretty much any other game.
    So my friends and I are in the same boat as the OP's friends. We have a ton of terrific games coming out this year and next, and some new COOP games to try and a few upcoming PvP forays, so I've little reason to waste my time on a game that claims to be a PvP game but is dressing itself more and more like a PvE game with side PvP content, even if that PvP content, when it works and is actually present, is much better than most.
    I've pretty much given up on MMORPGs though so my hopefulness here is pretty wistful, and doubt that either Crowfall or Camelot are going to be the ones to offer us a good alternative to symmetrical sports-like PvP games (team/hero shooters, MOBAs). Might just need battle royales to merge with a better take on Mordhau or something, I don't know.
  4. Sad
    Wrain got a reaction from JamesGoblin in What would it take to get you playing again?   
    McTan good points and always good to see someone with "common sense".
    Anyhow, game needs a TON of work or yea..this wont work.
    Wrain
     
  5. Like
    Wrain got a reaction from JamesGoblin in What would it take to get you playing again?   
    Been saying this since the start.  You have a "CRAFT-SIMULATOR" that has absolutely ZERO fun involved.  Stop and think about what brought MMO's to top tier AAA status...
    1.  LORE.  It united you and your guild/faction of players to a common cause.  It was interesting, unique, and you carried a sense of pride behind playing there.  This game has a fragment of that.  You walk around in places named some ridiculous name because someone "purchased" the right to do so.
    2.  The classes are dry, stale, cookie-cutter builds that basically let you "fail-safe" your character.  What caused WoW to lose its playerbase of die-hards??? Welcome to the pruning and dumb-downed removal of talent tree's.  (aka character creation/personal design).  UO had it, Shadowbane had it, DAOC had it..but nope, not this game.
    3.  GRIND!!! Grind grind grind grind grind for what?  To hit your lvl cap, then rinse, repeat, and do it again on another body/vessel.  Sorry, but I said this was dumb ages ago and it still sits the same.  You want war and engaging players?  FORCE IT!  Put up mob camps with rare drops, runes, weapons/armor etc so people go there and fight over it.
    4.  No sense of character attachment whatsoever.  I have no connection with my toons and can really care-less about them.  In the end i know its a throw-away and i'll just have to build a new body thats a "prettier color, green, blue etc" so who cares.  DAOC kept players because each RR mattered...this is just another wasted crafting simulator experience.
    Noted Improvements so far:
    1. The music/atmosphere has gotten alot "darker".  This is a good thing, noticed this right away after running around for 2 minutes.  2 big thumbs up for bringing this over...Hoping to hear more.  (especially if you bring back the desert lands...that music was top-notch!)
    I'm sorry for being harsh, my friends and I had VERY high hopes for this; but its NOT nor is it even in the same tier of Shadowbane.  I'll never understand how this even happened.  The majority of pre-backers in this game wanted nostalgia back.  I still have my old Shadowbane lore/strategy guide I flip thru time to time...was so deep in complexity with builds, races, stats etc...
    Feel free to browse my old posts. Either this. dev team DROPS all this ridiculous grinding/crafting or you have yourself a busted farm simulator.
     
     
    Wrain
  6. Like
    Wrain reacted to McTan in What would it take to get you playing again?   
    You mean like the elite equipment droppers in SB? What about the highest level camps with increased drop rates for stat runes? Guards? All improved the daily struggle, as even with RNG, specific camps and places had improved rates (sometimes even 100%, as you note).
    You could have simply said, "yes I agree, discipline droppers would be a good idea, and possibly some other types of organizations that limit grinding and instead provide PoIs that help with 'war and engaging players,'" as the initial post in question stated.
    Instead you did not say anything like that, doubled-down on your hard-line that his comment only implied grind-based RNG drops (even though he said runes and has a SB icon next to his name). You portrayed him as an advocate for grinds because he suggested building camps that encourage dispute, "so people go there and fight over it" - if that is considered grind, then they should put in a grind.
    That was what was obtuse.
    Good luck, I understand -W- is really finding some great fights in CF, on the regular! I'll show myself back off these boards for another few months.
  7. Like
    Wrain got a reaction from binny45 in What would it take to get you playing again?   
    Been saying this since the start.  You have a "CRAFT-SIMULATOR" that has absolutely ZERO fun involved.  Stop and think about what brought MMO's to top tier AAA status...
    1.  LORE.  It united you and your guild/faction of players to a common cause.  It was interesting, unique, and you carried a sense of pride behind playing there.  This game has a fragment of that.  You walk around in places named some ridiculous name because someone "purchased" the right to do so.
    2.  The classes are dry, stale, cookie-cutter builds that basically let you "fail-safe" your character.  What caused WoW to lose its playerbase of die-hards??? Welcome to the pruning and dumb-downed removal of talent tree's.  (aka character creation/personal design).  UO had it, Shadowbane had it, DAOC had it..but nope, not this game.
    3.  GRIND!!! Grind grind grind grind grind for what?  To hit your lvl cap, then rinse, repeat, and do it again on another body/vessel.  Sorry, but I said this was dumb ages ago and it still sits the same.  You want war and engaging players?  FORCE IT!  Put up mob camps with rare drops, runes, weapons/armor etc so people go there and fight over it.
    4.  No sense of character attachment whatsoever.  I have no connection with my toons and can really care-less about them.  In the end i know its a throw-away and i'll just have to build a new body thats a "prettier color, green, blue etc" so who cares.  DAOC kept players because each RR mattered...this is just another wasted crafting simulator experience.
    Noted Improvements so far:
    1. The music/atmosphere has gotten alot "darker".  This is a good thing, noticed this right away after running around for 2 minutes.  2 big thumbs up for bringing this over...Hoping to hear more.  (especially if you bring back the desert lands...that music was top-notch!)
    I'm sorry for being harsh, my friends and I had VERY high hopes for this; but its NOT nor is it even in the same tier of Shadowbane.  I'll never understand how this even happened.  The majority of pre-backers in this game wanted nostalgia back.  I still have my old Shadowbane lore/strategy guide I flip thru time to time...was so deep in complexity with builds, races, stats etc...
    Feel free to browse my old posts. Either this. dev team DROPS all this ridiculous grinding/crafting or you have yourself a busted farm simulator.
     
     
    Wrain
  8. Like
    Wrain got a reaction from APE in What would it take to get you playing again?   
    Been saying this since the start.  You have a "CRAFT-SIMULATOR" that has absolutely ZERO fun involved.  Stop and think about what brought MMO's to top tier AAA status...
    1.  LORE.  It united you and your guild/faction of players to a common cause.  It was interesting, unique, and you carried a sense of pride behind playing there.  This game has a fragment of that.  You walk around in places named some ridiculous name because someone "purchased" the right to do so.
    2.  The classes are dry, stale, cookie-cutter builds that basically let you "fail-safe" your character.  What caused WoW to lose its playerbase of die-hards??? Welcome to the pruning and dumb-downed removal of talent tree's.  (aka character creation/personal design).  UO had it, Shadowbane had it, DAOC had it..but nope, not this game.
    3.  GRIND!!! Grind grind grind grind grind for what?  To hit your lvl cap, then rinse, repeat, and do it again on another body/vessel.  Sorry, but I said this was dumb ages ago and it still sits the same.  You want war and engaging players?  FORCE IT!  Put up mob camps with rare drops, runes, weapons/armor etc so people go there and fight over it.
    4.  No sense of character attachment whatsoever.  I have no connection with my toons and can really care-less about them.  In the end i know its a throw-away and i'll just have to build a new body thats a "prettier color, green, blue etc" so who cares.  DAOC kept players because each RR mattered...this is just another wasted crafting simulator experience.
    Noted Improvements so far:
    1. The music/atmosphere has gotten alot "darker".  This is a good thing, noticed this right away after running around for 2 minutes.  2 big thumbs up for bringing this over...Hoping to hear more.  (especially if you bring back the desert lands...that music was top-notch!)
    I'm sorry for being harsh, my friends and I had VERY high hopes for this; but its NOT nor is it even in the same tier of Shadowbane.  I'll never understand how this even happened.  The majority of pre-backers in this game wanted nostalgia back.  I still have my old Shadowbane lore/strategy guide I flip thru time to time...was so deep in complexity with builds, races, stats etc...
    Feel free to browse my old posts. Either this. dev team DROPS all this ridiculous grinding/crafting or you have yourself a busted farm simulator.
     
     
    Wrain
  9. Like
    Wrain got a reaction from ilogos in What would it take to get you playing again?   
    Been saying this since the start.  You have a "CRAFT-SIMULATOR" that has absolutely ZERO fun involved.  Stop and think about what brought MMO's to top tier AAA status...
    1.  LORE.  It united you and your guild/faction of players to a common cause.  It was interesting, unique, and you carried a sense of pride behind playing there.  This game has a fragment of that.  You walk around in places named some ridiculous name because someone "purchased" the right to do so.
    2.  The classes are dry, stale, cookie-cutter builds that basically let you "fail-safe" your character.  What caused WoW to lose its playerbase of die-hards??? Welcome to the pruning and dumb-downed removal of talent tree's.  (aka character creation/personal design).  UO had it, Shadowbane had it, DAOC had it..but nope, not this game.
    3.  GRIND!!! Grind grind grind grind grind for what?  To hit your lvl cap, then rinse, repeat, and do it again on another body/vessel.  Sorry, but I said this was dumb ages ago and it still sits the same.  You want war and engaging players?  FORCE IT!  Put up mob camps with rare drops, runes, weapons/armor etc so people go there and fight over it.
    4.  No sense of character attachment whatsoever.  I have no connection with my toons and can really care-less about them.  In the end i know its a throw-away and i'll just have to build a new body thats a "prettier color, green, blue etc" so who cares.  DAOC kept players because each RR mattered...this is just another wasted crafting simulator experience.
    Noted Improvements so far:
    1. The music/atmosphere has gotten alot "darker".  This is a good thing, noticed this right away after running around for 2 minutes.  2 big thumbs up for bringing this over...Hoping to hear more.  (especially if you bring back the desert lands...that music was top-notch!)
    I'm sorry for being harsh, my friends and I had VERY high hopes for this; but its NOT nor is it even in the same tier of Shadowbane.  I'll never understand how this even happened.  The majority of pre-backers in this game wanted nostalgia back.  I still have my old Shadowbane lore/strategy guide I flip thru time to time...was so deep in complexity with builds, races, stats etc...
    Feel free to browse my old posts. Either this. dev team DROPS all this ridiculous grinding/crafting or you have yourself a busted farm simulator.
     
     
    Wrain
  10. Like
    Wrain got a reaction from myssing in I have not been following.. where are we?   
    Whats the state of the game?  Here, i'll give you a quick honest gritty break-down.
    1.  You will do more "survival" work than any other MMO in existence.  The idea of "FUN" right now apparently is everything and anything that has to do OUTSIDE of combat.  Whats that, you wish you would have been a lumberjack or maybe work at a rock quarry in real-life??? Well you are gonna LOVE this game.
    2.  Whats that, you wanted "character attachment" and a sense of an "MMO persona" like WoW, UO, DAOC, or even Shadowbane??? Nope, You get to do mindless leveling on your "body/vessel" just to eventually GRIND to do the whole thing over.
    3.  Want to actually go farm mobs and get gear drops like every other COMBAT mmo?  Nope, not gonna happen, go back to smashing more trees/rocks and mouse clicking for hours on end.
    4.  Character customization/skills/stats your thing? Wrong game right now.  The trees are becoming more and more simplified and eventually having a unique/broken character that you at LEAST DESIGNED ON YOUR OWN will never even be a possibility.
    A few Pro's:
    1.  Devs are actually beginning to implement "rewards" for testing/playing this game/work-simulator.
    2.  Devs are putting monthly questions/answers monthly on Twitch.  There's hope PvP'ers/nostalgia players are making a "dent" in the direction of this current game plan.
    I admit it, i'm jaded but being honest.  I don't feel this game was advertised as ANY of this at launch and its really unfortunate.  I know this is alpha but notice I'm not complaining about BUGS, Graphics, lag, hitching..nope, just 100% core direction/dynamics.
    On the bright side the dev(s) are from Shadowbane..sooooooo well see.  But right now I just cant "work", I mean play.
    Wrain
  11. Like
    Wrain got a reaction from Valgrim in Thoughts and Ideas on Faction Play   
    Original poster is EXACTLY right.
     
    Without some form or realm differences or unique structures etc...Its absolutely pointless.  Its a broken system to somehow try to 'control' random ganking.  As it stands right now you just stare at the emblem, click one and hope its on the "balanced' side of things number wise.  
    I'm gonna say it again and again and hope the devs are listening.  Right now we have a crafting simulator that in no way shape or form gives reason to war.  You have areas being named after "people" that completely remove any type of LORE which is desperately needed. Race/classes that have nothing unique. Pads we stand on to somehow 'capture' and thats supposed to be fun.  NOTHING NEW SO FAR IS IN CROWFALL, -NOTHING.
    As for you being scared to post anything "negative" about the game, I cant blame you.  I'm not scared of the devs as I feel they WANT open feedback. (heck its on the log-out screen everytime you log out of the game)  But I do see your fear as 70% of these remaining testers are either fanboi's or CRAFTERS.
    I've got my fingers crossed and Todd is my favorite Dev/creator of all time.  But this game needs to make some serious serious hard right turns if its truely going to capture us old PvPers.
     
     
     
  12. Like
    Wrain got a reaction from APE in What happened to Advantages & Disadvantages?   
    Oh boy...
    Seeing that makes me "cringe".  THAT is EXACTLY what I thought this game was going to be.  Instead its getting turned into a WoW talent tree clone.
    Sigh....i'm losing more and more faith in this.
     
    Wrain
  13. Like
    Wrain got a reaction from thrAsher in I have not been following.. where are we?   
    Whats the state of the game?  Here, i'll give you a quick honest gritty break-down.
    1.  You will do more "survival" work than any other MMO in existence.  The idea of "FUN" right now apparently is everything and anything that has to do OUTSIDE of combat.  Whats that, you wish you would have been a lumberjack or maybe work at a rock quarry in real-life??? Well you are gonna LOVE this game.
    2.  Whats that, you wanted "character attachment" and a sense of an "MMO persona" like WoW, UO, DAOC, or even Shadowbane??? Nope, You get to do mindless leveling on your "body/vessel" just to eventually GRIND to do the whole thing over.
    3.  Want to actually go farm mobs and get gear drops like every other COMBAT mmo?  Nope, not gonna happen, go back to smashing more trees/rocks and mouse clicking for hours on end.
    4.  Character customization/skills/stats your thing? Wrong game right now.  The trees are becoming more and more simplified and eventually having a unique/broken character that you at LEAST DESIGNED ON YOUR OWN will never even be a possibility.
    A few Pro's:
    1.  Devs are actually beginning to implement "rewards" for testing/playing this game/work-simulator.
    2.  Devs are putting monthly questions/answers monthly on Twitch.  There's hope PvP'ers/nostalgia players are making a "dent" in the direction of this current game plan.
    I admit it, i'm jaded but being honest.  I don't feel this game was advertised as ANY of this at launch and its really unfortunate.  I know this is alpha but notice I'm not complaining about BUGS, Graphics, lag, hitching..nope, just 100% core direction/dynamics.
    On the bright side the dev(s) are from Shadowbane..sooooooo well see.  But right now I just cant "work", I mean play.
    Wrain
  14. Like
    Wrain reacted to Svenn in Win the Malekai Crest - Official discussion thread   
    I get that they need people playing for testing... but so many people are going to burn out before we ever hit release (or shortly after).
  15. Like
    Wrain got a reaction from nomadmerc in I have not been following.. where are we?   
    Whats the state of the game?  Here, i'll give you a quick honest gritty break-down.
    1.  You will do more "survival" work than any other MMO in existence.  The idea of "FUN" right now apparently is everything and anything that has to do OUTSIDE of combat.  Whats that, you wish you would have been a lumberjack or maybe work at a rock quarry in real-life??? Well you are gonna LOVE this game.
    2.  Whats that, you wanted "character attachment" and a sense of an "MMO persona" like WoW, UO, DAOC, or even Shadowbane??? Nope, You get to do mindless leveling on your "body/vessel" just to eventually GRIND to do the whole thing over.
    3.  Want to actually go farm mobs and get gear drops like every other COMBAT mmo?  Nope, not gonna happen, go back to smashing more trees/rocks and mouse clicking for hours on end.
    4.  Character customization/skills/stats your thing? Wrong game right now.  The trees are becoming more and more simplified and eventually having a unique/broken character that you at LEAST DESIGNED ON YOUR OWN will never even be a possibility.
    A few Pro's:
    1.  Devs are actually beginning to implement "rewards" for testing/playing this game/work-simulator.
    2.  Devs are putting monthly questions/answers monthly on Twitch.  There's hope PvP'ers/nostalgia players are making a "dent" in the direction of this current game plan.
    I admit it, i'm jaded but being honest.  I don't feel this game was advertised as ANY of this at launch and its really unfortunate.  I know this is alpha but notice I'm not complaining about BUGS, Graphics, lag, hitching..nope, just 100% core direction/dynamics.
    On the bright side the dev(s) are from Shadowbane..sooooooo well see.  But right now I just cant "work", I mean play.
    Wrain
  16. Like
    Wrain got a reaction from De_LuL in Why should i bother to play in alpha?   
    Squarl you are absolutely correct.  But you posting on here is just going to get you flamed by 90% of the left-overs.   You see, these people still playing ARE crafters or fabois.
    You are right to be worried about the #'s as you should be. (I know the devs are, they are running a BUSINESS) When you have STEAM releasing ALPHA games that have MORE players than this game does....there's an issue.
    The game has non-stop potential, unfortunately the direction its been heading is WAAAAAYYY off mark from the nostalgia backers who originally purchased this game/dream.  If you notice its the SAME few defenders on these forums trying everything they can to make you feel like "YOU" are the issue.  Its not, its the game.
    In business you look at #'s.  period.  This game is already released all over youtube and its not looking promising to the vast majority of PvPers.  IMO to fix this...
    1. Run the test server as a giant tool-box and let players run around maxing their characters instantly, throw in a battle-royal 24/7 with a tight map with toys/weapons lying everywhere.  Populate mobs and constantly just have exploits and break everything.  Let players come up with insane character builds racially/stat/discipline wise.  Balance from here.
    2. STOP THE CRAFTING.  It needs to be stopped and full swing needs to be pushed towards combat/sieges/maps/npc/mobs.  This game already has the most insane farming/crafting simulation out of any MMO since MUDS.  Enough is enough for now.
    3.  Constant wipes are killing the player-base.  The vessels are just another hash-re-hash way of forcing more grinding/leveling.  Complete a campaign..give the player a REASON to keep playing.  This isn't working. Let us keep our characters with REWARDS on them so we keep going.
    I loved Shadowbane.  I loved DAOC.  I loved UO...but right now this is not what me, my friends, or the MAJORITY of backers thought they were buying into.
    my 2 cents, watch yourself on here...the fanbois will eat you alive.  Lifting my glass to the devs/Todd in hoping he turns this game into the masterpiece it could be.
    Wrain
  17. Haha
    Wrain got a reaction from mandalore in Crowfall: PvT Edition   
    Its boring.  Been saying this since the patch released.  The "game" is "work" right now.  Non stop harvest and craft.  No direction, no lore, no REASON to pvp.  Just more and more crafting/farming.
    Shrink the map(s), give CONTINUING "rewards" that carry onto the NEXT campaign, and populate MORE mob camps (with marks on the map of locations/tier) AND HAVE THEM DROP RANDOM WEAPONS/ITEMS/MATS.  YES, CHANCE TO DROP ACTUAL WEAPONS OR VESSELS!!!
    Right now this game is just a work simulator, and I cant even log in anymore.
    Wrain
  18. Like
    Wrain got a reaction from Zorph in Crowfall: PvT Edition   
    Its boring.  Been saying this since the patch released.  The "game" is "work" right now.  Non stop harvest and craft.  No direction, no lore, no REASON to pvp.  Just more and more crafting/farming.
    Shrink the map(s), give CONTINUING "rewards" that carry onto the NEXT campaign, and populate MORE mob camps (with marks on the map of locations/tier) AND HAVE THEM DROP RANDOM WEAPONS/ITEMS/MATS.  YES, CHANCE TO DROP ACTUAL WEAPONS OR VESSELS!!!
    Right now this game is just a work simulator, and I cant even log in anymore.
    Wrain
  19. Like
    Wrain reacted to hamon in What is the current end-game vision?   
    When I saw the name CrowFall, I thought being a Crow (a survivor soldier of the gods) was a wonderful thing. Being a soldier of the gods in a decadent world having to cannibalize enemies just to stay alive and to do everything to survive seemed so cool. Then I go into the game and I have to kill little pigs, cut timbers, and make tables. I was like, omg, what the hell is that? Is this the atmosphere of apocalypse full of the tragedy and despair of having to fight against HUNGER without a chance to win?
    From what I understand they want the player to enter a very large guild and each one makes a different kind of item with mastery, that is, you will have to enter a guild  if you want good quality items and you will need players specialized in craft to do a simple PVP. Having good teams you again need a big guild to try to win the game through siege battles that are usually unbalanced as hell. This is the end-game. A JOB SIMULATOR.
  20. Like
    Wrain got a reaction from ClockworkWetwork in Why should i bother to play in alpha?   
    Squarl you are absolutely correct.  But you posting on here is just going to get you flamed by 90% of the left-overs.   You see, these people still playing ARE crafters or fabois.
    You are right to be worried about the #'s as you should be. (I know the devs are, they are running a BUSINESS) When you have STEAM releasing ALPHA games that have MORE players than this game does....there's an issue.
    The game has non-stop potential, unfortunately the direction its been heading is WAAAAAYYY off mark from the nostalgia backers who originally purchased this game/dream.  If you notice its the SAME few defenders on these forums trying everything they can to make you feel like "YOU" are the issue.  Its not, its the game.
    In business you look at #'s.  period.  This game is already released all over youtube and its not looking promising to the vast majority of PvPers.  IMO to fix this...
    1. Run the test server as a giant tool-box and let players run around maxing their characters instantly, throw in a battle-royal 24/7 with a tight map with toys/weapons lying everywhere.  Populate mobs and constantly just have exploits and break everything.  Let players come up with insane character builds racially/stat/discipline wise.  Balance from here.
    2. STOP THE CRAFTING.  It needs to be stopped and full swing needs to be pushed towards combat/sieges/maps/npc/mobs.  This game already has the most insane farming/crafting simulation out of any MMO since MUDS.  Enough is enough for now.
    3.  Constant wipes are killing the player-base.  The vessels are just another hash-re-hash way of forcing more grinding/leveling.  Complete a campaign..give the player a REASON to keep playing.  This isn't working. Let us keep our characters with REWARDS on them so we keep going.
    I loved Shadowbane.  I loved DAOC.  I loved UO...but right now this is not what me, my friends, or the MAJORITY of backers thought they were buying into.
    my 2 cents, watch yourself on here...the fanbois will eat you alive.  Lifting my glass to the devs/Todd in hoping he turns this game into the masterpiece it could be.
    Wrain
  21. Like
    Wrain got a reaction from Slackware in Why should i bother to play in alpha?   
    Squarl you are absolutely correct.  But you posting on here is just going to get you flamed by 90% of the left-overs.   You see, these people still playing ARE crafters or fabois.
    You are right to be worried about the #'s as you should be. (I know the devs are, they are running a BUSINESS) When you have STEAM releasing ALPHA games that have MORE players than this game does....there's an issue.
    The game has non-stop potential, unfortunately the direction its been heading is WAAAAAYYY off mark from the nostalgia backers who originally purchased this game/dream.  If you notice its the SAME few defenders on these forums trying everything they can to make you feel like "YOU" are the issue.  Its not, its the game.
    In business you look at #'s.  period.  This game is already released all over youtube and its not looking promising to the vast majority of PvPers.  IMO to fix this...
    1. Run the test server as a giant tool-box and let players run around maxing their characters instantly, throw in a battle-royal 24/7 with a tight map with toys/weapons lying everywhere.  Populate mobs and constantly just have exploits and break everything.  Let players come up with insane character builds racially/stat/discipline wise.  Balance from here.
    2. STOP THE CRAFTING.  It needs to be stopped and full swing needs to be pushed towards combat/sieges/maps/npc/mobs.  This game already has the most insane farming/crafting simulation out of any MMO since MUDS.  Enough is enough for now.
    3.  Constant wipes are killing the player-base.  The vessels are just another hash-re-hash way of forcing more grinding/leveling.  Complete a campaign..give the player a REASON to keep playing.  This isn't working. Let us keep our characters with REWARDS on them so we keep going.
    I loved Shadowbane.  I loved DAOC.  I loved UO...but right now this is not what me, my friends, or the MAJORITY of backers thought they were buying into.
    my 2 cents, watch yourself on here...the fanbois will eat you alive.  Lifting my glass to the devs/Todd in hoping he turns this game into the masterpiece it could be.
    Wrain
  22. Like
    Wrain got a reaction from Ungood in Why should i bother to play in alpha?   
    Squarl you are absolutely correct.  But you posting on here is just going to get you flamed by 90% of the left-overs.   You see, these people still playing ARE crafters or fabois.
    You are right to be worried about the #'s as you should be. (I know the devs are, they are running a BUSINESS) When you have STEAM releasing ALPHA games that have MORE players than this game does....there's an issue.
    The game has non-stop potential, unfortunately the direction its been heading is WAAAAAYYY off mark from the nostalgia backers who originally purchased this game/dream.  If you notice its the SAME few defenders on these forums trying everything they can to make you feel like "YOU" are the issue.  Its not, its the game.
    In business you look at #'s.  period.  This game is already released all over youtube and its not looking promising to the vast majority of PvPers.  IMO to fix this...
    1. Run the test server as a giant tool-box and let players run around maxing their characters instantly, throw in a battle-royal 24/7 with a tight map with toys/weapons lying everywhere.  Populate mobs and constantly just have exploits and break everything.  Let players come up with insane character builds racially/stat/discipline wise.  Balance from here.
    2. STOP THE CRAFTING.  It needs to be stopped and full swing needs to be pushed towards combat/sieges/maps/npc/mobs.  This game already has the most insane farming/crafting simulation out of any MMO since MUDS.  Enough is enough for now.
    3.  Constant wipes are killing the player-base.  The vessels are just another hash-re-hash way of forcing more grinding/leveling.  Complete a campaign..give the player a REASON to keep playing.  This isn't working. Let us keep our characters with REWARDS on them so we keep going.
    I loved Shadowbane.  I loved DAOC.  I loved UO...but right now this is not what me, my friends, or the MAJORITY of backers thought they were buying into.
    my 2 cents, watch yourself on here...the fanbois will eat you alive.  Lifting my glass to the devs/Todd in hoping he turns this game into the masterpiece it could be.
    Wrain
  23. Like
    Wrain reacted to APE in Why should i bother to play in alpha?   
    While I'd like what you are suggesting, it's more so for my entertainment and not faster/better development. Giving everyone maxed characters or whatever wouldn't do anything to speed up optimization or complete any of the missing features/systems. Your suggestion would likely bring in more people but at the same time, some would likely be turned off due to the lag and missing features which make this still far from a release product. It's fun for those that don't mind playing/testing for what it is. I do believe more structured testing would speed up certain things to catch bugs, but then again I don't make games for a living so I don't know much.
    I can't say the current "game" or future version will be exactly what I backed or hoped for, but it is turning into something decent and if it actually functions, will likely be semi popular with the crowd(s) it is aimed at.
    Honestly believe it would be in ACE's interest to just shut off testing for X amount of time. Be it servers off or just no specific work going towards fixing bugs or whatever that people are "needing" asap. Just put their heads down and finish the big picture stuff. A well optimized, feature rich test version would be better than having a BR or maxed characters to screw around with. Having both at some point wouldn't hurt though.
    Believe I'm one of the more critical backers that doesn't just agree with whatever the devs do and at this point they should just keep on doing what they have and hopefully it works out. If not, I'm out a little money but they are out of a job and respect from us.
  24. Like
    Wrain got a reaction from xary in Why should i bother to play in alpha?   
    Squarl you are absolutely correct.  But you posting on here is just going to get you flamed by 90% of the left-overs.   You see, these people still playing ARE crafters or fabois.
    You are right to be worried about the #'s as you should be. (I know the devs are, they are running a BUSINESS) When you have STEAM releasing ALPHA games that have MORE players than this game does....there's an issue.
    The game has non-stop potential, unfortunately the direction its been heading is WAAAAAYYY off mark from the nostalgia backers who originally purchased this game/dream.  If you notice its the SAME few defenders on these forums trying everything they can to make you feel like "YOU" are the issue.  Its not, its the game.
    In business you look at #'s.  period.  This game is already released all over youtube and its not looking promising to the vast majority of PvPers.  IMO to fix this...
    1. Run the test server as a giant tool-box and let players run around maxing their characters instantly, throw in a battle-royal 24/7 with a tight map with toys/weapons lying everywhere.  Populate mobs and constantly just have exploits and break everything.  Let players come up with insane character builds racially/stat/discipline wise.  Balance from here.
    2. STOP THE CRAFTING.  It needs to be stopped and full swing needs to be pushed towards combat/sieges/maps/npc/mobs.  This game already has the most insane farming/crafting simulation out of any MMO since MUDS.  Enough is enough for now.
    3.  Constant wipes are killing the player-base.  The vessels are just another hash-re-hash way of forcing more grinding/leveling.  Complete a campaign..give the player a REASON to keep playing.  This isn't working. Let us keep our characters with REWARDS on them so we keep going.
    I loved Shadowbane.  I loved DAOC.  I loved UO...but right now this is not what me, my friends, or the MAJORITY of backers thought they were buying into.
    my 2 cents, watch yourself on here...the fanbois will eat you alive.  Lifting my glass to the devs/Todd in hoping he turns this game into the masterpiece it could be.
    Wrain
  25. Haha
    Wrain got a reaction from mandalore in Thoughts and Ideas on Faction Play   
    Original poster is EXACTLY right.
     
    Without some form or realm differences or unique structures etc...Its absolutely pointless.  Its a broken system to somehow try to 'control' random ganking.  As it stands right now you just stare at the emblem, click one and hope its on the "balanced' side of things number wise.  
    I'm gonna say it again and again and hope the devs are listening.  Right now we have a crafting simulator that in no way shape or form gives reason to war.  You have areas being named after "people" that completely remove any type of LORE which is desperately needed. Race/classes that have nothing unique. Pads we stand on to somehow 'capture' and thats supposed to be fun.  NOTHING NEW SO FAR IS IN CROWFALL, -NOTHING.
    As for you being scared to post anything "negative" about the game, I cant blame you.  I'm not scared of the devs as I feel they WANT open feedback. (heck its on the log-out screen everytime you log out of the game)  But I do see your fear as 70% of these remaining testers are either fanboi's or CRAFTERS.
    I've got my fingers crossed and Todd is my favorite Dev/creator of all time.  But this game needs to make some serious serious hard right turns if its truely going to capture us old PvPers.
     
     
     
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