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Wrain

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  1. Haha
    Wrain reacted to BarriaKarl in Started Playing With a Buddy   
    Also shame on you for doing this to the poor guy. With friends like you who needs enemies?
  2. Haha
    Wrain reacted to BlackfeatherCo in Started Playing With a Buddy   
    An old Shadowbane pal. Someone who had backed Crowfall but hadn't really played it until we got him set up last night. We had a blast rolling around getting his first character "leveled up" and set up with a basic kit. We also engaged in some random PvP and started playing on the Dregs server where we capped a few outposts and fought with a few other solo / small groups.
    He remarked how the game gave him solid Shadowbane vibes and nostalgia for our past times where we would just run around ganking folks for a fun afternoon in that game.
    Bottom line, he's sold, and we'll probably be going on many adventures together, just like old times.
  3. Haha
    Wrain reacted to OfficerDoofy in Where did everyone go?   
    we read the 7.2 notes and realized the devs smoke crack
  4. Like
    Wrain got a reaction from Daikos in Where is the population?   
    Move along bro, move along.  Its already too late and I made peace with my cash loss.  Nothing short of new ownership/lead will change this mess.  And even then I really dont think it will ever have the ability to draw new/returning players again.  The #'s are just too low and you get ONE shot at an mmo.  (except the 2 exceptions FFX and Albion, both of which had LARGE coffers/funding and COMPLETE reworks on EVERYTHING)
  5. Like
    Wrain got a reaction from mythx in Where is the population?   
    Move along bro, move along.  Its already too late and I made peace with my cash loss.  Nothing short of new ownership/lead will change this mess.  And even then I really dont think it will ever have the ability to draw new/returning players again.  The #'s are just too low and you get ONE shot at an mmo.  (except the 2 exceptions FFX and Albion, both of which had LARGE coffers/funding and COMPLETE reworks on EVERYTHING)
  6. Like
    Wrain got a reaction from Deadulus in Where are the big changes? It has been 2 months..   
    LOL.
    Bro, this game is the FURTHEST thing from "UO" and "PvP".  
    Its a failure, and the dev's were told for the past TWO YEARS enough of this "crafting" etc...  They just kept moving right along and this so called "pvp" game is nothing more than a hashed out bland crafting world.  Were you here when you actually had a FOOD BAR and had to eat??? That's when I really began to scratch my head...
    What you see is what you get.  I'm sorry, this game is NOT going to turn-around some magical way.  They don't even have the resources/money/time to do it.  This was 6 years...6...i'm sorry man, I invested a good chunk of cash but ya.
    Accept it for what it is and either play or just move on.  I already did.  Best of luck to you.
  7. Like
    Wrain got a reaction from Sleeping in Where is the population?   
    Move along bro, move along.  Its already too late and I made peace with my cash loss.  Nothing short of new ownership/lead will change this mess.  And even then I really dont think it will ever have the ability to draw new/returning players again.  The #'s are just too low and you get ONE shot at an mmo.  (except the 2 exceptions FFX and Albion, both of which had LARGE coffers/funding and COMPLETE reworks on EVERYTHING)
  8. Sad
    Wrain got a reaction from Jubileet in Where is the population?   
    Move along bro, move along.  Its already too late and I made peace with my cash loss.  Nothing short of new ownership/lead will change this mess.  And even then I really dont think it will ever have the ability to draw new/returning players again.  The #'s are just too low and you get ONE shot at an mmo.  (except the 2 exceptions FFX and Albion, both of which had LARGE coffers/funding and COMPLETE reworks on EVERYTHING)
  9. Like
    Wrain reacted to macavity in Where is the population?   
    The funniest part is that they are about to double down on timers. I don't know what the hell they are thinking with handshake sieges.
    If their aim is to make people log in and play even less overall, then they are on the right track for sure.
  10. Like
    Wrain reacted to Helix in Where are the big changes? It has been 2 months..   
    It's kinda crazy. They had an audience that knew what they wanted (basically another shadowbane), the devs knew the audience wanted this and instead they want right off the rails while screaming "FUUUUKKK THAAAT". Convoluted crafting and pointless (and purposeless + expensive) housing, heavily gear focused pvp...hmm...I wonder where they went wrong here. Looking at the current product I'm confused who exactly they were making this game for.
  11. Like
    Wrain reacted to Seaspite in Where are the big changes? It has been 2 months..   
    I agree.  I backed this game and have no desire to play it.  I'm not trying to troll but given the background of the team, I am frankly amazed this was what came to be.  When you consider the time, resources, player input, etc.; nobody wanted this.
    I think it is beyond repair and unfortunately will die a slow death.
    By the way, I'm done crowdfunding anything.  With a couple notable exceptions, the majority of projects just don't deliver.  Crowfall certainly isn't the worst of these, as they did at least deliver a game but for a PvP-centric game to be successful, it has to be exceptional and unfortunately many of the design decisions made that impossible.
  12. Like
    Wrain reacted to Toadwart in Fast Track NPE   
    And what will make them stay?
    A pre-made character that someone else designed?
  13. Like
    Wrain reacted to Toadwart in Fast Track NPE   
    This is not the answer the game needs.
    Pre-made, limited choice characters is not what people want and is not going to be what gives them a connection to the game for any length of time. You need to stream line the NPE while allowing people to create whatever class, race, spec character they want.
    This is a shining example of another poorly designed system in a very long list of examples.
  14. Like
    Wrain got a reaction from Sleeping in Im quitting because of blackguard imbalance   
    bro, sorry to say but you are WAAAAYYYY late getting off the Titanic.  
    Sorry, no more boats left for you.  Enjoy the cold water
  15. Haha
    Wrain got a reaction from skribbz in Im quitting because of blackguard imbalance   
    bro, sorry to say but you are WAAAAYYYY late getting off the Titanic.  
    Sorry, no more boats left for you.  Enjoy the cold water
  16. Like
    Wrain got a reaction from Kurgos in Im quitting because of blackguard imbalance   
    bro, sorry to say but you are WAAAAYYYY late getting off the Titanic.  
    Sorry, no more boats left for you.  Enjoy the cold water
  17. Not a bug, post to feedback thread
    Wrain got a reaction from Stasy in Feedback: Small / Mid scale PVP Ideas   
    Simple.
    1.  Have the smaller forts/towers have "lower tier buffs" such as 10% alliance/realm crafting drop rate, 5% gold drop etc.  This will give incentive to ANY small tower/fort for small groups to actually obtain feel accomplishment.  OPEN UP THE PVP/SIEGING 24/7 ON ALL FRONTS/MAPS.
    2.  The larger keeps hold the best surrounding area/mobs with the best buffs for realm/guild/faction OPEN UP THE PVP SIEGING 24/7 ON ALL FRONTS MAPS.  
    If you just do this, it will constantly force the LARGER zergs to always support/defend the larger better buffs/keeps rather than zerging around the map with closed windows.
    Your issue is THE TIMERS, THE LOCKED TIMERS.  If you remove these, it will force fights 24/7 randomly but each small OR large group will feel it worthwhile to defend or attack in different areas with different needs.  Put a npc/boss inside that flips the tower/keep/fort no different than DAOC.
    This PVE is terrible.  Until you get more time/resources to actually get some stuff moving on that end.  FOCUS ON THE NON STOP 24/7 PVP FIGHTS, LET THE PLAYERS DICTATE THE ACTION,  NOT YOU, YOUR TIMERS, OR YOUR SYSTEM. THE PLAYERS.
  18. Like
    Wrain got a reaction from GMACK in My take on Crowfall state of play   
    6 years......6 years...and you think in 3-4 weeks fixing UI/banking is somehow gonna bring the rest of us "rushing" back in?
    14 types of mobs.
    Locked PvP timers for siege. 
    POINTLESS/ZERO character development rewards for pvp. 
    copy pasted mob camps with NO depth/soul. 
    Computer randomized maps that look like someone took a crayon and drew LINES to small round circles that are supposed to be maps.  
    A crafting simulator that is so convoluted that your bags are just filled with more and more junk.  (do you like swapping runes btw to craft?? neat isnt it!)
    oh, btw, want to craft the best on something...gotta roll a certain race! go go go rat creatures.
    On the fly faction swapping 
    500 cap guilds with 250 cap zones
    ZERO realm-pride or allegiance
    ZERO depth/point to the gods/buffs/explanations/reason
    I'm not even focusing on BUGS/graphics/performance..these are just CORE issues that are blatant.
     
    Do you want more?  Seriously I can keep going..this was just me typing fast...Again, i'm glad you're having fun.  But from a business stance this game is  BLEEDING #'s daily.
  19. Like
    Wrain got a reaction from Zenithra in Feedback: Small / Mid scale PVP Ideas   
    Simple.
    1.  Have the smaller forts/towers have "lower tier buffs" such as 10% alliance/realm crafting drop rate, 5% gold drop etc.  This will give incentive to ANY small tower/fort for small groups to actually obtain feel accomplishment.  OPEN UP THE PVP/SIEGING 24/7 ON ALL FRONTS/MAPS.
    2.  The larger keeps hold the best surrounding area/mobs with the best buffs for realm/guild/faction OPEN UP THE PVP SIEGING 24/7 ON ALL FRONTS MAPS.  
    If you just do this, it will constantly force the LARGER zergs to always support/defend the larger better buffs/keeps rather than zerging around the map with closed windows.
    Your issue is THE TIMERS, THE LOCKED TIMERS.  If you remove these, it will force fights 24/7 randomly but each small OR large group will feel it worthwhile to defend or attack in different areas with different needs.  Put a npc/boss inside that flips the tower/keep/fort no different than DAOC.
    This PVE is terrible.  Until you get more time/resources to actually get some stuff moving on that end.  FOCUS ON THE NON STOP 24/7 PVP FIGHTS, LET THE PLAYERS DICTATE THE ACTION,  NOT YOU, YOUR TIMERS, OR YOUR SYSTEM. THE PLAYERS.
  20. Like
    Wrain got a reaction from Cejo in Feedback: Small / Mid scale PVP Ideas   
    Simple.
    1.  Have the smaller forts/towers have "lower tier buffs" such as 10% alliance/realm crafting drop rate, 5% gold drop etc.  This will give incentive to ANY small tower/fort for small groups to actually obtain feel accomplishment.  OPEN UP THE PVP/SIEGING 24/7 ON ALL FRONTS/MAPS.
    2.  The larger keeps hold the best surrounding area/mobs with the best buffs for realm/guild/faction OPEN UP THE PVP SIEGING 24/7 ON ALL FRONTS MAPS.  
    If you just do this, it will constantly force the LARGER zergs to always support/defend the larger better buffs/keeps rather than zerging around the map with closed windows.
    Your issue is THE TIMERS, THE LOCKED TIMERS.  If you remove these, it will force fights 24/7 randomly but each small OR large group will feel it worthwhile to defend or attack in different areas with different needs.  Put a npc/boss inside that flips the tower/keep/fort no different than DAOC.
    This PVE is terrible.  Until you get more time/resources to actually get some stuff moving on that end.  FOCUS ON THE NON STOP 24/7 PVP FIGHTS, LET THE PLAYERS DICTATE THE ACTION,  NOT YOU, YOUR TIMERS, OR YOUR SYSTEM. THE PLAYERS.
  21. Like
    Wrain got a reaction from Sargonnis in Feedback: Small / Mid scale PVP Ideas   
    Simple.
    1.  Have the smaller forts/towers have "lower tier buffs" such as 10% alliance/realm crafting drop rate, 5% gold drop etc.  This will give incentive to ANY small tower/fort for small groups to actually obtain feel accomplishment.  OPEN UP THE PVP/SIEGING 24/7 ON ALL FRONTS/MAPS.
    2.  The larger keeps hold the best surrounding area/mobs with the best buffs for realm/guild/faction OPEN UP THE PVP SIEGING 24/7 ON ALL FRONTS MAPS.  
    If you just do this, it will constantly force the LARGER zergs to always support/defend the larger better buffs/keeps rather than zerging around the map with closed windows.
    Your issue is THE TIMERS, THE LOCKED TIMERS.  If you remove these, it will force fights 24/7 randomly but each small OR large group will feel it worthwhile to defend or attack in different areas with different needs.  Put a npc/boss inside that flips the tower/keep/fort no different than DAOC.
    This PVE is terrible.  Until you get more time/resources to actually get some stuff moving on that end.  FOCUS ON THE NON STOP 24/7 PVP FIGHTS, LET THE PLAYERS DICTATE THE ACTION,  NOT YOU, YOUR TIMERS, OR YOUR SYSTEM. THE PLAYERS.
  22. Like
    Wrain got a reaction from Kurse83 in Feedback: Small / Mid scale PVP Ideas   
    Simple.
    1.  Have the smaller forts/towers have "lower tier buffs" such as 10% alliance/realm crafting drop rate, 5% gold drop etc.  This will give incentive to ANY small tower/fort for small groups to actually obtain feel accomplishment.  OPEN UP THE PVP/SIEGING 24/7 ON ALL FRONTS/MAPS.
    2.  The larger keeps hold the best surrounding area/mobs with the best buffs for realm/guild/faction OPEN UP THE PVP SIEGING 24/7 ON ALL FRONTS MAPS.  
    If you just do this, it will constantly force the LARGER zergs to always support/defend the larger better buffs/keeps rather than zerging around the map with closed windows.
    Your issue is THE TIMERS, THE LOCKED TIMERS.  If you remove these, it will force fights 24/7 randomly but each small OR large group will feel it worthwhile to defend or attack in different areas with different needs.  Put a npc/boss inside that flips the tower/keep/fort no different than DAOC.
    This PVE is terrible.  Until you get more time/resources to actually get some stuff moving on that end.  FOCUS ON THE NON STOP 24/7 PVP FIGHTS, LET THE PLAYERS DICTATE THE ACTION,  NOT YOU, YOUR TIMERS, OR YOUR SYSTEM. THE PLAYERS.
  23. Haha
    Wrain reacted to SudoInitSix in Addressing Zerg issue.   
    I have only been playing since release, but it is amazing how many people play this game wishing it was a completely different game.
  24. Like
    Wrain reacted to Fefner in Feedback: Small / Mid scale PVP Ideas   
    Take a big long look at Dark age of Camelot and see why they were no.1 pvp gane for a very long time. Titles, Realm ranks, never ending keep takes, no aoe caps, group based only healing apart from single target healing, the list goes on. 
    If you want something newish, add a territorial system that is similar to planetside 2 but where guilds need to pay to enter, once all their territory has been wiped out they are out. Allow guilds to upgrade towers and parcels so they become tougher to capture, have a no capture window to stop night capping, no alliances and a small guild limit. 
    Albion online hellgates is another good option but all this requires work and time and I personally don't think think this game has time on their side.
     
     
  25. Like
    Wrain got a reaction from Nichivo in Feedback: Small / Mid scale PVP Ideas   
    Simple.
    1.  Have the smaller forts/towers have "lower tier buffs" such as 10% alliance/realm crafting drop rate, 5% gold drop etc.  This will give incentive to ANY small tower/fort for small groups to actually obtain feel accomplishment.  OPEN UP THE PVP/SIEGING 24/7 ON ALL FRONTS/MAPS.
    2.  The larger keeps hold the best surrounding area/mobs with the best buffs for realm/guild/faction OPEN UP THE PVP SIEGING 24/7 ON ALL FRONTS MAPS.  
    If you just do this, it will constantly force the LARGER zergs to always support/defend the larger better buffs/keeps rather than zerging around the map with closed windows.
    Your issue is THE TIMERS, THE LOCKED TIMERS.  If you remove these, it will force fights 24/7 randomly but each small OR large group will feel it worthwhile to defend or attack in different areas with different needs.  Put a npc/boss inside that flips the tower/keep/fort no different than DAOC.
    This PVE is terrible.  Until you get more time/resources to actually get some stuff moving on that end.  FOCUS ON THE NON STOP 24/7 PVP FIGHTS, LET THE PLAYERS DICTATE THE ACTION,  NOT YOU, YOUR TIMERS, OR YOUR SYSTEM. THE PLAYERS.
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