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About Nivhawk

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  1. We've heard zilcherino on FW from devs since. It'd be nice to have an update on the plans for the class, especially where the class will be fitting in the next few milestones (5.5?, Beta, etc.).
  2. Glad to see that critical failures/item loss will be removed from possible outcomes on assembly (edit: Based on Blair's post earlier in thread). That being said, and like other testers, I think making an unexperimentable template is a step in the right direction but something I hope continues to evolve as we move closer to launch. I also would stand behind the brilliant idea posted earlier that making experimenting actual experimenting, and not gambling, with eccentric results would be fantastic.
  3. So would you guys prefer a pure ranged class? I'm honestly not sure/decided if I'd prefer a full ranged, mid ranged, or melee-ranged skillset.. Though I'd have to say I'd want melee-range the least. Although, I'd have to add I'm not sure I want an entirely ranged class either.
  4. Yeah, that could be possible. A talisman would be cool, or an idol or something. That'd be neat The clock is running down though so we'll find out sooner or later!... (pls sooner)
  5. I'm not entirely sure, but if since they've moved away from the kusarigama instead to a more default weapon choice in that new art, I'm preparing myself for a mace or dagger build. Kusarigama would be so amazing though.
  6. I don't know anything about this title, but that was a bad ass trailer!
  7. Meh, I'm not really concerned with plagiarism since this is speculation, and though OP said they'd "update" with their own ideas, they didn't go out and claim these ideas as originals. I'd rather stimulate speculation/conversation, especially from the new testers, instead of the alternative.
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