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seastodd

Testers
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  1. Like
    seastodd got a reaction from clank in Dev Diary: All the Things   
    Right now we are in a bit of a hold period.
    If you have the game Log in, 
    Create a Toon, go to God's Reach, and mess around. You can level the toon, and check out the game fairly well, pvp will be lacking though.
    We are expecting a full wipe in the next couple of weeks, so you will lose any progress.
    Once the wipe happens I expect alot of activity. I have been here 5 years now, I really have not played since last November, I am waiting on the patch/wipe, alot of people I know are doing the same, and we expect a large influx of new players when this happens.
    If you buy the game, download the "Test Server" also, the patch will hit there first, and you will have some sort of idea when this will "all happen"
    The game is great well worth the 100 bucks I spent years ago, a bit dead at the moment do to the above topics, but if you are new, I think it would be easier to check it out now, before the onslaught of players fighting for the same resource nodes..
     
  2. Like
    seastodd got a reaction from KDSProm in Dev Diary: All the Things   
    Right now we are in a bit of a hold period.
    If you have the game Log in, 
    Create a Toon, go to God's Reach, and mess around. You can level the toon, and check out the game fairly well, pvp will be lacking though.
    We are expecting a full wipe in the next couple of weeks, so you will lose any progress.
    Once the wipe happens I expect alot of activity. I have been here 5 years now, I really have not played since last November, I am waiting on the patch/wipe, alot of people I know are doing the same, and we expect a large influx of new players when this happens.
    If you buy the game, download the "Test Server" also, the patch will hit there first, and you will have some sort of idea when this will "all happen"
    The game is great well worth the 100 bucks I spent years ago, a bit dead at the moment do to the above topics, but if you are new, I think it would be easier to check it out now, before the onslaught of players fighting for the same resource nodes..
     
  3. Like
    seastodd got a reaction from Tofyzer in Dev Diary: All the Things   
    Right now we are in a bit of a hold period.
    If you have the game Log in, 
    Create a Toon, go to God's Reach, and mess around. You can level the toon, and check out the game fairly well, pvp will be lacking though.
    We are expecting a full wipe in the next couple of weeks, so you will lose any progress.
    Once the wipe happens I expect alot of activity. I have been here 5 years now, I really have not played since last November, I am waiting on the patch/wipe, alot of people I know are doing the same, and we expect a large influx of new players when this happens.
    If you buy the game, download the "Test Server" also, the patch will hit there first, and you will have some sort of idea when this will "all happen"
    The game is great well worth the 100 bucks I spent years ago, a bit dead at the moment do to the above topics, but if you are new, I think it would be easier to check it out now, before the onslaught of players fighting for the same resource nodes..
     
  4. Like
    seastodd got a reaction from JamesGoblin in How do you intend to pick up new players after launch?   
    In no way should one brand new to the game be on equal footing with someone who has been playing it for months.... I mean if I want equal footing I will just go play Overwatch.... any game like this of course is going to have more developed players, to just think they are going to change it so the new guy can be just as good as the guy who has been playing  for a year is just silly and well rather poor game design for an ongoing mmorpg like this one
  5. Like
    seastodd got a reaction from JamesGoblin in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    I agree I find a ton of the patch fantastic.. the visuals and such and I am still playing, but they need to switch their direction, Seriously leveling the gold vessel with all the changes is next to impossible, You have about 4k less health than you used to have, because of the armor change, you have no skills, and you need to kill an r5 at level 1 for the 50xp. I think you need to kill about 40 of them just to go from 1 to 2 on a gold vessel, when you are forced to bandage and wait between every kill its just stupid, gets old in about 10 minutes.  All they need to do is make white stuff (including gold) worth something for purple level 25's, I have already suggested a fifth of an experience point. So a stack of white ore or 200 gold would be worth about 40 xp..
       Now you could go deck yourself out in some nice purple or gold gear to make it a little easier, but have fun with that cause your gear will all break around level 15... from just straight being in combat mode all that time, even if you dont die
  6. Like
    seastodd got a reaction from JamesGoblin in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    I spent at least an hour last night running through zones looking for anyone to fight...and I found no one, there literally is zero load at the moment so they accomplished that, if I want to pvp right now in a PVP based game I can either look forever for a fight or just wait to get rolled by balance with double numbers, or just go join balance and roll the few people we find with double numbers, it flat out sucks at the moment
  7. Thanks
    seastodd got a reaction from JamesGoblin in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    I am trying really hard to roll with the changes that the developers are making, realizing its still pre-alpha, but well your game just flat out sucks to play at the moment, and your playerbase is letting you know, 7 people on the NA server on a Sunday morning... that is just sad.
      I actually dont mind alot of the changes that you have decided to make but when you decided to roll them out all together and make the game at least twice as hard to accomplish anything, that was your mistake.
       You now have the insane durability loss, double if not triple death shroud, deciding if you want to actually run to a fort keep or not, NPC's that are completley stupid with no cooldowns,   Its great fighting wartribes um no its not.  I thought they were supposed to be similar to your average player? Could someone please show me the spec where Assasins can stun every 3 seconds, or champions that can knock down every 2 to 3 seconds, I would love to build that. 
       Zombies that hit for 1500-2000 no matter where you are in respect to them, I have been behind them by the end of that attack and I still get hit, I have stunned them before the attack goes off and still been hit, have any of you tried to even level a gold vessel in this system? Good luck having to kill rank 7's at level 10 with still no skills really or health, go ahead developers one of you go try to level a gold vessel in this system, and let me know how much fun you just had..
       You need some drastic changes or I hate to say it this game might die before it ever gets out of the gate, I am watching more and more people leaving at this point, and man you need the player base for success, hopefully you will right the ship  Thank god you guys increased those server limits though huh? 2500 per server in our dreams I guess
  8. Haha
    seastodd got a reaction from JamesGoblin in First impression after ~20hours of play   
  9. Like
    seastodd got a reaction from JamesGoblin in First impression after ~20hours of play   
    You definetly should keep moving forward, if underneath you like the game but certain things are bugging the crap out of you, the amount this game has changed in the 4 or 5 months I have been back is insane, JTodd the lead developer talks about knobs to turn, and well I can see how they are set up to adjust things fairly easily to make things better for players. 
        If you have been around for a while, and you step back and breathe a bit, you realize that the game is still very much in Pre-Alpha, the AI with the monsters on bind was completely changed just recently, and yes its a bit too much at the moment, especially when you add in the random lag that you are talking about, but a month or so ago the mob's never even hit you if you just strafed around them... not much of a gameplay experience either. So you can see with just this one thing they went from one extreme to the other in 30-45 days, add in the lag of pre-alpha still and its brutal.
      They will keep changing things though, they love this game and want it to succeed to as much as anyone, how quickly they can do that, I have no idea, but I would be a long way from just giving up on the game if I was you, possibly check back between campaigns to see changes if its annoying you really bad
  10. Thanks
    seastodd reacted to veeshan in Jah's Reports on the Trial of Maeve   
    Dont worry we didnt like you either you tend to run leaving allies behind to cover you when an evenish fight breaks out. Good thing you dont have to worry bout even fights anymore over there.

    Remember multiply occasional you did this, one when a castle wall got dropped and there was a reasonable force of winterblades on the other side you went to go through the breach but decided to pull back leaving half your facton force there to hold the point as you backed out at which stage the fight was then loss due to loosing to many people at the breach while u turned tail.

    Another time was winterblade pushed on us and HoA ran off while a couple of the order faction who wernt HoA stay and held a ridge which a few minutes later you guys are like ohh there holding we can win this and eventually came back in and cleared them out.

    Your first action in any situation that seem challenging is run to get a grasp on the situation but by doing so you loose fights that way because you loose players on your retreat to get a grasp on the situation. I remember another time when both HoA and WB attacked a fort with bout 15-20 people and there were 12 chaos defending it HoA backed out leaving WB in there which died while you guys backed out for a number check to see if you could win at that stage u lost over half your force and was no longer winable.
    Same thing happened with one of the keeps a few campaigns back you guys broke through winterblades rushed the tree you guys stood back which cause that push to fail horribly when if you all pushed it probaly would of been in your favor.

    I myself are glad HoA is no longer in the same faction as myself however as a game/testing standpoint in this stage of the game i dont like how one sided it has gotten due to your choice in allying the WB this basicly meant the 2 largest and most familiar guild with the game are on the one side which created a horrid balance between the factions which just cause more people to flock to balance for the satisfaction of so called winning a campaign which realy means nothing at this point.
  11. Like
    seastodd got a reaction from JamesGoblin in Please make white resources worth something to epic vessels   
    I have mentioned this before, but this seems like an easy fix to implement that would drastically improve your game right now.
       Currently on a Gold Vessel Blue Stuff is not even worth a single point of XP when sacrificing, with all the other changes in the game to increase the grind, this just seems crazy to me. I have mentioned many times that it does not even have to be a whole point of experience per white resource. Say at level 20 a purple vessel it could be worth a fifth or a quarter of a point. So a stack of 200 white ore or gold would be worth 40-50 xp, this would not be a game changer at all and it would make white stuff at least worth something.
       I can see why you nerfed gold, especially off animals, it used to be silly how much gold you would acquire, right now I think the gold drops are ok, but by nerfing the xp value, you have destroyed the economy in the game, there used to be a real reason to run merchants and acquire gold, you could use it to level, now  there is not any reason really.
       You could make green resources worth a third of an experience point per resource, and blues possibly a half at some point in the leveling curve. Seems to me like you would just need to change some numbers in the current mechanics to do this and it would greatly improve your game for players right now... even if you decide to change it back at a later date
       But please just think about this, at 1/5 of a point 2,000 gold or ore (10 stacks) that would be worth 400XP, you would still  need 8 or 9 times that to actually level the purples and gold, but as I said it would at least be worth something
  12. Like
    seastodd got a reaction from mythx in Please make white resources worth something to epic vessels   
    I have mentioned this before, but this seems like an easy fix to implement that would drastically improve your game right now.
       Currently on a Gold Vessel Blue Stuff is not even worth a single point of XP when sacrificing, with all the other changes in the game to increase the grind, this just seems crazy to me. I have mentioned many times that it does not even have to be a whole point of experience per white resource. Say at level 20 a purple vessel it could be worth a fifth or a quarter of a point. So a stack of 200 white ore or gold would be worth 40-50 xp, this would not be a game changer at all and it would make white stuff at least worth something.
       I can see why you nerfed gold, especially off animals, it used to be silly how much gold you would acquire, right now I think the gold drops are ok, but by nerfing the xp value, you have destroyed the economy in the game, there used to be a real reason to run merchants and acquire gold, you could use it to level, now  there is not any reason really.
       You could make green resources worth a third of an experience point per resource, and blues possibly a half at some point in the leveling curve. Seems to me like you would just need to change some numbers in the current mechanics to do this and it would greatly improve your game for players right now... even if you decide to change it back at a later date
       But please just think about this, at 1/5 of a point 2,000 gold or ore (10 stacks) that would be worth 400XP, you would still  need 8 or 9 times that to actually level the purples and gold, but as I said it would at least be worth something
  13. Like
    seastodd got a reaction from JamesGoblin in Moving Forward   
    This will be their rebuff argument to a T, but the fact of the matter is the game is not much fun to play right now, and well thats an issue. Multiple people have said this  and if they try to ignore it they will have problems. 
  14. Like
    seastodd got a reaction from xary in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    I spent at least an hour last night running through zones looking for anyone to fight...and I found no one, there literally is zero load at the moment so they accomplished that, if I want to pvp right now in a PVP based game I can either look forever for a fight or just wait to get rolled by balance with double numbers, or just go join balance and roll the few people we find with double numbers, it flat out sucks at the moment
  15. Like
    seastodd got a reaction from xary in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    I am trying really hard to roll with the changes that the developers are making, realizing its still pre-alpha, but well your game just flat out sucks to play at the moment, and your playerbase is letting you know, 7 people on the NA server on a Sunday morning... that is just sad.
      I actually dont mind alot of the changes that you have decided to make but when you decided to roll them out all together and make the game at least twice as hard to accomplish anything, that was your mistake.
       You now have the insane durability loss, double if not triple death shroud, deciding if you want to actually run to a fort keep or not, NPC's that are completley stupid with no cooldowns,   Its great fighting wartribes um no its not.  I thought they were supposed to be similar to your average player? Could someone please show me the spec where Assasins can stun every 3 seconds, or champions that can knock down every 2 to 3 seconds, I would love to build that. 
       Zombies that hit for 1500-2000 no matter where you are in respect to them, I have been behind them by the end of that attack and I still get hit, I have stunned them before the attack goes off and still been hit, have any of you tried to even level a gold vessel in this system? Good luck having to kill rank 7's at level 10 with still no skills really or health, go ahead developers one of you go try to level a gold vessel in this system, and let me know how much fun you just had..
       You need some drastic changes or I hate to say it this game might die before it ever gets out of the gate, I am watching more and more people leaving at this point, and man you need the player base for success, hopefully you will right the ship  Thank god you guys increased those server limits though huh? 2500 per server in our dreams I guess
  16. Like
    seastodd got a reaction from JamesGoblin in Why do harvesters expect it to rain purples?   
    I really agree with this as the best course of action, they should at this point be able to keep both test and live up at the same time with two different builds, the older more stable one on live. I also think they will constantly get an influx of players onto test as they patch new builds, simply for players to check out and see what is changed over time.
       It seemed in their last trial of test only, even with the mug they were not getting the numbers they wanted, but alot of the problem for me as the post above mentions I never knew when test was up. I know that in the period 5.90 hit gods reach before the campaign went live, I still tried to log onto test multiple times to try and help, only to see that it was down for maintenance..  did you want us to test or not I was thinking.
      I also think the drop rates are fairly silly atm, I am capped in iron, silver and human graves, It seemed like I was not only getting a whole lot of blues off rank 10's but what 1 gold per 100 purple.. the grave drop was really kind of sad I think I have about 100 purple arms and legs 50 heads and torsos and 2 gold heads and a leg and this is with a full human tree I was always digging with 5 pips and bene harvest food.  I was also hitting quite a few r7 ore and stone for green resources and It seemed like I was almost getting as many purples and I got a few golds off of them.. I did not run across any r8 or r9 nodes in mass so could it be that just the r10's are broke? I have no idea... again all issues other people are having.
  17. Like
    seastodd got a reaction from JamesGoblin in Unofficial Looking for Guild Thread   
    Transcendence an Order Faction guild might be a good fit for you, we would fill alot of your criteria,  I am preety sure you can apply  on the home page of the crowfall website under the community tab, guilds. Search for Transcenence and look for the one where the guild Leader is called Neuby. That is the active one, good luck!
  18. Like
    seastodd got a reaction from JamesGoblin in Player Suggestions? Ok here it is.   
    I dont think I have ever seen any software that has handled large battles well. World of Warcraft quickly went pve when they saw the performance of 50v50 battles outside stormwind,  Warhammer Online... fail, and than the list of games that have come out recently that do anything they can to either flat out avoid them or instance them. Have you ever played Conan Exiles, they went the route of allowing only 40 people per server to try and deal with this same issue and well I think they were a fail also. Love this game love their concepts, can only shove so much data through a cable at once though, internet speeds are real, I spend more on my isp than food at the moment and well I still have times where stuff is not running right.
  19. Like
    seastodd got a reaction from JamesGoblin in Player Suggestions? Ok here it is.   
    I agree but I was also just trying to level purple vessels, I have to be able to kill a r5 at level 1 for any xp, with no skills, no hit points and white gear to top it off.. it just makes it worse and worse that route imo the blue gear at least let me kill a couple of mobs before standing there waiting for health or bandages after every mob
  20. Like
    seastodd got a reaction from JamesGoblin in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    Thats what I was hoping killing r10 spiders now we will see I guess
  21. Like
    seastodd got a reaction from JamesGoblin in 5.90 LIVE Feed Back for 5/22/2019 and 5/23/2019   
    Hi just a question on the new soul gem drops, do they only drop off only the ancient mobs? or are they on any r6 and up npc?
  22. Like
    seastodd got a reaction from Zenatos in Really appreciated the last update on campaigns...   
    Thanks telling us you dont quite know yet is much better than nothing, thanks!
  23. Like
    seastodd got a reaction from JamesGoblin in Player Suggestions? Ok here it is.   
    Ok I play too much, but even with the wipe 4 weeks ago I have a capital parcel, a villa and a manor, and around 30 stacks of white ore sitting on a merchant.. we need something to do with this surplus, that is why I suggested like 1/5 of an experience point per white resource for high level high end vessels so a stack of 200 white ore would only be worth 40 or 50 xp, by no means a game changer, but it gives us some use for these extra whites, you could even make gold, grubs whaever worth the same 5th of a point, I either just flat out throw out, or wait till I get ganked to clear alot of the crap out of my inventories I have no use for
       Also most of this farming was off r7 nodes, so I was not farming just to gain whites... I have used most of the blues for armor and weapons over this period, so if I want to stay in blues, with the crazy durability loss I am just going to continue to pile up more and more white resources
  24. Like
    seastodd got a reaction from JamesGoblin in Player Suggestions? Ok here it is.   
    The durability system, and the current leveling system for epic and legendary vessels is too much of a grind at the moment, I have to agree, and this is coming from a gamer who enjoys a bit of a grind.
      The durability system should be an easy fix with some turning of those knobs, my suggestion for the experience gain would be to simply give white and green items some sacrifice value even to high level high end vessels but just make it minimal.. like make gold 1/5 of a exp point for each coin, green items might be a third or a half.. that way you lower the grind and players will have something to do with those 20 stacks of white resources
  25. Like
    seastodd got a reaction from Raindog in 5.90 LIVE Feed Back for 5/20/2019   
    Well its only been an hour or so, and I am not sure about player numbers but a huge leap forward for me, been to multiple zones on different characters with no loading zone error, and the EK seems to be functioning much better than it has in days, mine never broke :)
     
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