Vectious

ACE Development Partner & Investor
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Vectious last won the day on July 14

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About Vectious

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    Raven

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    Oklahoma City

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  1. World of Warcraft: Battle for Azeroth

    Theres actually already a large amount of private 'illegal' vanilla WoW servers out there. The only difference is that it will be a blizzard supported, paid version. I for one will play it again. I stopped at burning crusade, thats when they decided to go down the simplistic dumbed down route to appeal to more and more people. that ruined it for me. Eventually the nostalgia ride will be over, obviously there will be only so much content, but it will attract alot of people.
  2. I am actually very impressed with the graphical format and how it looks. It is alot better then previous iterations. Everything looks like it belongs now. And most importantly, it looks legit and updated. Great job guys.
  3. Incoming changes to Rules of Conduct

    So no calling out of ACE? I mean, the common if not 'accepted' definition of calling out is "To verbally hold someone accountable for their words or actions." Interesting!
  4. Another column in a spread sheet indicating the local storage location.
  5. State of the Knight 5.2.10 (Oct 2017)

    I guess you miss the entire point of class dynamics. Squishy classes -generally- have higher mobility then tanky meat shields. Its one of the oldest trade offs in every game i have ever played. And like you said, the knight has one of the few abilities that can stop the dodge movements....his one weakness. Making it easier and dummy proof to use may not be the direction to go. Although, to be fair, the chain DOES need to be fixed. Its been broken for months. And i think people will be swarming to the race/class combos that have the blinks and fire-scoots by a large degree so it may have to be addressed in another way.
  6. Hunger in Crowfall

    Exactly. People try and see what 'could be' based on nothing the devs have said or anything. Its like "you fail to see this completely made up use of what it could actually do!". The reality is, i have to stop what i am doing (or just kill myself) to go hit on some stupids trees to keep playing the game. I could train in a entire passive systems for days to make this less of a deduction from my game-play. Basically reduce my game-play tax. Hence, why i always say, in the current implementation, hunger takes away from game-play instead of adds to it. My entire argument is that they completely missed the mark on the current implementation, they either need to greatly enhance it, or remove it as an annoyance. The only reason its even in the game is to make it seem like a 'survival game'. A marked check box. Unfortunately, with out actually tying it in to other mechanics in a positive way and made it something you need to play the game, its all negative.
  7. Hunger in Crowfall

    One of these are not like the others. All of these open up more game play or enhance other aspects of the game. All except the current hunger mechanic. Its a game-play tax. The more you play the more you pay.
  8. Hunger in Crowfall

    Theres a difference between adding depth and adding chores. Hunger mechanic, in its current implementation, is a game play tax/chore. Needs a benefit besides "just being able to play". For instance, it actually takes away from gameplay instead of adding to it. If you ask yourself "if i remove this from the game will people complain, even notice, or thank me?" If its the last two then you missed the mark of something, the hunger mechanic smacks of this so much.
  9. hahahahhaha Wow. Just wow. Basically, if you want to have fun then you are playing the wrong 'game'. This is the best post i have ever seen in my entire life. The entire point of a game is to have fun. The only time the point of a game is not to have fun is when its a competitive scene for actual rewards. Then at some monetized threshhold, its a job. You can have fun and contribute to your guild. If those things are mutually exclusive then you have literally, designed a bad game.
  10. ^ I understand that its a balance between not revealing to much or not wanting to reveal something that might actually not be in the game, but most of the time, from our point of view, alot things sound extremely arbitrary and lack alot of forethought. One race gets 120 stats up front and another gets 30? And the answer is is that the other race's stats are locked behind skill training? I mean, telling us the how and not the why is so annoying. Because honestly, that makes little sense. For example: It would make more sense if every race had different max stat amounts for each stat and the way you reach those caps are different. IE You cap out ALOT quicker on RaceA but RaceB has much higher max caps just its harder and slower (skill training) to reach it. But right now we get info like "the sky is potato colored because obviously we grew alot of potatos".
  11. Population hype,

    Except its a artificial population, once reality meets up with it it would have negative feedback. "Wheres all the players? It says theres 2k on this server but ive only seen one or two people." When the answer is multiple accounts that people buy (buying power anyone?) it will become known as little more then a botting game. Even if its not true, thats the perception. Even if its not a botting perception, it just has to get the perception that the "best" way to play the game is buying alot of accounts, then its entire image is trashed. Just like the perception of the cash shop being pay to win from people who are not aware exactly how that stuff is integrated in to the game. Many people can attest to trying to straighten people out on youtube, reddit, etc about this single misconception. And HYPE has been the death of ALOT of games. Its the entire huge population burst then with in a month the game is on a downward spiral to a early death. Slow sustainable growth is how games like WoW became a success.
  12. A Different Designs for Promotion Classes

    Indeed, they would change the way the class would be played. Duelist could go dual pistols or full melee. Confessor could get a melee version that instead of long ranged directed, his/her effects would radiant in a small area from them. Or a melee shield variant that halves all her range on abilities. Basically instead of just adding stats or skills, change the dynamic of their base tool kit, and like Coolster said, allow or modify their equipment allowance.
  13. 2-to-1? Just myself, my 'power per person' or ppp, is 5-to-1, with out any additional accounts. Playing blind folded, with one arm is a sling. I got alot of ppp.
  14. Path of Exile: The Fall of Oriath [August 4th]

    Hit a 30k query, was in game for a good 2 hours then they restarted their servers and now back in a query. PoE has gotten huge, lol.