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ZeFx

Testers
  • Content Count

    78
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About ZeFx

  • Rank
    Magpie

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  • Language
    English

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399 profile views
  1. I would like to know the math behind this as well because a lot of the DPS talent trees add crit. Cut Throat assassin is one that relies heavily on Crit and if someone can just stack Crit Defense armor then it makes focusing on crit chance almost pointless.
  2. Looking forward to it, don't keep us waiting too long
  3. ZeFx

    Item Wipe

    Yeah you've been on the receiving end of some our groups out standing in circles. One of the major reasons I cannot wait for a better system. Either way I hope 5.9 is not far off looking forward to all the changes including armor and war tribes.
  4. ZeFx

    Item Wipe

    Not sure how that even corresponds, I know a lot of the Balance folks have done a massive amount of mind numbing circle standing to get where they are on the leader boards. The leader boards have very little to do with gear and have to do more with class, guild, group, and spec. I have run into Staff circle standing I don't know how many times in the last couple days. Starting to feel bad every time I see him because we usually have a group of 5.
  5. ZeFx

    Item Wipe

    Whether they item wipe or not is not a huge deal to me. Either way we as a guild can get new gear and get everyone geared again in short order. If people are using the exploit to get higher damage weapons then shame on them. I expect to see a wipe for 5.9, is it worth doing a wipe for 5.8.5 or waiting for 5.9? That all depends on where ACE is on getting us the 5.9 update, it honestly may not be worth it to wipe before then.
  6. ZeFx

    Back-stab

    If you are seeing what you believe is good damage I would like to see some screenshots or some numbers. Pappy is right, getting damage off on poison diffusion is difficult and its easy to dodge. We have looked at the numbers on various classes and I'm just not seeing the alpha strike potential on Sin since the changes to the scaling damage. I can get some screenshots from other classes that put anything the assassin is doing to shame. We are seeing large hits from classes such as Myrm and Champ. These classes are capping both AP and CHD and getting 900+ basic attacks.
  7. ZeFx

    Back-stab

    I agree, that's the point I have been trying to get across in the feedback threads. Right now the Assassin damage is pretty low compared to other classes. Like you mentioned most of those classes do not have the setup before they are able to deal any reasonable damage. To top it all off our "Q" ability needs some serious work considering the fact that any sort of perception (MoleHunter, Alertness) see's right through it making it almost entirely useless.
  8. Nothing quite like getting to the final stage of putting together something like a chest piece and getting a flawed. Definitely makes you want to throw your coffee at the screen. Hopefully they can adjust this in the future so its not so punishing and leaving you with an item that is almost worthless.
  9. Definitely the longest Siege fight I can remember, I was unfortunate enough to fall bait to trap early into one of the rushes. Still had lots of fun! Got pretty worried a number of times because of the sheer number of enemies and the health of the tree. Looking forward to more fights like this in the future.
  10. ZeFx

    Back-stab

    I've played a lot of assassin and I have to agree seems pretty mediocre at best unless you are running Cut Throat. Of course can't see real numbers on it because of the bug not showing the damage numbers from behind but considering the only way you get any damage out of it is behind the target it should be hitting a lot harder.
  11. Honestly we should have a better gap closer baked into the class. Censure has gotten better but its still crap overall compared to other gap closer skills.
  12. Templar CC line is definitely worse off than Paladin or Vindicator but I still believe that Templar as a whole is in need of a serious re-work. We do not have the mobility necessary to stick to our targets, the more mobile the target the worse off Templar does. In smaller scale fights, it can be downright frustrating. Fury talent line just shows how much of a problem we have with the number of CC effects and immunity to those effects that are currently implemented in CF. Its hard to have a CC spec work when you have retaliate which is almost always on cool down along with a number of discs that provide immunity or provide a number of buffs when someone gets CC'd. Personally I would like to see Templar's generate a pip every LMB attack and have some sort of slow applied to their target every 3rd LMB. While this may not fix all the problems it would go a long way towards allowing us to stick to a target.
  13. Whether or not they go with Damebix's idea I think the vast majority of people do not find circle standing very fun and instead most of us would rather find some sort of PvP battle. The important take away from this thread is that ACE see's the need and the request of the community for some tweaking to the current scoring mechanics so that people that want to find that PvP have a way to do so. Additionally, people who cannot be at Sieges or do not have a full group still have a way to contribute to their faction.
  14. +1 My main goal is go to out and fight people, the circle standing to win becomes a boring game.
  15. This still need to do a lot of balancing on the racial abilities. Right now Fae is a pretty obvious choice for most assassins as it adds a lot of mobility and the ability to glide into adventure zones and gank people. You can definitely get away with some of the other races but it honestly depends on how you are playing the character. The argument could be made that high elf is better for group game play since you will have two necks which would increase basic attack damage even further.
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