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vucar last won the day on October 31 2016

vucar had the most liked content!

About vucar

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  1. Have fun trying to shot-call in any online pvp game where quick actions must be made while you debate and vote on moment to moment decisions...
  2. Updated launch date. timeline, schedule, feature list and increase in transparency, as requested Its a long post so i'll help with their new estimated timeline: V3 of the Website (Q3 2017) ElyriaMUD (Q4 2017) Alpha 1 (T1 2018) Server Selection (T1 2018) Settlement / Domain Selection (T2 2018) KoE (T2 2018) Design Experiences (T3 2018) Alpha 2 (T3 2018) Beta 1 (S1 2019) Prologue & CoE Adventure Toolkit (S1 2019) Exposition (S1 2019) Beta 2 (S1/S2 2019) Stress Test (Any paid account)(S2 2019) Laun
  3. Server selection went out for Counts, Dukes and Kings. Its expected land selection to follow in the next month or so. Caspian (head dev) leaked some early descriptions of the tribes to us recently and SBS has been posting more thorough deep dives on each tribe slowly, but not all of those are done. In the mean time, this was very informative regarding the 12 known tribes
  4. Yeah I was not super impressed (or super discouraged) by the combat scene in the Parkour Demo at pax east, but they said it wasn't meant to demonstrate combat so much and that they were currently iterating on it. Holding judgment until we get something more substantial on combat again. Meanwhile -- Tribes and biomes got announced: https://chroniclesofelyria.com/forum/topic/18362/the-game-garden-grows
  5. Lay-away option added today (or yesterday?) and $1.5M crowd-funding reached: https://chroniclesofelyria.com/forum/topic/13388/layaway-now-available
  6. New video to go with it. https://www.youtube.com/watch?v=sCa5MZ5oy0s Looks good, trying to stay cautiously optimistic...
  7. CoE website store opened today. If you haven't backed yet, theres 27 days left to back at the Kickstarter prices. https://chroniclesofelyria.com/shop
  8. Well, if they run out of early birds during the kickstarter, and people back at the the non-early bird level, then SS goes and adds more early birds after that on their website, it would be like spitting in the face of people who helped them during the kickstarter. I wouldn't count on it being available after the KS is what i'm getting at.
  9. Not all publicity is good in the indie mmo business. I think NDAs are smart. They've given developers a chance to breathe and ask for feedback without getting their heads bitten off by every Tom hooligan and Harry passing by. Only the people most invested (literally) in the game will be hearing and seeing bad ideas or broken game mechanics, and there will be time for them to be quietly fixed or discussed before the public catches wind. Not all publicity is good in the indie mmo business. edit; wow, it blocked a name... sigh....this forum....
  10. According to Gordon Walton himself, kickstarters that make 25% in their first day and 40% within their first 3 days have a good chance of succeeding. CoE is closing in on 40% within 25 hours of the campaign. That gives me a lot of confidence.
  11. Caspian spoke on this topic previously and the interpretation i got was that it works similar to how world map generators work in some other games; by chance and algorithms that go over my head, players are set up with a random assortment of connected events and triggers for events that may occur depending on what they do in the world. By triggering or not triggering these events, there are cascade effects later on. I don't understand it fully but i know he said a developer journal was planned for it. Hopefully it becomes more clear then!
  12. Backed $350. Originally i was committed to $250 but then i saw alpha was next up.
  13. Kickstarter in 27 hours yall!
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