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Hungry

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  1. Thanks
    Hungry reacted to CaptainSlashin in 6.200 TEST Feedback for 10/22/20   
    Ok so after a few days, and there are like 10 pages of feedback post already here. I'm too damn frustrated to go through each one, so if I repeat the work of others my apologies!
    First off, I find the new changes to the crafting system monstrous. Adding the proc rate to hit off of sub components, or increasing the % chance off the final assembly by a major amount would be the only way to fix the issues going on right now. Just on my Necromancer I've had to build about 80 vessels for 3 Necromancer Knowledges. This is unacceptable and this change has turned this into a hardcore grind game. I'm up to 90 philosopher stones, about 20 armor coatings and only 1 green Alchemist Knowledge. I've made around 50 green gauntlets, 20 Mail Breastplates and 0 Armorsmith souls.
     
    For those that do not know, the belts are not broken or bugged. you must upgrade 3 green crafting knowledges into at least a Blue quality Knowledge in order to use and equip belts. This is basically disastrous to current crafters of Crowfall. The amount of resources required to just be able to equip the belts and add necro additives, or to be able to slot in crafter gear's seals would deter a lot of people from even touching the crafting system. I love a good grind but if its just my bad RNG or extremely low % of drop I'm not sure. I know others have reached the 100s in crafting final assemblies for gear/vessels and may have had better luck or no luck at all. The concept is cool, but the proc rate is just too low to be realistic. Image how much materials would be required on live servers. I love the changes to the passive basic crafting tree, the 90% is a bit high for my taste but I think its honestly fine. All other changes and new recipes are amazing and I love it all. The only issue I have is the extremely low proc rate for knowledge souls on crafting. Other then that bravo! So many new builds to break and learn. Obviously some are broken and others are just bad but these are all honestly great changes to the game.

  2. Like
    Hungry reacted to Yoink in 6.200 TEST Feedback for 10/22/20   
    Here is an idea of how I would change the current system by just shuffling around a few things. Should not need to create anything new.
     
    Here is the current Assassin Tree.

    ------------------------------------------------------
    Here is how I would change it.

     
    1. Currently everything in the red circles are mandatory. Combine all of these abilities and stats together and just grant it baseline to every Assassin at level 1. ALSO, grant the class base line domain here. In this case, the Plague domain. All assassins would get the Plague domain just for being as assassin.
    2. The promotions. You may choose 1 of these. Keep these exactly the same as they are now.
    3. The promotion skills. Currently you are locked into only being able to choose the ones that fall into your promotion. So these are not really a choice. Instead, allow us to choose ANY 2 of the 6 options in this row. We can still only have 2, but we can mix up the builds by picking any 2 we like.
    4. Capstones. See above. Let us choose only 1 still, but let us choose any 1 we want.
    5. Remaining talents. Start in the center with minor disc. GRANT THIS FOR FREE. Give us 8 points to spend here. This is the same amount of points we had to spend in this area before but there is a lot more freedom to take any path we like. Much less linear. Can still only take 8 of 18 nodes.
    6. The remaining 14 domains that are not granted from your base class. Let us pick ANY 1 of these.
    --------------------------------------------------------------------------------------------------------------
    What I think this accomplishes - 
    More freedom in character building. More choices. Opens up more creative outside the box builds. All while not granting any more "power" than we have with the current system and not requiring you to build anything new (I think). We would still have an equivalent amount of stat bundles/abilities once all the points are spent.
  3. Like
    Hungry reacted to Sirktivo in JOIN THE ACE Q&A LIVESTREAM OCT 22 @ 1 PM CDT/ 8 PM CEST   
    (QUESTION) Is there any discussion about the game loop, and trying to have more active progression? Allowing for more people logging in and playing instead of having them log in for 1 hour and then logging out? More things to fight over, more reasons to fight, a ranking system (if only bragging rights). Not just gathering, as many people will likely have 1 account and cannot do it as efficient or even at all because they aren't able to collect the minerals, gems, heartwood, blood and bone, and so forth.
  4. Thanks
    Hungry reacted to McTan in CALL THE BANNERS AND PREPARE FOR BATTLE!   
    Three import campaigns in a row.
    Do you all have any kind of metric for mob spawn death rate? Some mobs in this campaign must have a 0 death rate, no reason to kill anything other than charging ults and powers.
    I don't think it would matter right now, since 6.1 bugs crushed newcomers and 6.2 wait has pushed many of the remaining players to do other things in the meantime, but import campaigns are completely broken, IMO. Empty world, empty game. Sign on for some mandatory no-show keeps. At this point, I don't think you realize how close your game is to having a completely non-viable testing population. Hell, even W is taking a well-earned break.
    Imports need to be limited severely, only gear, only one set, no building mats, no gold, no harvestables.
    There is risk to being in the world. We will naturally, and rightly, avoid going out there if we can do it safely or if we don't need anything more. You're seeing the results.
    We need you to push us out into the risky worlds. Infected nothing above whites, IMO. The fact is we crafted all the R3 tables in the first dregs, used all the purples and blues we imported and got from the broken forts. 
    Anyway, I want to go on, but I won't right now.
  5. Thanks
    Hungry got a reaction from blazzen in Fort Resource Acquisition Overhaul + some Outpost Love   
    I think Blazzen more means to say "it would take engineering time" which means that it's less likely to get done since now you have to factor this into whether or not it is a good decision rather over other solutions to the core problems that may or may not have this issue.  Like I said in my post, the easier solution is to make the out-of-primetime activities that are already available worth doing.  Right now you lose gear faster to upgrades and wipes than you do to breakage, which means once you have your set of armor you are good to go.  This is woefully inadequate for a game where outside of sieges your primary content driver is acquisition of resources.
     
    Scarcity drives conflict.
  6. Like
    Hungry reacted to TheGoblinKing in Siege Schedule System Ruining PvP?   
    To expand on this, if I lose a fort fight an enemy of mine I should be able to go cause problems for them at that fort.  If I want to keep the guards cleared and hang out stealth and attack whoever shows up to loot that fort, I'm sorry for yelling but THATS THE TYPE OF CONTENT THAT A PVP GAME SHOULD BE DRIVING.
    That would be a great way for a small group to participate in the game!
  7. Like
    Hungry got a reaction from Zushakon in Is Animation Canceling Dead? Did you miss it?   
    Animation canceling isn't perfect in this game.  I would prefer it to take more skill than it did.  The timing requirement was basically zero (which makes sense admittedly, hard to create tight timing windows in mass scale MMOs) and there is no cost to animation canceling.  Usually animation canceling is gated by one of these two mechanics (costs something like a resource or a cooldown, or has an execution barrier so it can be custarded up).  I would like to see animation canceling return but with something along these lines.
     
    That being said, any animation canceling is better than no animation canceling.  If the classes are balanced around these long "cast times" then just balance the classes that can animation cancel around the fact they can do so.  We desperately need a way for individually skilled players to stand out in this game.
  8. Like
    Hungry got a reaction from Staff in Is Animation Canceling Dead? Did you miss it?   
    Animation canceling isn't perfect in this game.  I would prefer it to take more skill than it did.  The timing requirement was basically zero (which makes sense admittedly, hard to create tight timing windows in mass scale MMOs) and there is no cost to animation canceling.  Usually animation canceling is gated by one of these two mechanics (costs something like a resource or a cooldown, or has an execution barrier so it can be custarded up).  I would like to see animation canceling return but with something along these lines.
     
    That being said, any animation canceling is better than no animation canceling.  If the classes are balanced around these long "cast times" then just balance the classes that can animation cancel around the fact they can do so.  We desperately need a way for individually skilled players to stand out in this game.
  9. Like
    Hungry got a reaction from Nagoty in Is Animation Canceling Dead? Did you miss it?   
    Animation canceling isn't perfect in this game.  I would prefer it to take more skill than it did.  The timing requirement was basically zero (which makes sense admittedly, hard to create tight timing windows in mass scale MMOs) and there is no cost to animation canceling.  Usually animation canceling is gated by one of these two mechanics (costs something like a resource or a cooldown, or has an execution barrier so it can be custarded up).  I would like to see animation canceling return but with something along these lines.
     
    That being said, any animation canceling is better than no animation canceling.  If the classes are balanced around these long "cast times" then just balance the classes that can animation cancel around the fact they can do so.  We desperately need a way for individually skilled players to stand out in this game.
  10. Like
    Hungry got a reaction from Prometeu in Is Animation Canceling Dead? Did you miss it?   
    Animation canceling isn't perfect in this game.  I would prefer it to take more skill than it did.  The timing requirement was basically zero (which makes sense admittedly, hard to create tight timing windows in mass scale MMOs) and there is no cost to animation canceling.  Usually animation canceling is gated by one of these two mechanics (costs something like a resource or a cooldown, or has an execution barrier so it can be custarded up).  I would like to see animation canceling return but with something along these lines.
     
    That being said, any animation canceling is better than no animation canceling.  If the classes are balanced around these long "cast times" then just balance the classes that can animation cancel around the fact they can do so.  We desperately need a way for individually skilled players to stand out in this game.
  11. Like
    Hungry got a reaction from LilNicca in Is Animation Canceling Dead? Did you miss it?   
    Animation canceling isn't perfect in this game.  I would prefer it to take more skill than it did.  The timing requirement was basically zero (which makes sense admittedly, hard to create tight timing windows in mass scale MMOs) and there is no cost to animation canceling.  Usually animation canceling is gated by one of these two mechanics (costs something like a resource or a cooldown, or has an execution barrier so it can be custarded up).  I would like to see animation canceling return but with something along these lines.
     
    That being said, any animation canceling is better than no animation canceling.  If the classes are balanced around these long "cast times" then just balance the classes that can animation cancel around the fact they can do so.  We desperately need a way for individually skilled players to stand out in this game.
  12. Thanks
    Hungry reacted to Hithar in Is Animation Canceling Dead? Did you miss it?   
    I truly hope it's a temporary bug. Also for me, flashcasts add deep into the game and in my opinion, we should have more of those, not less. It almost feels like with all this changes the game is getting closer to an app game in order to listen some random whiners that think to speak for ACE or for the comunity.
    To me, seems like the game is going in the direction where the only gap or diversification between players/guilds, is the time they can spend for the infinite grind or the ppl they can bring in.
    Meanwhile skillceiling is actually close to the ground, flashcast is almost gone, and everyone are using the same few disciplines... 
     
  13. Like
    Hungry reacted to Antimatter in [NA] (New) Dragon Sin is recruiting!   
    ABOUT US! : We're a brand new Guild focused on creating a family within the Guild. Bonds forged in the fire of dragons, an eternal flame and such and eternal bond that can never be smothered.

    ABOUT ME!: I'm a 20 Year old male whose played games for the majority of my life, and with a majority of that time spent playing MMOs. So while I may be new to this game I have years of experience playing MMOs. 
    So if you're excited to be apart of the Dragon Sin family, Join our discord: https://discord.gg/hvcxxW
     
  14. Like
    Hungry got a reaction from Ruq in [DIS] Dissentient | [NA] [PvP]   
    Now that forts are generating valuable resources in Dregs campaigns they have become a hotbed of nightly PVP action.
    Here is a stream VOD of our boy Nagoty helping us take down 3 different guilds that tried to snatch this fort away from us.  Good fights, everyone!
    https://www.twitch.tv/videos/708763395
    Looking forward to performance improvements.  PVP in this game is getting real good.
  15. Like
    Hungry reacted to McTan in 5.125 TEST Feedback for 7/29/20   
    It appears that the Templar ability to go to holy damage functions by changing to holy damage before damage calculation. This means I lose my slashing bonus, and I end up doing less damage. Although it still serves a limited purpose against very high resist characters (like countering runecaster), it really limits the effectiveness, because most of the time it makes me do less damage.
    I would suggest having the holy damage tag trigger after damage calc. I would suggest the same type of calculation anywhere there is holy damage (i.e. radical searing light) because although holy is unmitigated it also has no way to build for bonus.
  16. Like
    Hungry reacted to McTan in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Crusader is really in a solid spot. I'd like to see Arbiter get some major love, and Radical maybe a tweak or two.
    Great post, I agree with a huge portion of it, and the parts I disagree with would simply be debates over builds and powers and discs - the stuff where disagreements are good signs for design.
  17. Like
    Hungry reacted to galvia in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    Hey folks, I’ve gone ahead and updated my guide to reflect the class revamp in 6.200. The changes made to Crusader Cleric are pretty significant, and so I’ve restructured most of my guide to reflect that.
    If you’ve read the previous version of this guide, the sections that were changed are around the talent build and discs. Otherwise the cleric has not fundamentally changed how it is played. Here are the main changes affecting crusaders clerics and healing in 6.200:
    Disc Domains now angle Crusader Clerics in somewhat distinct playstyles. Light focusing on healing output, protection on proactive defensive buffs, and justice on control. The old healing discs have been split up and spread around, creating more choice. The class’s abilities have also been somewhat split up. Somewhat separate to the Crusader changes, Arbiter clerics are much stronger healers now and are worthy of considerations If you've got any questions about this, any feedback, or want to chat feel free to comment below or DM me on discord.

    Guide Changelog:
    Edited 11/08/2020
    Completely modified the old guide and most things have been re-written or changed.
    Edited 08/17/2020
    - Updated title to reflect current patch, no real changes needed.
    Edited 08/09/2020
    - Updated TL;DR to reflect Ble's advice of finding a holy symbol, even if it isn't yours, to cast spells. Good tip!
    Edited 08/01/2020
    - Updated Guineacean Dodge
    - Added new talent chart, dropping 30 SP for Anticrit and Resists.
    Posted 07/31/2020
    -----------------------

    TL;DR
    Don't want to read this massive rant of a guide? Here's the bare minimum you need to know as a returning cleric or someone new to the class:
    All of the crusader cleric races are pretty good. Go with Guinea, Centaur, Human, or Stoneborn ideally. Elken is sort of bad. Spec into all of your healing stats, grab some defensive stuff, and don't forget the auras. SP > Healing Bonus > CHC = CHA > HP > Stam Run Trancendent Warrior + 1 Disc. I recommend Sun Worshiper but you have a lot of options here. Spam Tend Wounds, cast Holy Symbol and get the buff before you press your other buttons unless it is an emergency. Stand in your friends Holy Symbols if your symbol is down. Use your HP as a resource. You heal yourself almost as well as others. Anti-healing is far more widespread in this new patch so your job will be more annoying. Ok with all of that said let’s do this thing.


    -----------------------

    TABLE OF CONTENTS
    Talent Build Stat Priority Gear Races Disciplines Playstyle Final thoughts -----------------------

    1. Talent Build
    I'm going to start with what is the most controversial part - the build. There are currently two leading talent builds in cleric. The pure healer:


    This setup is cookie cutter and works in all situations as a full healer. Here are some quick points of discussion for the experienced clerics out there:
    This spec takes all of the valuable +healing talents but skips a lot of the nice control and damage related stuff. This spec takes the big res, which is a nice group utility. It is not required and can be swapped for a number of things you may prefer if you want to take the Resurrection Minor or don't want the res at all.. The domain selection is flexible depending on what race you select and what healing discs you want to go. Light focuses the most on healing and works for most situations, but take a peek at the other domains and see what you like. The other spec is the more aggressive Justice Spec:

    This tree gives you almost the same amount of healing, but is more aggressive and offers slightly more control. Take this spec if you want to be more aggressive on your healer and throw hammers - very good in small scale 5v5 engagements.
     
    This guide assumes that you will be taking the first, more healer centric spec to support your team. I do believe that the healing spec will be stronger in most situations, but the other spec is pretty fun. If you want to play more aggressively I'd also consider looking into the Arbiter sub class as it supports it very well.
    -----------------------

    2. Stat Priority
    Cleric is very simple for stat priorities.
    Support Power Healing Bonus Critical Healing Chance Critical Healing Amount HP Stamina SP
    Support power (SP) is the main driver of your throughput. This can be said for most classes, but cleric in particular needs SP to function well. Cleric struggles to find Healing Bonus outside of lucky wartribe drops or wearing mail in comparison to Earthkeeper or Icecaller, so you need to have a lot of raw SP to back up your good coefficient healing.

    Healing Bonus
    I'll talk about healing bonus in more detail in the gear section, but basically increasing this stat will give all of your healing a lot of value. You can find healing bonus on Mail or Leather armor, and by pumping your intelligence.

    Crit Healing Chance (CHC) vs Crit Healing amount (CHA).
    These stats are a bit weird for Cleric. Once you get Support Power to a relatively high value (1700~/2000 roughly) these stats start ramping your healing output significantly. Basically their order is dependent on your gear and passive training levels, and you want to balance how much you weigh it around the buff you get from standing in your holy symbol, or your allied Crusader Cleric’s symbols.

    Holy Symbol grants you +20% crit healing chance and amount. Because of this, a general rule is that it is more valuable to crit heal more often than it is to crit heal for a little more, but when you are at roughly 45% crit healing chance and nearing cap, you will likely see more value come from pumping crit healing amount.

    Base Stats
    As a general rule with stat allocation, spirit comes first and INT second. Any points in INT double dip on CHA as well as Healing Bonus, so on our gear I typically value CHC most of the time.

    HP and Stamina
    HP and Stam help you live, get more of it but not at the cost of healing.

    -----------------------

    3. Gear
    Most of your gear choices are not interesting in Crowfall currently, so this section is mostly for the Mail vs Plate debate. Here's the TL;DR:
    Get healing stats on your chest piece. Get anti-meta resists on your secondary pieces (likely Slashing Res, Fire Res, or Lightning Res in this meta) Get healing stats on your rings and necklaces. SPR > INT at early - mid passive training until you start nearing SP cap.
    Mail vs Plate. What's the difference?
    This choice is all about playstyle, and partially about race selection. The difference is simply 5% healing bonus from mail, or more mits from plate. At wartribe gear levels, you should likely choose mail as the Armor difference as of 5.125 is not significant (only a few percentage points of mits), but as we transition into crafted gear plate will pull away in Armor value. You can still use plate to good effect if you plan on being up front in early gear levels as well, but it's not as good.

    To make the choice simple, if you are newer to Cleric or like to play upfront pick plate - it will give you the most Armor. If you are more passive in your playstyle and don't soak much damage (a mistake, in my opinion) you should 100% choose mail.

    Ultimately this is a philosophy question and a group assignment question. If you are healing a frontline group of melee and are likely to get targeted you are going to want to be wearing plate, but if you are assigned to a ranged group and will not be taking the brunt of damage wearing mail is a good idea. Try both playstyles out and see what fits you best.

    -----------------------

    4. Races
    There are a lot of good race choices for crusader cleric right now. Here's the breakdown.

    Centaur
    Pros:
    Strength of the Legion Aura - passive 75 AP/SP for the group. - BUFFED in 6.200, as AP is harder to come by. Horseshoe slot. High racial CON - more HP. 20m Dodge. Bunny hopping. Cons:
    No healing base stat increases. Large body. This makes you more likely to be targeted. Really strong crusader race, brings a lot of team buffs and is tanky. Strong frontline cleric choice.

    Elken
    Pros:
    Racial 10% CHA passive. Elken Charge mobility. Gestalt for anti-stealth. Cons:
    Bad healing stat spread outside of +CHA. Doesn't lean into a particular play style or really provide value to the crusader cleric. You should only pick Elken if you are trying to upset me. I have not yet extensively tested this race but I still don't think it is has many things going for it around Crusaders. If you disagree, please comment and I'll consider updating this.

    Guinecean
    Pros:
    Excellent throughput base stats (+DEX and +INT) Burrow Bonus ring slot. Small body. 20m Dodge Paragon Disc - allowing you to run Vengeful Aura which was removed from the normal talent tree. Cons:
    Lower HP and Stam Is noisy as custard. Excellent crusader race. This is a good choice if you prefer to play less on the frontline or be more difficult to hit.

    Half Giant
    Pros:
    Makin' Me Mad passive - increased healing bonus when hit. Blood of the Giant power - on demand barriers, +5% Healing and Damage bonus per activation (2x max). High racial CON - more HP. Cons:
    Large body. No healing base stat increases. This is likely a good crusader cleric race for a frontlining cleric, but it falls short in comparison to the Stoneborn. There is probably a place for this race in some playstyles, but sub-optimal for now. Makes a much better Arbiter or Radical cleric.

    Human
    Pros:
    Pain Tolerance passive - increased mits. Extra minor disc slot. 11th Bar Slot Guardian Rhythms Minor Cons:
    Medium tier stat spread I guess? Humans are back for Crusader this patch! They are super strong and well suited to the role, if a little boring. They gain an extra bar slot and the Guardian Rhythms minor without needing the music domain which is really nice. 10% bonus Personal Damage Modifier for the whole group, a nice bonus bar slot to run it in, and a bonus minor slot to slot it in. Very strong race.

    Stoneborn
    Pros:
    Excellent healer base stats. Blood of the Mountain passive: +15% PHM I Get Knocked Down passive: +Healing Bonus after knockdown. Cons:
    No significant boosts to your team. Stoneborn is a great race for front line healing, and a slightly more selfish playstyle. They have a lot of buffs for themselves but not much for the team. Choose this race if you want to be up front and tanking damage.

    Conclusion on Races
    Basically every cleric race is playable for crusader. I find it difficult to select a specific race to recommend, but if I had to I’d say go for Centaur or Human. Both are very valuable to their teams and play well, but the other races are all pretty strong too with the exception of Elken.
    -----------------------

    5. Disciplines
    Crusader Cleric has a TON of options to consider now due to the Domains change in 6.200. This means that I won’t be able to outline every single disc available to you, and you’ll need to do a little digging. For now, I recommend using this Discipline Options Table to look through all of the discs until Malekai gets updated, and the Crowpedia is added to the game.
    Instead, I’m going to highlight some particularly strong disc setups for the cookie cutter Crusader Spec.
    Majors
    Transcendent Warrior

    This disc is a staple across many healers, and a must have for every optimized group. Divine Aura provides the group with a significant +75 SP and +20% Personal Healing Modifier buff. This translates to 20% more healing on targets affected by this aura which is massive.

    If you don’t have a healing partner, you should strongly consider running this disc. If you do - figure out if they are running it or not. Figure out some way to get this buff.

    Sun Worshipper

    Strong stat buffs, soothing winds is an excellent chain heal, and the cleanse is strongly recommended in this heavy dot based meta. Strong disc.

    Naiad

    Stable AOE healing with good stats and a cleanse. Strong healing disc.
    Friar

    Top tier stats on this disc and one of the best heals in the game. Fortuitous blessing is also a strong passive but it isn’t the main reason we want this disc.
    Pixie

    Another strong healing disc with good stats and soothing winds available. Choose this disc if you want to improve your group healing throughput by a large amount. Your Holy Symbol is considered a chain heal, so you get a lot of value out of this.

    ------

    Conclusions on Majors
    Crusader disc selection is pretty varied overall with a lot of choice. While I recommend Transcendent Warrior and Sun Worshipper most of the time, you can combine many of these options and get a favorable outcome. Take some time to check out the discs and experiment. There are many others not listed here that are also pretty good!
    Minors
    Depending on what domain and race you pick you’ll have a selection of minors available. I won’t go into extreme depth on Minors as it is largely playstyle based, but there is a simple set of logic to follow when choosing minors.

    Each minor offers a stat and then some sort of trait, passive power, or active power. You want to select minors that give you the most healing throughput - and most of that throughput will come from the stats attached to the disc. Pick discs that have the stats you like (+SP, + Healing Bonus, etc) and have other bonuses that you think will be useful.

    The only minor I would consider required for crusader cleric is Gods Reach. It provides you with +150 SP and also gives you ranged weapon proficiency which is nice for picking your distance in battle.

    -----------------------

    6. Playstyle
    Cleric is a class that is excellent for a beginner, but has a lot of opportunity for optimization in both straight healing and absorbing damage on the field. If you just spam all of your healing on cooldown you will keep your group alive fairly well, but if you use your brain a little and execute some basic concepts you will be a top healer, and in later gear levels I don't think Cleric can be touched.

    Basically what people miss about Cleric is that it is actually a combo class, without the pips.

    The TL;DR of this entire section is:
    Cast holy symbol, step into it, spam your other spells, body block as much as you can, win. Prioritize your group first.

    Alright now let’s nerd out.

    Cleric Spells
    Clerics only have a few simple spells, but they work really well together.

    Tend wounds: Spammable single target HoT with good throughput. Maintenance heal.
    Holy Symbol: Spammable AoE chain heal with good throughput. Maintenance heal, combo piece, group healing.
    Illuminate: Large group heal + HoT + resource regen. Save and combo heal.
    Blessed Protection: Group wide barrier for group members.
    Miracle (Ultimate): Massive group heal + self barrier + resource regen. Your largest save and a combo heal.

    Your discs will also provide more healing. I’m not going to dig into all of the spells but they follow pretty similar principles. Let’s talk about the core spell that brings the clerics kit together.

    Holy Symbol Usage
    This spell is what separates the mortals from gods. With the Blessed Symbol talent when we step into our own Holy Symbol we receive the Blessed Symbol buff that increases our Critical Healing Chance and Critical Healing Amount. This not only increases throughput but makes it more predictable. You will always want to cast heals with this buff up, but unless someone is going to die you should never cast a larger heal without having Blessed Symbol on yourself.

    This spell creates a ton of combos that you need to be rotating through while healing and being mindful of.

    Comboing your spells
    At all times on a crusader you should be looking to chain your spells together as efficiently as possible. You should only be spamming Tend Wounds at all times, and otherwise looking to create combos. Here's a basic flow:

    Is someone in YOUR GROUP in trouble?
    Cast holy symbol on you and your target. If you can’t do both, just you. Cast Illuminate now that you have the sick crit buff. Are they still in trouble?
    Use any single target save spells you may get from your discs. Cast Miracle if multiple players are in trouble, or you can't target the endangered player. The combos are basically the same when healing outside of your group. Just remember that Illuminate and Miracle only heal inside of your group.


    Group Coordination
    Try to coordinate miracle or other healing cooldowns with your partner healer in your group prior to combat. Who should ult first to save someone? Who is purging first? Who are you pocketing in your group, if at all? Working with your healing partner will make both of you more efficient and will keep your team alive a lot longer.

    Positioning
    This is where your combos and your personal skill can really shine. Since cleric was buffed to be able to equip plate you can do a lot of really excellent things with your positioning to otherwise mitigate damage. If you are playing a mail wearing cleric you can still apply these principles, but you should be far more conservative with your positioning overall.

    Clerics benefit from the fact that almost all of their healing applies to them as effectively as it applies to their target. With that in mind, to be optimal in your cleric play you should be taking close to the same damage as you are dishing out in healing. This does not mean you should be making yourself an opportune focus target as you are very susceptible to sustained damage, but you should be trying to take a little heat off your friends.

    Some practical applications of this concept are doing things like body blocking for your team. The easiest way to do that is to literally stand on top of the focus target of the enemy, making them miss hits on the focus target and instead hit you. The other way to do this is to put yourself in front of the enemy main damage dealer and just be annoying and block them. Any damage you mitigate this way and ultimately heal on yourself is damage you are preventing, while also annoying the enemy and making their job harder. The combination of putting your body on the line while also healing your team is what the crusader was built for, so go get it.

    Experiment with your positioning and try to fight as much as you can so you can learn your limits and how to best play around the guild.

    -----------------------

    7. Final Thoughts

    Cleric is sick.
  18. Like
    Hungry reacted to Jah in 5.125 TEST Feedback for 7/28/20   
    Something should probably be done about the server-up race to claim keeps. A small number of people can claim every keep on the map if they happen to be around when the server pops up.
  19. Haha
  20. Haha
  21. Like
    Hungry reacted to nihilsupernum in Lunge needs to happen on double-click, not on hold.   
    .. or at least have the option of configuring that behavior in the settings.
    Currently the lunge happens after holding the button for ~250-500ms, maybe a bit less. This makes it difficult to predict when the lunge will actually go off.
    It feels like control is being taken away from you as the lunge is something that just spontaneously happens to your character after a certain amount of holding, rather than you being able to precisely time the leap like a dodge.
    See also: 
     
    The majority of players hold LMB to attack. It makes sense to keep that functionality and put lunge on something else - either a doubleclick, or a different action button, like combo.
  22. Thanks
    Hungry reacted to MrErad in 5.125 TEST Feedback for 7/22/20   
    So how does this effect divine light. Does it still heal 5 people or is it just 3 now since its a damage dealer and healer for Paladins.  Think this might be an unintended side effect with the sledgehammer that just came through.  If its the case that we heal 2 less people you just dropped the hardest class to heal with even further to the bottom not to mention the poor Fury.
     
    Figure I would add to this. I did check all the other healers and they havent been effected by this since they don't have a damage component or were already  set to 3 like holy symbol but has a 2 jump component to it.  Icecaller got its tweaks to the totems but the new totem is equal to 3 of the old ones in terms of healing & mana power (nerf to hp/s but not so bad since you dont need 5 totems).  Haven't tested if its still 5 players and same with refreshing burst. 
  23. Like
    Hungry reacted to moneda in 5.115 LIVE Feedback for 7/2/20   
    You should probably disable the ability to switch out/in powers to the trays while in combat.
      I engaged a named thrall, whittled down its health, and then a disgruntled off auroch got the last hit and out popped 0 doobers. If that had been a player and not an auroch I would've still got my doobers. NPCs should follow the same damage/loot rules as players. Their powers should also have the same constraints as players; cooldowns, range limitations, etc. 
  24. Like
    Hungry reacted to Nueby in Men and women who stand in circles   
    DAOC had a mechanic that would notify the guild that owned the forts if there were enemies in the area. The forts and keeps also had roaming guards that would provide intel to the provided guild/faction I believe. 
  25. Like
    Hungry got a reaction from Tofyzer in Men and women who stand in circles   
    They could easily set a 100 or 200 meter radius around a tile (or even just set an alert when someone enters the parcel the outpost controls) and just have the announcement happen there.  Why are these guards standing on this big lookout tower if not to look out anyway.
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