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Hungry

Testers
  • Content Count

    108
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    3

Reputation Activity

  1. Like
    Hungry reacted to soulein in Crowfall unveils 'The Infected' - Official discussion thread   
    That's the interesting thing about Crowfall. Not EVERY player has to grind 40+ hours a week to be viable. If everyone chips in resources here and there, the entire guild can be geared out with little effort. In a weekend of solid harvesting 5-10 hardworking people can gear out 20. The other things you mention don't take hours of grinding but are still difficult to accomplish. Imagine if you could convince guild or faction-mates to switch characters or builds with one conversation instead of weeks of back and forth bickering. The social and organizational elements of this game are what set it apart. The people who just want to jump in and "get fights" or do small-scale ganking aren't fully engaging with the game's design.
  2. Like
    Hungry got a reaction from Staff in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  3. Like
    Hungry got a reaction from Zatch in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  4. Like
    Hungry got a reaction from Yumx in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  5. Thanks
    Hungry got a reaction from Angelmar in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  6. Like
    Hungry got a reaction from Bzra in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  7. Thanks
    Hungry got a reaction from damebix in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  8. Like
    Hungry got a reaction from TowB in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  9. Like
    Hungry got a reaction from KatzeWeiss in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  10. Like
    Hungry got a reaction from Marth in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  11. Sad
    Hungry got a reaction from Xarrayne in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  12. Like
    Hungry got a reaction from Jah in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  13. Sad
    Hungry got a reaction from Groovin in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  14. Haha
    Hungry got a reaction from jakira in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  15. Like
    Hungry got a reaction from galvia in Clam Stacking Casuals (NA) DREGS DREGS DREGS   
    As Clams are wont to do, once the Trial of Gaea ends we will be moving faction to CHAOS next campaign in order to do what we do best.  We look forward to facing our good friends Winterblades and HoA on the field of battle!
  16. Like
    Hungry got a reaction from ZYBAK in 5.100 Snap Test Feedback Reports 8/20 - 26/19   
    The resource chests seem to be missing from the Temple.  No gold/gear/level-up dust or crafting materials

     

  17. Like
    Hungry got a reaction from oneply in 5.100 Snap Test Feedback Reports 8/20 - 26/19   
    The resource chests seem to be missing from the Temple.  No gold/gear/level-up dust or crafting materials

     

  18. Like
    Hungry got a reaction from Snorbot in The End of Nightcapping--Congrats ACE   
    I feel like pushing for completely player-driven, emergent sandbox gameplay in the casual Faction ruleset that tells you who you can and cannot kill is going down a rabbit hole that won't lead to anything good.  A lot of us have to accept that once Dregs comes out we're never playing Factions again and let the casual playerbase have their game.  This includes myself, who definitely Faction gameplay is 1000% not for me.
     
    As someone who had to do a lot of hurry-up-and-wait fort/outpost flipping duty during Cybele I really don't think that the old capture free-for-all was a game for casuals.
  19. Like
    Hungry got a reaction from Xarrayne in The End of Nightcapping--Congrats ACE   
    I feel like pushing for completely player-driven, emergent sandbox gameplay in the casual Faction ruleset that tells you who you can and cannot kill is going down a rabbit hole that won't lead to anything good.  A lot of us have to accept that once Dregs comes out we're never playing Factions again and let the casual playerbase have their game.  This includes myself, who definitely Faction gameplay is 1000% not for me.
     
    As someone who had to do a lot of hurry-up-and-wait fort/outpost flipping duty during Cybele I really don't think that the old capture free-for-all was a game for casuals.
  20. Like
    Hungry got a reaction from Angelmar in The End of Nightcapping--Congrats ACE   
    I feel like pushing for completely player-driven, emergent sandbox gameplay in the casual Faction ruleset that tells you who you can and cannot kill is going down a rabbit hole that won't lead to anything good.  A lot of us have to accept that once Dregs comes out we're never playing Factions again and let the casual playerbase have their game.  This includes myself, who definitely Faction gameplay is 1000% not for me.
     
    As someone who had to do a lot of hurry-up-and-wait fort/outpost flipping duty during Cybele I really don't think that the old capture free-for-all was a game for casuals.
  21. Like
    Hungry reacted to Ble in Map Idea to Promote PvP   
    Not a fan of high level GR.  I think that mobs could give the same-ish XP no mater what level the mob or vessel quality is, and higher rank mobs could just drop more/better stuff and that would be the PvE progression.  That way you can make GR low level, but still be a place to get decent xp to meet CW level requirements.
     
    Secondly, @monchiezz had a great idea that I thought merits posting.  We need a map that promotes PvP.  Is it possible for you to generate a slightly larger adventure zone and flood it with resources?   A map like this would force everyone to fight during non siege hours in a single zone, would be fantastic.

     
     
  22. Like
    Hungry got a reaction from Angelmar in The End of Nightcapping--Congrats ACE   
    The new siege changes are really good for the following:
     
    1. Not having to play Crowfall like a job standing in capture points to remain competitive because 66% of the total holdings flip overnight.
    2. Concentrating large keep battles to specific days means that it is more likely for more fights to break out (it's a lot easier to commit to 3/4 days a week than 7 days), more people showing up to each individual siege guaranteeing more fights also incentivizes people to log in.  Low siege participation days end up with hitting bane trees and logging out, which kills motivation to log in for the next siege.  Saturday might have a bit of an issue here though, but I will say one cool thing about Double Siege Saturday is that it makes holding keeps with high capture bonus a tense situation, since the attackers have 2 chances to flip it that day.
    3.  Reducing the number of outposts drastically was a great idea.  It makes it more likely for conflict to happen over said outposts and it doesn't take literally 15 people 4+ hours to capture them all.
     
    The new siege changes cause the following problems from what I've seen:
    1.  The 7+ hour long single fort vulnerability windows seem to have demonstrated a problem all fort lockout timers have: The last ~10-15% of the vulnerability window is all that matters.  Why would I ever bother fighting over a fort when it has 4 hours and 30 minutes remaining, as the attacker or the defender?  Walk in, bust down the wall, flip it in 20 seconds, get on with my life.  Takeaway: We need a reason to want to keep forts besides points per turn, and other activities to drive PVP outside of vulnerability windows (caravans etc).
    An additional stopgap measure for this, in my mind, is to instead have the ~7AM CST - 7PM CST window have two forts in the same zone vulnerable.  Make them a 1 or 2 hour rotating schedule.
    Example:
      Monday's 7AM - 7 PM forts: A & B 
           7AM - 9AM: Fort A
           9AM - 11AM: Fort B
           11AM - 1PM: Fort A
    Tuesday's 7 AM - 7 PM forts: C & D
            7AM - 9AM: Fort C
           9AM - 11AM: Fort D
           11AM - 1PM: Fort C
    This way it creates a sort of "warzone" in one of the areas of the map, and it still keeps the number of nightcap point flipping low.  It doesn't completely solve the problem of the last 15% of the vuln window being what matters, but I don't really have a good way to solve that issue.  It might just be an issue with a casual PVP format like Factions are supposed to be.
     
    Either way, great job ACE.  These siege changes have revitalized my interest in the game where after Trial of Cybele I was very much considering taking a break.
     
  23. Like
    Hungry got a reaction from Angelmar in The End of Nightcapping--Congrats ACE   
    Yeah I recall, didn't know how to solve the problem then either lol.
  24. Like
    Hungry got a reaction from Angelmar in The End of Nightcapping--Congrats ACE   
    I also agree that turnout seems low for Saturday afternoons.  I am not sure if this is going to be a consistent problem for Factions, or just an issue with the low population of the game right now in general.  It's hard to say, but I actually would sort of prefer a siege on Saturday and Sunday or if the early Saturday siege was moved back a bit.  There is only a 4 hour gap between the two sieges and people have to go and Do poorly made socks before the next one.
     
    The thrill of defending a keep twice comes in when that keep matters, and in sandbox PVP stakes are what makes the game worth playing.  The last Saturday of the last campaign the score difference between Balance and Chaos could have been made up by one keep capture, of which Saturday was one of the last days it had to be defended, so it had to be defended twice to achieve victory.  If we have to defend these keeps twice today or else we lose, then that is a lot more exciting than if we only had to defend them once. 
     
    In the current state of the factions that might not hold true, but as a system that is a potential benefit.  Personally I wouldn't mind if there was only one siege on Saturday, just giving feedback as to how the schedule has affected my play and attitude toward the game.  Guild and Faction politics are its own whole separate can of worms that siege schedules aren't really involved in.
  25. Haha
    Hungry reacted to KatzeWeiss in Crowfall State of the Game: August 2019 (Commentary)   
    Zybak: goes on a minute and a half tirade about how OP Archer Rangers are.
    Also Zybak: "I'm playing really bad here" 1 v 2 vs the guy he used as an example how OP rangers are and wins.
    sounds legit.
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