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Everything posted by Mother_Fable

  1. I was hoping at stabbing all classes.... but yeah, it'll be fun to see in action / try
  2. Thanks, so much or confirming this! It's official, today I'm not a total idiot. *Happysighs*
  3. *waves happily* Sorry folks, I've been away for a while and just need to check... I know I should be able to build in game houses.... but if I wanted to purchase one to add even more to my EK..... the actual building of 'villa' in the store is currently £96(ish) but the 'villa upgrade bundle' is £60 and includes land packages. If I'm right, even though my bundle is already a ruby... I should still be able to buy the upgrade bundle and have those extra pieces too on my account, is that right? Or if I want to be using the villa on the ruby account are my only option to build or buy the full price stand alone building? Thank-you all so much in advance!
  4. Woooo, there's been a lot going on over Christmas it seems, it's going to take a lot to catch up with everything this group of wonderful people has been doing! *Plugs guild shamelessly... join ussssss.... join usssss.... * Looking forward to catching up with you all now the seasonal horror is all done for another year! *Throws cash at the devs for the reduced parcels*
  5. Hope to get a chance to meet you in game soon, the old schedule didn't work for me either, so here's hoping we're on the same schedule
  6. Here's hoping that we can encourage more new folks to run around with us too, can't see why a bunch of happy nutters wouldn't attract other friendly folks.
  7. So I just got a lovely message from Albert, apparently he's not a bot. O.o ALL of the issues posted on a forum like this are first world problems..... I'm not sure folks in developing nations wouldn't even consider investing $50 on a computer game. So I don't understand your point? I'd be up for that, one notification that amends with each 'like' or 'reply'!
  8. Ok, so it was amusing that 'James Goblin' likes this.... even though 'he' has never posted anything original 'himself'..... but now we also have 'Albert Rock' liking everything, seconds after it's been posted, but also never posting anything original. I feel that the notifications getting spammed are actually unfavourable to the community. If we want to keep a community friendly and active, it helps to be able to stay aware of actual, real people interacting with you. But I can't see it without hunting for it past all of the spam notifications. I'd love it if someone could come up with a way to prevent this, ie: Capping 'likes' at 20 a day? Today Albert Rock has liked all seven of my new posts, I'd not be surprised if 'he' likes this one too. Oh, and dear Albert Rock, James Goblin, if you are actual people, please prove me wrong, I'll be totally sorry. EDITED!!!! Ok, so They both live! Somehow my life is a lot happier for that. I'm sorry for any offence I might have caused by posting this outrageous slander on you I do love that they are both trying to make the community alive. It's just that I'm not a massive fan of the notification spam EDITED AGAIN. I have brain damage. No it seems I really don't get peoples sarcasm. Little things like being confused by not being able to follow peoples conversations because of notification spam is a thing for me. Half the time I can't understand people anyway, I forget the start of the conversation, or misunderstand the meaning. I lose words, or use the wrong one. And yes, my perspective on things can be way off. I'm happy for everyone that they feel that this is a tiny issue and not worth raising. I'm going to suggest that this topic gets locked and ignored Ps I had a fantastic message from James Goblin who explained that notification limits have already been reviewed.
  9. I can't see any advantage to this, other than to allow players to avoid a situation that puts them in danger. . . even if you implement it, those who venture out into the world will still be at an advantage over you. Because they could train that skill too. I think if you want higher level materials, the way to go would to find a vendor thrall selling them. . . They're going to be set up in EK's so I'm sure that you won't have an issue accessing mats if you need. Whilst I'm not a pvp'er, this just feels like a skill that wouldn't add anything useful to the game.
  10. Just make it a personal 'option' to check in the menu . Those wanting to see larger digits can see the 5000001 increase to 500015 with a skill % increase Those who don't see the rounded down figure 5000 changes to 5000, personal choice Not sure how easy that would be though to implement
  11. Going to put my tuppence in here... but during recent testing, I might have just been lucky, but the folks who killed me were kind enough to NOT LOOT, I guess because they weren't fussed about crafting or using it themselves. Or because they were just wonderful people. THANKS GUYS WHO KILLED ME!
  12. Hiya Oyjord, as a dedicated PvE'r I've been loving the game so far... but yup I can imagine it getting a little bit samey after a while.... though it'll be interesting to see if guilds can come up with any sort of PvE quests to keep us entertained.
  13. Ooooh, so many wonderful new people, I'm getting really excited about this now. The community! But yup, game wise it'll have to be crafting for me too x I hope that you do, hope that you've enjoyed or had the chance to get a little play so far < Sucks at pvp. So don't love pvp. But... there's enough here for me to still love and want to get involved in. There's not really anywhere outside of EK's that you can avoid the chance of getting killed, but that's why I'd encourage getting a great guild, or you know, roll a dualist so you can burrow away quickly. The worlds in the tests so far have been big enough to avoid getting killed if needed. I'd suggest holding onto your backing, because I don't think that you'll regret it in the slightest but that's just my opinion Welcome onboard, Loving your name!!! Hi BoB! o/ Welcome onboard, A few hours in testing will give you all the info you need at the moment, most of the bits on the wiki will have to change when the game finally gets launched, so don't worry too much, Though stalking the forums isn't ever bad
  14. Am I being mistaken or stupid, because I'm not sure why I think I'm getting something that others aren't? Combat tree = Direct combat stat bonus + Bronze in ability to make money to purchase gear with good stats.( because you may be priced out!) Explorer tree = Vessel stat bonus + Silver in ability to make money to purchase gear with good stats. Crafting tree = Armor/weapon stat bonus + Gold in ability to make money to purchase gear with good stats. Personal skill = number 1 always It seems to me that there is no major disadvantage to going down the crafting route, it's all balanced out, after all, you will get first pick at what you personally craft, ALL the trees have access to good stat bonus'. People are assuming that fighters will be the OP ones... if the devs have the balance (and crafting) right, that shouldn't be the case..... and if the devs have the balance wrong... how do we know that it isn't going to be the crafters that are OP? ( Though yes, I'm assuming that crafters and vendors will make consistantly better money on an ongoing basis, than combat will be able to.)
  15. Ooooh, the new archetypes are coming out soon? Very excited to see all of these.... I'm curious though as to how much of an archetype spread we'll end up with across the guild after launch
  16. I had the same issue with the logged in and not logged in when using my mobile rather than usual PC.
  17. *Plans to get good at running away and hiding* Is anyone else thinking that combat against crafters is going to quickly become a game of whack-a-guinacean?
  18. A place for all roleplay friendly merchants or employers to advertise their wares or needs.
  19. Because I wouldn't be able to get the stat advantage from dedicated armour crafting AND the extra bonus vessel stats from being an explorer. You'd have to enable training in all three main skill trees to truly make that possible, and then the question is... why bother? People keep forgetting that advantage to going down the explorer route.
  20. Random thoughts that have crossed my mind reading this thread. *waffle waffle* Also, none of us know yet what the plans are for the other benefits of the VIP system, so it's pointless saying that you don't need vip when you don't know what advantages it may end up giving you. Yes they'll probably only be cosmetic, but who's to say? As for the talk about being able to train crafting/harvesting/combat at the same time? Really, no. Because it's there that you truly get the interdependency that the devs wanted... so why take it away? The fighters have the combat stat advantage, the crafters have their gear stat advantage and the harvesters have the vessels stat advantage, as long as the devs have got the balance right, it shouldn't matter which path you select, you'll have a stat advantage somewhere. You can't say that a player with alts will have an advantage over dedicated crafter or fighter, have you had a go at the crafting system? There's no way that you could alt this and end up with anything really worthwhile. This is a system that requires dedicated time. Loving the way that this game is developing. Edit: Oh and you could argue that a fighter has an advantage as you can't buy fighting skills, but they can buy gear... but seriously... where are they going to be getting the money from? I'm sure there'd be more from a steady stream of customers than from randomly ganking and hoping that people have anything worthwhile on them. To get those extra explorer vessel stats, you have to dedicate time to that skill, and they can at least vend their ore
  21. Welcome onboard! It's definitely looking good, I hope that you've had, or will have, the chance to have a little pootle around in the world. Duelist is proving to be great fun, frostweaver? Hoping to see it soon and test it out with you! :D
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