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BlackfeatherCo

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BlackfeatherCo last won the day on August 19

BlackfeatherCo had the most liked content!

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  1. Game developers saw how well this worked for games like Minecraft and tried to make it work for whatever game they were working on as well. The truth is that Minecraft is and was an exception, not the rule. Sharing too much about a game in development just drives speculation and then disappointment as every single aspiring game designer in the genre jumps into the fray with their own take on how things "should work". The result is an attempt at developing games by armchair game designer committee. That wont ever work because the armchair designer won't ever be satisfied.
  2. Sure. And for reasonable people, that was a fun experience. There are plenty of people who are actually have fun with the results of that open experience BUT if you were to get a consensus of what the average gamer thinks of Crowfall, most of them are going to say it's "trash" or "garbage" because that's what they heard some streamer say, or because their friend spent a total of an hour playing the game because it's the new "MMORPG" that is out. And much link all the posts here on the forums about how horrible game Crowfall is by a bunch of people who don't even play it, that's what the general public is going to believe as well. Hell I have some long time gaming friends, who have never even played the game, who were hardcore Shadowbane players, are making disparaging jokes about Crowfall to me while we are playing other games together. What hurt Crowfall wasn't that the game itself was "bad", it's that players perceive it to be bad, whether thats because they had misaligned expectations for the game, they watched a popular streamer trash the game, or they heard it through the grapevine.
  3. The biggest issue with Crowfall and games development in general is that players are mostly unreasonable and it's impossible to align with their expectations. This is why this model where game studios pre-anounce their design years in advance is one that's most likely just going to bite you in the ass later on. Games aren't made from a game design bible that someone dreamed up one day. Anyone who has ever worked in games should know how these kinds of documents never survive contact with actual development. Telling players that you are going to make XYZ game 6 years before you have any reasonable expectation of getting somewhat close to being done is bad marketing mojo. Studios shouldn't even start talking about the game they are working on with the public until late in the beta development phase, after all systems have been implemented and working.
  4. It seems to provide you with endless opportunity to complain about it on it's forums. 🤷‍♂️
  5. Capture the flag, Assault, Team Deathmatch. Node Capture. What it sounds like is that you just don't really enjoy old school MMORPG World PvP. That' what you are actually looking for is WoW Battlegrounds.
  6. Yeah but I enjoy it in Crowfall. 🤷‍♂️ Good for you. Sometime, APE, there are no rule by which you can judge if you have "won" a game. Sometimes the rules aren't even important to have fun in a game. Sometimes players enjoy a game because it lets them discover what makes the game fun to play. That you think it's silly is irrelevant. 🤷‍♂️
  7. To have adventures via emergent game play in a virtual world where I can play against other human players. Well it doesn't mean playing by myself as if I'm playing a single player game. Mostly it just means that I'm out in the world without backup or someone else in my party with whom I can rely on in combat.
  8. So many players with absolute and fatalistic approaches to playing video games in these comments. I don't understand how anyone can have such black or white perspectives on every single topic they come into contact with.
  9. That's not what I said. And now this is just about pedanticisms which is pointless. If you can't intuit that I'm talking about the Entity Component System pattern (ECS for short) from the fact that it's being talked about in the context of another design pattern called Model View Controller (MVC for short), I don't know what to tell you. Hell, even the guy I was responding to was able to hold an intelligent conversation without getting all emotional about it. Geez. It's clear that you are more interested in arguing over minutia rather than discussing the topic so I think we are done here. Enjoy.
  10. Entity Component System is the name of the pattern. Unity has been implementing it's own Entity Component System called... ECS. Just like it has it's own Event pattern called Unity Events. Some of you are replying to my statement as if I'm talking about Unity ECS or Unity DOTS. I'm not. Is this confusing? Probably, but I think, as is the case with folks like yourself in many of the topics on these forums, rather than just having a conversation, you are trying just a little bit too hard for that "gotcha" moment in a bid to "win the internet".
  11. https://en.wikipedia.org/wiki/Entity_component_system
  12. To paraphrase in simple terms: it's beneficial because the project in question is building UI in real time from a database containing millions of disparate entities. I hate to break it to you but the forums aren't traditionally a place where people get together to just agree on a topic. The entire point of a forum to to engage in debate, where many people hold disparate viewpoints on a topic. Most people are able to hold conversations with others even when their opinions differ, mostly in the hopes of coming to some agreeable conclusion or better understanding. I don't know why someone like yourself takes such a negative approach to people with opinions different than your own. That's something you will have to look within to discover. Good luck.
  13. To be honest, I didn't like the idea of ECS for the UI either when it was presented to me by the lead dev of the team but after my business partner started working on the project (and has been doing so for the past year and a half) he explained to me why it was valuable for the project. I'm also thinking that some folks are confusing the use of the component design pattern (lets call it little ecs) with Unity's implementation of ECS and DOTS.
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