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About Hauntled

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  1. Ive been dipping in and out of crowfall watching its progress since kickstarter. Ive also watched every monthly dev update, just cause I like the design of it all. I played for half a day tried out the most of the classes, ill just say what I liked and didnt. What I liked. I liked the gameplay loop I felt like there was always something else to do discover or figure out. I liked the unique classes. I liked the unique races. I like the unique abilities The animations finally feel smooth and appropriate for the race/character. The VFX are nice and rea
  2. Hey so I like to pop in to Crowfall ever so often and see the progress, I think I picked up a copy pretty close to the crowdfunding and been watching every Crowfall video on the youtube channel. I like to watch all the game design updates super fascinating I really like the philosophy of the people at Crowfall. So im just going to put up what bugged me in the hour or so little playtest I did. (I personally dont like to invest in to a game fully until its been launched.) Okay so First Off Animations "Style" I personally like the animations in crowfall, the attack animations eating etc the
  3. Im more thinking it would be fun for guilds as dondagora says issue jobs that any old joe could full fill.
  4. I was thinking could there be jobs without needing any skill from your talent tree for new players. For example in middle ages you had lamplighters who used to keep the torches fueled and lit, at the beginning of the game when you are figuring out what you want to be but you need some form of income to buy armor and weapons. I wonder if it would be a good idea to have jobs your guild could ask for, it would be very low income. At the beginning while your running around and figuring out what to do. The kingdom that your visiting could have a job list. Go scout out this area or re fuel lant
  5. Reading the comments about groups I share the same concern with 5 man groups, if there is guilds it will be easier to distinguish friend from foe on the battlefield. But what I would like to see is for example you are in a group of 5, but thats just a sub group of a the larger 50 man group. This 50 man group could include different guilds and members which form a temporary alliance so you know who friend and foe is in a large scale battle if they are not in your guild but after the same temporary mutual goal. The skills dont overlap but you can still see whos your ally. This obviously causes s
  6. Things are getting deeper soon ill log in and be overwhelmed with things to try out.
  7. Always an exciting day of the month seeing a Q&A on my feed. I am personally looking forward to the stalker archetype, I think a blood hungry elk that can shoot giant arrows and go stealth is a pretty darn cool. (or what ever it turns out to be) Thanks for the update guys.
  8. Im personally in no rush to pick a profession and buy multiple accounts as everything in this game takes considerable time and if you train anything in your skill tree its not a waste of time because it all adds up. I will wait to the game comes out and explore and play in the world, I will invest in skills I end up doing like exploring or crafting which ever naturally evolves from me playing the game. Because this is a player created experience who knows what you will truly enjoy until your knee deep in the organised chaos.
  9. Hauntled


    I would imagine maps would be magical, so you wouldn't need a compass. Because there would be a marker to show where you are. Also I would imagine that if you bought a map which a mid skilled cartographer made. It would have the information of poi and building etc. But depending on the skill on the map it would automatically update as you find new places yourself and update your personal map. I imagine it's kind of a magical item were you can fuse new map information with. So you would have the "map" depending on the skill of the core of this magical item depends on how much information it sho
  10. Awesome I always like customization makes me feel even more immersed in the world. I have a question though it might be a bit early, I really like dyes but for example GW2 you had to spend in game or real money to get dyes to customize your gear. My question is pretty much how are you implementing dyes and how much access will we have to the palette of colors. I hope dyes are just a thing everyone has so everyone can look unique and feel like its "their" character.
  11. Cant wait Im gonna watch all the youtube videos, more information to memorize! I dont know why I never memorized or did any of my homework, give me a 20,000 wall of texts about Crowfall. I will read every morsel of information and continue to tell you about it until next update .
  12. Its a really interesting topic which im constantly thinking of, I know I personally get hooked on progressions even if it is 0.00001% I will no doubt do what ever it takes to get that slither of experience because it means I have to wait less time and it feels like im earning it. But I agree with people thats the initial problem people will exploit and find the fastest way to get that slither of XP which will one day add up. So new players didnt have all that time or opportunity to grind every week for that slither of experience. Personally I would like to see a tiny bit of progression in sk
  13. I personally havnt had much experience with this style of crafting systems and as its still in pre-alpha im just gonna leave it brewing before I nit pick it. But what im curious about is currency in this video : https://www.youtube.com/watch?v=e00JbH1_kCg . We have the dev saying that currency will be dust from harvesting, so that means the only flow of currency in the game is from the harvesters. I want to be a crafter so that means I will have to do some harvesting in the beginning to get enough dust together to start the inevitable buy resources that I make in to items for hopefully profit.
  14. This video has made me even more excited! Thanks for the information and upload, I think the real challenge will be choosing your disciplines.
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