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  1. Fighting boars, and I couldn't get it to do that either. Standing there taking boar hits, health just kept dropping with berserk up.
  2. Myrmidon Berserk does 0 healing currently. At least according to the tooltip it should be regenerating health while active, but even with about 1/2 health there is no sign of any health regeneration.
  3. Opps I accidentally ran the test client... lol sorry.
  4. Are the vendors in the 5.6.1 campaign intended to have stacks of 20k gold and 20k dust exchanging for 0 gold? It seems like this will make the player vendor economy (such as it is) totally untenable.
  5. I'm pretty certain, watching the video, that that is the same "highlight" effect that I get in my EK when pointing the cursor at things. It happens in the EK when the ability to pick up the wall or whatever is enabled.
  6. I'm not really sure I understand the issue here. EQ2 gives everyone multiple houses, and just quietly puts them to sleep when no one is using them and wakes them up when someone wants to use them. So clearly this is a solved problem, and shouldn't really be an issue. Why can't CF just use a similar bit of tech so that no resources (memory/processor) are consumed when a world is "asleep", then just quietly wake them up when someone wants to connect? What am I missing here? EDIT: Just to be clear, this isn't just EQ2, WildStar also does similar things and does them well. I'm sure many other games do too - so I just don't get it.
  7. vendors

    I think the issue is more that if you log out the cost still accrues, while the vendor isn't active. It seems like it would be fair to disable the upkeep cost when the vendor goes on holiday, since the upkeep should be balanced against (potential) income.
  8. Perhaps a little guidance, Please?

    There was a day where there were no mobs to kill on live. That was about 4 or 5 days ago, and due to a bug where mobs wouldn't respawn. It has now been fixed. Perhaps that is when you happened to log in?
  9. booted from game

    Maybe an update? This is how the game behaved (yesterday?) when they were updating the server.
  10. Is crowfall fundamentally boring?

    Thinking a bit about this, I suspect it is also the fault of a bad design in the skill trees where every node inside (for instance) Sylvan leads to a final node. That whole shape kind of screams out that you have to train the whole thing to get past it. It makes that tree look like a part of the higher-level tree and (at least) I felt that it was obviously the way to open up the locked trees behind it. Now I wonder how many days of training I wasted on stuff I didn't want. Probably best not to try and calculate it
  11. Is crowfall fundamentally boring?

    Nope. It is terribly confusing tbh. Hopefully this will get better! Thanks for the clarification I'll take a look when I get on later.
  12. Is crowfall fundamentally boring?

    Huh. I'll take your word for it, because it sure as heck isn't clear. What I found is that unless I trained all branches of each tree up, I couldn't train that last node which seemed like it was gating me from progressing to the next major section.
  13. Is crowfall fundamentally boring?

    I actually think it is a problem for gathering too. I haven't trained combat enough to have an opinion. For gathering, I wanted to specialize in ore gathering. But in order to get that to work, in the basic gathering tree I basically had to get it to 75% completion, getting a lot of nodes that were animal gathering, stone mining, and wood gathering (read extra time spent on things I wasn't all that interested in). Then in the excavation tree I have to get a bunch of nodes related to grave harvesting and stone harvesting to complete the final node so that I can go to the ore specialization. Now, that isn't close to as bad as the crafting where you can't do basically anything with crafting. But it still makes it a very very long time to pick a specialization and be good at something. You are basically forced into being a jack-of-all-trades for a long long time (at standard crafting speeds)
  14. Is crowfall fundamentally boring?

    I derailed the conversation a bit. Sorry. The above bit being the most important thing I said, and we kind of got off on a side-line. I think this is really going to be the meat of it. I am very interested to see whether the skill tree redesign moves a bunch of things forward so that you can quickly get up doing the bits you want to do or if they remain locked behind a month (or more) of training. I think that this is really what drives the game to be boring or not for people. If you can do the bits you like with reasonable efficacy, then I think it is fun. If it is a long slog to get there, then I think it will be boring.
  15. Is crowfall fundamentally boring?

    Maybe what you said makes sense to someone... but it sure as heck isn't me. On day one I didn't even know what the buttons did yet. I suspect you were in a reset where you already knew what you needed to do, and just worked from there. New people don't show up with that knowledge, and it is ridiculous to assume they should.