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Podsix

Testers
  • Content Count

    11
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About Podsix

  • Rank
    Hatchling

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  • Language
    English
  1. If an army has larger numbers they should win. That being said, there is a cost to holding too much land or moving in larger groups that may make it so smaller forces have something to do. In the current campaign, Order is a ghost town (NA). We are consistently losing, and without some serious infusion of players, it seems that this may become ad hoc 2 realm game. Anyway, 1. Over Extension is expensive and difficult; Taking a fort, or any other asset should require some gold to maintain. The further from one's home base the more it should cost. The cost could be reduced by maintaining supply lines. Those lines should be visible (i.e. caravans) and subject to attack. If the cost cannot be paid, the keep/fort will begin to deteriorate, lose its guards, maybe even have an occasional uprising of NPC's; 2. Map indication: there should be something on the campaign map that shows larger forces. When ten or more players of the same faction are moving within the same parcel, put a flag there or something. Make the marker larger based on the actual number in the parcel. 3. Underdog Rewards: Prop up the failing faction in campaigns with rewards based on the population disparity; and 4. Mercenaries? and other NPC threats: seems someone may have mentioned this already. Lower pop faction should have access to mercenaries that can be purchased to attack targets. In addition, being the wealthiest "nation" should also result in Bandits, monster invasions or whatever, putting additional pressure on factions holding substantial lands.
  2. Suggestions; - larger force (defined as players within x of each other from same faction) creates icon on map sonsmaller forces can try to avoid or coordinate against; - supply penalty ; hunger if support lines from portal cut, the larger the force the quicker characters get the starving debut; - quicker point capture for smaller population or losing side. I go out and take campfires but then have to wait, solo, often for an intolerable amount of time waiting for it to flip.
  3. Any estimate for Bronze 2016 online purchasers when we might get access to "all current testing"?
  4. Maybe change the package advertisement that says access to all current testing. It would seem that if I am unable to download the client I cannot, despite having paid the price listed, actually play test. When I read the bronze package I read it to mean I could download immediately, especially with another test this Wednesday.
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