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Barab

Testers
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Barab last won the day on July 10 2016

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About Barab

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    Treepie

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    Mithril Warhammers
    http://mithrilwarhammers.com/
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  • Location
    chicago

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  1. Heh that's golden there, not so much a problem though in either game, even with gamma up terrian helps hide your name tag, either way at least no easy 100% all reward no risk mechanic.
  2. One of the reasons I enjoyed pvp testing New World and currently testing Atlas. No cheeseball easy win stealth/invisibility mechanic...players have to crouch and/or duck hiding into the environment to attempt to remain undetected, dye their gear to camoflauge among the terrain, and can't hit a button for 100% escapability. But just remember stealth in Crowfall doesn't create broken pvp it's on you because you don't know how to prepare for it.
  3. Barab

    Atlas MMORPG

    woudnt buy too much into the cranky ass gamer reviews, with a good group of people Atlas is incredible. Still work to do...but it feels like darkfall met ark met sea of thieves we just had a civil war on our island a few days ago, we kicked the traitors to the curb
  4. Barab

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    Assassinfall
  5. We had cleric, the duelist dropped him, we dropped the duelist even naked, not fully leveled, and not geared but if the duelist wanted to he could have just avoided his death harressing infinitely, we had anti stealth discs, they suck. Bottom line, Stealth currently is mostly reward with little risk. I get why many of you defend it. Far as track goes, far as I am aware, not once has the skill ability description been addressed. We know it's in the passive tree for training but beyond that we do not know the mechanic specifics. It may not even detect stealth.
  6. You know we had some old HoA members join us under our Dwarf charter on Darkbane SB emu for a few ? Really cool guys....Honestly always was cool with Cyjax going back a ways and Soulien was always helpful with asking for advice on builds. Regardless of what happen, still unclear on that, with HoA and LoD & UDL etc we never really felt HoA was just a pile of trolls running their mouths constantly. Not sure what changed....
  7. 1. I was naked with intermediate weapons, low level, playing the new Myrm for the first time ever and Myrm in general in at least four months as I main a champion. I had aura of terror going but with limited range and limited perception it wasnt working well so you are wrong no one was using counter stealth options. Most of not all counter stealth options are challenging to get to work and perception in general is wonky. He was extremely hard to land bleeds on and even more so with juggernaut going hard to lock down. 2. Poor tactical decision ? Who's fault ? Ya ok, most naked low level non geared players would have all been wiped vs an experience, fully leveled, and geared duelist of his skill level. It was a fun fight, challenging, and even so more rewarding giving him a dirt nap. Doenst mean stealth and mobility isnt an issue and at some point needs an entire reexamine before beta if not release. 3. No Dwarf charters didnt suck in Shadowbane. @jtoddcoleman can back me up on that. 4. Stealth and mobility are a gripe to balance. If you think it's balanced now without issue you need to drop the ego and think of the game's future benefit and success. We are just hoping someone in Artcraft is paying attention to the issue. I am not even 100% convinced they even play/test the game with the general population and/or are aware of the issue.
  8. Kids started playing ? We have been testing here since day one. I was proccing aura of terror on scarecrow. Stealth reveal disc talents are weak at best. I expect the current combat stealth as well as the movement speed advantage certain race/classes get will be addressed later in development. If not I expect after release it will soon be just the same handful of guilds fighting each other since the hunger dome days. I always wondered why more pvp guilds were not joining testing over the years or why there were not more consistent streamers as in previous pvp mmo alpha/beta tests we have tested but I am starting to see why. Learn from past games mistakes when sheep had no chance verses the wolf who could fight and disengage with impunity. Beyond a mobile steather being able to engage guards and players in an opposition keep with litttle risk, I still remember how easy it was to gank the fat gatherer/crafter in the keep games a while back but it still hadn't changed much, gathers/crafters in this game will flee. Not even talking about the dregs where we will be but the other more softer server pvp rulesets is where you will lose your player base unless checks and balances regarding this mobile stealth are not addressed.
  9. Thanks for the tips, but you missed the entire point of the OP's thread. Stealth needs to be reigned in along with the in combat speed advantage some classes / races have. If not eventually it will be just fea assassins and guin duelist running around circle jerking each other off a month after the game finally releases.
  10. You should probably wait till 5.8 is in full swing.
  11. Dwarf Zerker MYRM net pull at the 14 second mark with slow mo fata death swing following
  12. Really should take a page out of ablion online skill system in their destiny board. It's a hybrid passive training and skill training by using said skills to gain experience to further advance the skill. Players need passive training via premium accounts to advance the skill to a set point. Once the set point is reach the completion of the skill can be obtained by in game experience. https://albiononline.com/en/guides/article/Destiny-Board+8
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