Stoneborn Earthshaper - The Stoneborn Mage Promotion Class
Crowfall lore identifies Stoneborn as creations of the earth as well as master wielders of fire. The Stoneborn Earthshaper, an earth and fire mage elementalist harnessed by their spirit and intelligence abilities, control of these two innate elementals. Strength would be sacrificed for a minimal intelligence gain in order to control mother Gaea’s earthly gifts as well as advance the knowledge of fire mastery. The Stoneborn Earthshaper would wield a two handed hammer staff crafted of a high end earthly alloy bound by eternal flame.
Most Effective Role: Range DPS and Support
Chosen Weapon: Two handed staff hammer made of earth and fire
Style: Earth and fire caster
The Stoneborn Earthshaper is a mage earth and fire elementalist. Sacrificing strength at character creation for enough intelligence to become an effective caster. There are plenty of examples of Direct Damage, AoE, Point blank, Ground target, and DoT Fire and Earth range spells across all fantasy realms. Below are some unique Stoneborn range DPS and support theory crafting spells / skills.
Earth Anchor-Direct Damage long range earth bolt based spell. Designed to drop fliers. On a successful hit does a small amount of direct damage followed but a small dot. At the end of the dot, if not cleansed, the flier drops to the ground snared for a set duration. Skill advances to increase range, increase damage, increase snare, and extend from a single DD air snare to a long range AoE.
Stone Shield – Self or group member earth buff that absorbs melee damage. Forms a layer of earth around caster. Can only be applied within 5 meters absorbing a set base damage. Has a refresh / immunity timer to avoid it's use as a permanent defensive buff. As skill advances damage absorption increases, regent requirement increases, and can become a group AE boon/buff.
Fire Shield- Same as stone shield but absorbs range and magic dps. Only one shield can be on at any time with both using the same refresh and immunity timers.
Flame Levitation- Fire spell that heats the air around a target levitating vertically up into the air. Targets are not movable horizontally in the air. Friendly and enemy targets both take falling damage on break. As skill advances height and duration increase.
Fire Smoke Ring- AoR flame circle that reveals all invisible and stealth creatures that enter it or are revealed within its radius as it is cast. Skill advances increase radius and duration.
Earthly Tomb- Timed Resurrection earth spell that encases the recently dead target bringing it back to life. Fallen targets would have a window, say ten seconds after death, by which the earthly tomb could be cast upon them, the earthly tomb would have a timed effect , say 15 seconds, which at the end the target would come back to life at a fraction of total health returned. During the earthly tomb 15 second incubation period the earthly tomb can be cleansed by an opponent or if the earthly tomb receives a set amount of damage from an opponent it expires. On a successful resurrection the Earthshaper receives the amount of damage equal to the life restored on target’s resurrection. Skill advances to AE earthly tombs, quicker res time, and increased health restored to target with less health decreased from caster.
Earthly Camo- Blends and disguises caster, stealth and/or invisibility, into the terrain for a set duration. Caster is revealed if they move, take damage, or use an ability. Skill advances to decrease cast time, increase stealth duration, and eventually allow for AOE group camouflage.