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Everything posted by Barab

  1. You guys by chance going to be at Gen Con ? I had a blast with Wolfpack that one year up in Milwaukee when Ubi execs took us all out for pizza and bowling
  2. https://youtu.be/pqRNWURsLW4 Nothing special other than possibly being the last hunger dome alpha 1.1 match in history since it was the last match of this scheduled testing period at the closing of alpha 1.1. Tyrant does get slaughtered at just after the 5 minute mark where there is a three group on group action going on.
  3. I've always felt ani locks were a lazy approach to combat mechanics. Now I dont mind a balance between twitch and ani lock but really playing 99% of the time on the knight with every ability with a lock absolutely sucked to infinity. Why do I have to be locked in place while trying to shield slam or shield spin ? Ever try to shield slam another player let alone while swinging a sword or mace while stuck in space ? Dont get me wrong I am balls deep here and will be playing at release regardless of how combat turns out. I just see a large potential of players dropping out if combat is going to have so many ani locks. Now for range and powerful abilities I can see more of a need for ani locks but not so sure LMB / RMB with other basic abilities really should require a lock.
  4. So can we get a confirmation that the archetypes can also equipped the all the weapon type options ? As in we will not be weapon locked per archetype ?
  5. Yes, this will give us a window into if our all Storrnborn guild will be viable and not handicapped fighting other guilds.
  6. Please please please do not handicap guilds too much that choose to play as single Archetype racial guild.... cough forgemaster cough
  7. Stoneborn Earthshaper - The Stoneborn Mage Promotion Class Crowfall lore identifies Stoneborn as creations of the earth as well as master wielders of fire. The Stoneborn Earthshaper, an earth and fire mage elementalist harnessed by their spirit and intelligence abilities, control of these two innate elementals. Strength would be sacrificed for a minimal intelligence gain in order to control mother Gaea’s earthly gifts as well as advance the knowledge of fire mastery. The Stoneborn Earthshaper would wield a two handed hammer staff crafted of a high end earthly alloy bound by eternal flame. Most Effective Role: Range DPS and Support Chosen Weapon: Two handed staff hammer made of earth and fire Style: Earth and fire caster The Stoneborn Earthshaper is a mage earth and fire elementalist. Sacrificing strength at character creation for enough intelligence to become an effective caster. There are plenty of examples of Direct Damage, AoE, Point blank, Ground target, and DoT Fire and Earth range spells across all fantasy realms. Below are some unique Stoneborn range DPS and support theory crafting spells / skills. Range DPS Earth Anchor-Direct Damage long range earth bolt based spell. Designed to drop fliers. On a successful hit does a small amount of direct damage followed but a small dot. At the end of the dot, if not cleansed, the flier drops to the ground snared for a set duration. Skill advances to increase range, increase damage, increase snare, and extend from a single DD air snare to a long range AoE. Support Stone Shield – Self or group member earth buff that absorbs melee damage. Forms a layer of earth around caster. Can only be applied within 5 meters absorbing a set base damage. Has a refresh / immunity timer to avoid it's use as a permanent defensive buff. As skill advances damage absorption increases, regent requirement increases, and can become a group AE boon/buff. Fire Shield- Same as stone shield but absorbs range and magic dps. Only one shield can be on at any time with both using the same refresh and immunity timers. Flame Levitation- Fire spell that heats the air around a target levitating vertically up into the air. Targets are not movable horizontally in the air. Friendly and enemy targets both take falling damage on break. As skill advances height and duration increase. Fire Smoke Ring- AoR flame circle that reveals all invisible and stealth creatures that enter it or are revealed within its radius as it is cast. Skill advances increase radius and duration. Earthly Tomb- Timed Resurrection earth spell that encases the recently dead target bringing it back to life. Fallen targets would have a window, say ten seconds after death, by which the earthly tomb could be cast upon them, the earthly tomb would have a timed effect , say 15 seconds, which at the end the target would come back to life at a fraction of total health returned. During the earthly tomb 15 second incubation period the earthly tomb can be cleansed by an opponent or if the earthly tomb receives a set amount of damage from an opponent it expires. On a successful resurrection the Earthshaper receives the amount of damage equal to the life restored on target’s resurrection. Skill advances to AE earthly tombs, quicker res time, and increased health restored to target with less health decreased from caster. Earthly Camo- Blends and disguises caster, stealth and/or invisibility, into the terrain for a set duration. Caster is revealed if they move, take damage, or use an ability. Skill advances to decrease cast time, increase stealth duration, and eventually allow for AOE group camouflage.
  8. Death to the bastard sons of the wretched god !!
  9. Are the telegraphs still in ? Please remove them
  10. I just dont understand how anyone who played Wildstar and enjoys pvp could believe having all these telegraphs would be a great idea.
  11. At least in two videos, with a dev and the mmorpg preview, they were referred to as Dwarves. In alpha / beta we can address it.
  12. Reminds me of the time we sacked to the ground a city in Shadowbane only to have a GM restore the city claiming a bug had created a glitch causing it's destruction to occur unnaturally by game mechanics.
  13. Race wars worked on Tallon Zek.. As a long time member of a single player race guild I would love nothing more than to have any game mechanic that allowed us to finally not be penalized for preferring to play as a single race rp/pvp guild that actually followed the lore rules.
  14. remove the telegraphs...it's a crutch not needed
  15. Better buff the Elfs they are going to need it.
  16. If anyone is interested we rebooted our Planetside 2 outfit as it offers some fun epic pvp fighting as well as small skirmishing. We are playing casually on the Server: Emerald - Faction: TR. Stop by our forum and/or seek us out on our steam https://steamcommunity.com/groups/mwh group PS2 is free to play as well as can be found on steam.
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