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Barab

Testers
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Everything posted by Barab

  1. So can we get a confirmation that the archetypes can also equipped the all the weapon type options ? As in we will not be weapon locked per archetype ?
  2. Yes, this will give us a window into if our all Storrnborn guild will be viable and not handicapped fighting other guilds.
  3. Please please please do not handicap guilds too much that choose to play as single Archetype racial guild.... cough forgemaster cough
  4. Stoneborn Earthshaper - The Stoneborn Mage Promotion Class Crowfall lore identifies Stoneborn as creations of the earth as well as master wielders of fire. The Stoneborn Earthshaper, an earth and fire mage elementalist harnessed by their spirit and intelligence abilities, control of these two innate elementals. Strength would be sacrificed for a minimal intelligence gain in order to control mother Gaea’s earthly gifts as well as advance the knowledge of fire mastery. The Stoneborn Earthshaper would wield a two handed hammer staff crafted of a high end earthly alloy bound by eternal flame. Most Effective Role: Range DPS and Support Chosen Weapon: Two handed staff hammer made of earth and fire Style: Earth and fire caster The Stoneborn Earthshaper is a mage earth and fire elementalist. Sacrificing strength at character creation for enough intelligence to become an effective caster. There are plenty of examples of Direct Damage, AoE, Point blank, Ground target, and DoT Fire and Earth range spells across all fantasy realms. Below are some unique Stoneborn range DPS and support theory crafting spells / skills. Range DPS Earth Anchor-Direct Damage long range earth bolt based spell. Designed to drop fliers. On a successful hit does a small amount of direct damage followed but a small dot. At the end of the dot, if not cleansed, the flier drops to the ground snared for a set duration. Skill advances to increase range, increase damage, increase snare, and extend from a single DD air snare to a long range AoE. Support Stone Shield – Self or group member earth buff that absorbs melee damage. Forms a layer of earth around caster. Can only be applied within 5 meters absorbing a set base damage. Has a refresh / immunity timer to avoid it's use as a permanent defensive buff. As skill advances damage absorption increases, regent requirement increases, and can become a group AE boon/buff. Fire Shield- Same as stone shield but absorbs range and magic dps. Only one shield can be on at any time with both using the same refresh and immunity timers. Flame Levitation- Fire spell that heats the air around a target levitating vertically up into the air. Targets are not movable horizontally in the air. Friendly and enemy targets both take falling damage on break. As skill advances height and duration increase. Fire Smoke Ring- AoR flame circle that reveals all invisible and stealth creatures that enter it or are revealed within its radius as it is cast. Skill advances increase radius and duration. Earthly Tomb- Timed Resurrection earth spell that encases the recently dead target bringing it back to life. Fallen targets would have a window, say ten seconds after death, by which the earthly tomb could be cast upon them, the earthly tomb would have a timed effect , say 15 seconds, which at the end the target would come back to life at a fraction of total health returned. During the earthly tomb 15 second incubation period the earthly tomb can be cleansed by an opponent or if the earthly tomb receives a set amount of damage from an opponent it expires. On a successful resurrection the Earthshaper receives the amount of damage equal to the life restored on target’s resurrection. Skill advances to AE earthly tombs, quicker res time, and increased health restored to target with less health decreased from caster. Earthly Camo- Blends and disguises caster, stealth and/or invisibility, into the terrain for a set duration. Caster is revealed if they move, take damage, or use an ability. Skill advances to decrease cast time, increase stealth duration, and eventually allow for AOE group camouflage.
  5. Death to the bastard sons of the wretched god !!
  6. Are the telegraphs still in ? Please remove them
  7. I just dont understand how anyone who played Wildstar and enjoys pvp could believe having all these telegraphs would be a great idea.
  8. At least in two videos, with a dev and the mmorpg preview, they were referred to as Dwarves. In alpha / beta we can address it.
  9. Reminds me of the time we sacked to the ground a city in Shadowbane only to have a GM restore the city claiming a bug had created a glitch causing it's destruction to occur unnaturally by game mechanics.
  10. Race wars worked on Tallon Zek.. As a long time member of a single player race guild I would love nothing more than to have any game mechanic that allowed us to finally not be penalized for preferring to play as a single race rp/pvp guild that actually followed the lore rules.
  11. remove the telegraphs...it's a crutch not needed
  12. Better buff the Elfs they are going to need it.
  13. If anyone is interested we rebooted our Planetside 2 outfit as it offers some fun epic pvp fighting as well as small skirmishing. We are playing casually on the Server: Emerald - Faction: TR. Stop by our forum and/or seek us out on our steam https://steamcommunity.com/groups/mwh group PS2 is free to play as well as can be found on steam.
  14. Well well look what we have here laddies. If it ain't the ole' beardless pointy ear oath breaking King of the Elfs himself. We would have thought our beards would of fell off before seeing your milk drinking mouth again. If one is planning to play as a pompous pretty pixie waisted elf and in a guild of this sort look no further than the House Lok-ri. By far the most noble and cunning of all the Elf lords and Elf houses to grace any realm.
  15. We've known the ole lad's over at Stone and Steel since Shadowbane Alpha when they were the Champions of Thurin. Last I heard their hold had dug deep under the mountains.
  16. So will this be a rotating series of campaign or pvp rule sets or will multiple different campaigns exist at one time ? Basically will we be going from 3 way (Daoc/GW2) to land control guild pvp (Shadowbane) to FFA (AC Darktide, Darkfall) to God Faction based (EQ Sullen Zek) to Racial Based (EQ Tallon Zek) pvp ? or will there be campaign options such as we can choose between 3 way and FFA ?
  17. From the lore it seems Stoneborn are creations of the earth / mountains as well as wielders of fire and master of forges. I could see it within the range of the lore for a Forgemaster>Mage>Earth-Fire Channeler/Elementalist class to exist. It would be a class based upon support/defensive earth skills along side offensive/support fire skills. It always bothered me in Shadowbane where Dwarfs were born from the earth and made to tend the great fires yet were not masters of either element in game. thoughts ?
  18. Nod, Stoneborn / Dwarf guild. We are still waiting upon the full details of the game world and mechanics to discuss how we are moving forward. We typically average ten to thirty members upon a game's release but have hit sixty plus in some games. In Shadowbane our guild proper was all Dwarf but we had a sub-guild of non Dwarf players so we could compete with the ARACS (All Races All Classes). We are really really hoping a Stoneborn only guild will be viable in Crowfall. In Shadowbane, as we entered beta, we formed the Mithril Alliance with other Dwarf guilds such as Champions of Thurin/Stone and Steel, The Grudge Bearers, The Heavy Foot , and a few others. But as in all things our Dwarf holds and alliance collapsed by the time of release with really only The Mithril Warhammers still standing. Eventually we ended up pairing with an all Centaur guild. Not much more earth shaking the a score of Dwarves and Centaurs descending upon you.
  19. Raph Koaster in that interview "I like the idea of a Smith's Hammer that has the trapped soul of a Dwarven Forgemaster bound within it," made it seem as the if they are.
  20. An earth and fire caster type option would be interesting
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