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Posts posted by Barab

  1. Race wars worked on Tallon Zek.. As a long time member of a single player race guild I would love nothing more than to have any game mechanic that allowed us to finally not be penalized for preferring to play as a single race rp/pvp guild that actually followed the lore rules. 

  2. Well well look what we have here laddies. If it ain't the ole' beardless pointy ear oath breaking King of the Elfs himself. We would have thought our beards would of fell off before seeing your milk drinking mouth again. If one is planning to play as a pompous pretty pixie waisted elf and in a guild of this sort look no further than the House Lok-ri. By far the most noble and cunning of all the Elf lords and Elf houses to grace any realm.

  3. So will this be a rotating series of campaign or pvp rule sets or will multiple different campaigns exist at one time ?  Basically will we be going from 3 way (Daoc/GW2) to land control guild pvp (Shadowbane) to FFA (AC Darktide, Darkfall) to God Faction based (EQ Sullen Zek) to Racial Based (EQ Tallon Zek) pvp ? or will there be campaign options such as we can choose between 3 way and FFA ?

  4. From the lore it seems Stoneborn are creations of the earth / mountains as well as wielders of fire and master of forges.  I could see it within the range of the lore for a Forgemaster>Mage>Earth-Fire Channeler/Elementalist class to exist. It would be a class based upon support/defensive earth skills along side offensive/support fire skills.


    It always bothered me in Shadowbane where Dwarfs were born from the earth and made to tend the great fires yet were not masters of either element in game. 


    thoughts ?

  5. So this guild will be rolling stoneborn's correct?



    Nod, Stoneborn / Dwarf guild. We are still waiting upon the full details of the game world and mechanics to discuss how we are moving forward. We typically average ten to thirty members upon a game's release but have hit sixty plus in some games. In Shadowbane our guild proper was all Dwarf but we had a sub-guild of non Dwarf players so we could compete with the ARACS (All Races All Classes). We are really really hoping a Stoneborn only guild will be viable in Crowfall.


    In Shadowbane, as we entered beta, we formed the Mithril Alliance with other Dwarf guilds such as Champions of Thurin/Stone and Steel, The Grudge Bearers, The Heavy Foot , and a few others. But as in all things our Dwarf holds and alliance collapsed by the time of release with really only The Mithril Warhammers still standing. Eventually we ended up pairing with an all Centaur guild. Not much more earth shaking the a score of Dwarves and Centaurs descending upon you. 



  6. A one race guild needs to be able to fit the lore and universe of the game.  Saying my guild likes to play as an all dwarf guild and then trying to ham-fist it into a new game where that might not fit the world just doesn't make any sense.


    Imho, the developers shouldn't be designing around the concept of single race guilds if that does not fit the game they are making.  It's possible the Centaurs are a very warrior type race, where magic has no place.  So if that's the case, and for example you are an all Centaur guild, you should expect a guild full of warrior type characters, with very little in the way of mages.


    My order of preference...


    Gameplay>Lore>appeasing RP'ers


    That said, I hope the gameplay and lore work out for your dwarf guild in Crowfall, but if it doesn't, well that would be ok too, but I'll try to be sad for you guys if you have to be an all crafter guild or something.


    Good points but should ARAC guilds be rewarded more so over guilds operating within the lore of the game ? I guess I just never understood all the time and resources spent creating the lore for a mmorpg yet none of the game mechanics reinforced the lore. What good is the lore, the back story that binds the world created to the gameplay, if it is simple ignored ?  Shadowbane moved the needle with the loreplay server and in particular the loreplay server charters I felt.


    I dont think anyone here is seeking an advantage for lore based guilds and players but in no way should they be punished or at a disadvantage for existing within the paradigm of the lore of the world they play in. 

  7. There was also this quote from a week or so ago from the Raph kostner video "


    If you bind a Thrall into your item, the properties of the item change in certain ways. I like the idea of a Smith’s Hammer that has the trapped soul of a Dwarven Forgemaster bound within it, and that his skill and life experience is being used to make that hammer stronger and more precise with every swing.

  8. Cant sell that my man, Meeting Wolfpack at Gencon that year, entering alpha when trebs were still being dragged around like pets, carving up a small little Dwarven area of influence up in the northern mountains during beta followed by the epic total war on release Death server bought holds the best mmorpg memories I have other than some early EQ Talon Zek days. That shirt represents a time in my gaming life that will never be replicated, the legendary experiences we small band of brethren Dwarves experienced on Aerynth, and is beyond in cost any earthly currency could afford.  



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