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Barab

Testers
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Posts posted by Barab


  1. Whirlwind when activated on a slope doesn't register hits at times.

    Please keep vessels locked to their campaign till the end of the campaign. We had fully geared max leveled solo players with epic mounts jumping from EU, where they maxed out, into NA at start rolling basically naked under level ten players in mass.

    Remove fire brazier from EK's. Players shouldn't be able to level so safely. At least force players to have to log into a campaign to level.


  2. 32 minutes ago, Soulreaver said:

    One to two days doesnt sound like a lot but for players whom dont have a lot of time at their disposal its a lot longer time frame.  Your 2x 10 hours become my  10 days of 2 hours.  

     

    Regardless its still also a huge step away from why many of us signed on - entering the end game from the start. 

     

    The game is already a grind in sole respects - this particular grind is just over the top and it influence being able to join the game or not. U -have- to level the vessel for skills.  It has a huge impact.  

     

    Having to level up to use skills etc. Come on - this isnt fun.  It is -exactly- what all other games are doing and imo a huge waste of time.  

     

    Look I love the game and a lot of 5.8 is showing a huge amount of promise.   This small aspect shouldnt overshadow the fact that its a lot of great work.

     

     

    I hear ya, I run my own business, shutter my kids back and forth seven days a week either to school, after school activities, or sports so I get it. Let's just see how it plays out. One thing we should focus on in feedback  is more access to gain experience options such as when capturing a POI are we getting experience, when we craft are we getting experience, when we gather are we getting experience, in pvp on death of a enemy are we getting experience etc. Lets help the team with solid feedback. 

     

     


  3. Really should take a page out of ablion online skill system in their destiny board. It's a hybrid passive training and skill training by using said skills to gain experience to further advance the skill. Players need passive training via premium accounts to advance the skill to a set point. Once the set point is reach the completion of the skill can be obtained by in game experience. 

    https://albiononline.com/en/guides/article/Destiny-Board+8


  4. + 1 for Strength of the Mountain 

    -1 for Stoneborn vessels being gated to the last node in necormany 

    I will drop $$$$$$ right now if you bring in a str based crossbow @jtoddcoleman

    Since Stonebone do not have access to an innate stealth ability, a speed buff, or perception buff something baked in to aid vs stealthiers would go a long ways. As it the current model stands its the slowest, brings the lowest healing, cant hide, and gets penalized for using it's racial ability.  It's like some cruel joke the gods play upon us.


  5. Stealth needs a limited resource mechanic with a cool down or timer of some type. It always has been a poor mechanic in a pvp game  but allowing infinite stealth will drive the sheep from the game and lead to burnout from the wolves sent to constantly protect them. 

     

    Albion Online's stealth mechanic is a perfect example on how stealth should work in a pvp game without risking the mechanic being too unbalancing. 


  6. 4 hours ago, chancellor said:

     

    Runemaking should, in fairness, be the province of another race. Please share your reasoning why it's so obvious that stoneborn should be best at yet another craft. Remember that ACE doesn't really want too many players in any particular race, for any of the 3 focus areas.

     

    Sit down, grab out your notepad and pencil, and take down some notes. Class is in session. 

    1. Stoneborn are the oldest of all races. Their ancient age and infinite amount of time forging worlds would grant them vast experience in all crafting, 

    2. Stoneborn are enchanted creatures. What better race to master runemaking than the enchanted crafters of Kronos 

    3. Stoneborn were created to complete the great work of servicing the worlds. What race would be better equipped to master the various crafts over the one race created by the Gods to forge, meld, and carve out the worlds they serve. 

    4. Stoneborn are made of raw earth and tree. Why wouldn't they be master of the elements that create their being ?

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