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Everything posted by Barab

  1. Heh that's golden there, not so much a problem though in either game, even with gamma up terrian helps hide your name tag, either way at least no easy 100% all reward no risk mechanic.
  2. One of the reasons I enjoyed pvp testing New World and currently testing Atlas. No cheeseball easy win stealth/invisibility mechanic...players have to crouch and/or duck hiding into the environment to attempt to remain undetected, dye their gear to camoflauge among the terrain, and can't hit a button for 100% escapability. But just remember stealth in Crowfall doesn't create broken pvp it's on you because you don't know how to prepare for it.
  3. Barab

    Atlas MMORPG

    woudnt buy too much into the cranky ass gamer reviews, with a good group of people Atlas is incredible. Still work to do...but it feels like darkfall met ark met sea of thieves we just had a civil war on our island a few days ago, we kicked the traitors to the curb
  4. We had cleric, the duelist dropped him, we dropped the duelist even naked, not fully leveled, and not geared but if the duelist wanted to he could have just avoided his death harressing infinitely, we had anti stealth discs, they suck. Bottom line, Stealth currently is mostly reward with little risk. I get why many of you defend it. Far as track goes, far as I am aware, not once has the skill ability description been addressed. We know it's in the passive tree for training but beyond that we do not know the mechanic specifics. It may not even detect stealth.
  5. You know we had some old HoA members join us under our Dwarf charter on Darkbane SB emu for a few ? Really cool guys....Honestly always was cool with Cyjax going back a ways and Soulien was always helpful with asking for advice on builds. Regardless of what happen, still unclear on that, with HoA and LoD & UDL etc we never really felt HoA was just a pile of trolls running their mouths constantly. Not sure what changed....
  6. 1. I was naked with intermediate weapons, low level, playing the new Myrm for the first time ever and Myrm in general in at least four months as I main a champion. I had aura of terror going but with limited range and limited perception it wasnt working well so you are wrong no one was using counter stealth options. Most of not all counter stealth options are challenging to get to work and perception in general is wonky. He was extremely hard to land bleeds on and even more so with juggernaut going hard to lock down. 2. Poor tactical decision ? Who's fault ? Ya ok, most naked low level
  7. Kids started playing ? We have been testing here since day one. I was proccing aura of terror on scarecrow. Stealth reveal disc talents are weak at best. I expect the current combat stealth as well as the movement speed advantage certain race/classes get will be addressed later in development. If not I expect after release it will soon be just the same handful of guilds fighting each other since the hunger dome days. I always wondered why more pvp guilds were not joining testing over the years or why there were not more consistent streamers as in previous pvp mmo alpha/beta tests we
  8. Thanks for the tips, but you missed the entire point of the OP's thread. Stealth needs to be reigned in along with the in combat speed advantage some classes / races have. If not eventually it will be just fea assassins and guin duelist running around circle jerking each other off a month after the game finally releases.
  9. You should probably wait till 5.8 is in full swing.
  10. Dwarf Zerker MYRM net pull at the 14 second mark with slow mo fata death swing following
  11. Really should take a page out of ablion online skill system in their destiny board. It's a hybrid passive training and skill training by using said skills to gain experience to further advance the skill. Players need passive training via premium accounts to advance the skill to a set point. Once the set point is reach the completion of the skill can be obtained by in game experience. https://albiononline.com/en/guides/article/Destiny-Board+8
  12. Stealth needs a limited resource mechanic with a cool down or timer of some type. It always has been a poor mechanic in a pvp game but allowing infinite stealth will drive the sheep from the game and lead to burnout from the wolves sent to constantly protect them. Albion Online's stealth mechanic is a perfect example on how stealth should work in a pvp game without risking the mechanic being too unbalancing.
  13. I will throw down some money for it if we could switch out the bows for crossbows for the Stoneborn.
  14. ..There were two undeniable truths in the Realms: It was very easy to overestimate a drow and even easier to underestimate a dwarf. ― R.A. Salvatore, Maestro
  15. Sit down, grab out your notepad and pencil, and take down some notes. Class is in session. 1. Stoneborn are the oldest of all races. Their ancient age and infinite amount of time forging worlds would grant them vast experience in all crafting, 2. Stoneborn are enchanted creatures. What better race to master runemaking than the enchanted crafters of Kronos 3. Stoneborn were created to complete the great work of servicing the worlds. What race would be better equipped to master the various crafts over the one race created by the Gods to forge, meld, and carve out the worlds the
  16. CU Beta isnt going to be persistent, at least at first in CU, it's just going to be planned testing sequences or modules lasting hours at a time..
  17. This discussion is leading me to flashbacks to past MMORPG's I've alpha tested that failed. This game's development needs testers that question development not blindly follow along saying everything is great.
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