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ACE Development Partners
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About Noxious

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  1. You really don't need that failure 2-5% to exist for crafting to be high stakes. The discrepancy in value between a top tier high experiment roll weapon and a successfully crafted low tier weapon is still a real thing, and there's really no reason to even add the failure chance on final product assembly. I don't mind failures as far as upgrades go, as they devalue the item, but wasting all the materials without even seeing the final product is merely depressing and demotivating.
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