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Magrathea

Testers
  • Content Count

    71
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  • Last visited

About Magrathea

  • Rank
    Magpie

Profile Information

  • Language
    English
  • Guild
    Winterblades
  • Gender
    Not Telling
  • Location
    Boston, MA

Recent Profile Visitors

291 profile views
  1. I never bought the animation cancelling as a 'skill' argument since a lot of it tends to be done by macro anyway (at least in other games). From a game play point of view, I think it takes away from the back and forth cadence of a fight. Again, if you're unable to react to what your opponent is doing and how he is attacking you, that takes away from the 'skill' of fighting. Everything just turns into some kind of Mortal Combat button mash. To me there's also the dev side of it. If long, drawn out animations can just be cancelled, then I'd question why we aren't having snappier, quic
  2. Totally agree. Folks leaving characters logged in all day and night should show this is a needed feature. And frankly one that is important to the economy of this game. Not much point in taking the time, energy and resources to craft if you have to be online when people buy your stuff.
  3. I honestly can't remember ever being involved in a game in beta where people continuously complained about mechanics designed to bring gamers together. I don't agree with this concept that smaller guilds can't find a home in this game. Especially a smaller guild comprised of really skillful players. Yes, maybe you won't be successful holding down forts or compete for the top spots in a campaign. But that doesn't mean you can't have FUN if you choose to play that way. Basically - embrace your choices and set your own goals. In WAR, SWG and WoW I lead guilds that were smaller than
  4. Or that its a reasonable expectation that players work with other players in an MMO. Silly I know.
  5. @ZYBAK - Created a new version of that tier list. Some better, more consistent icons (based on the archetype). Also includes both the class and the archetype name to help newer players figure out what to try and where to find them. Icons are also color-coded based on role (melee, ranged, healer, hybrid). The example below is from @galvia and based on Group PvP https://tiermaker.com/create/crowfall-group-pvp-tier-list-587266
  6. Thanks - that video needs more views! Added it to my signature to hopefully spread the word a bit.
  7. Gotcha. Didn't notice you added something up by the Tier List logo. Carry on 😉 Anybody have a list of the sub-classes and how they align to the main classes? If I saw this and wanted to roll a Titan, I have no idea what main class specs into that. And of course the actual game gives you NO information what-so-ever.
  8. 1 - I do think they need some kind of catch-up mechanic. One I keep thinking about is being able to run one-time quests that unlock up to 25 percent of the passive training since the game went live. Let's those newer players not feel like they're hopefully behind. And the quests could be things like "kill 5 Stoneborn" or "participate in a fort siege" or "chop down 10 trees." Some effort required but nothing too incredibly crazy. The trick, though, is going to be not punishing players who have been in it for the long haul. You don't want newer players to feel left out, but you also can't
  9. Crazy to see a name from back in the day. I played on Corbantis and we spoke a couple of times during the Pre-CU and CU eras. Best of luck with the new gig!
  10. They're super quick and helpful. I just went back and looked. I emailed the request at 2:07 p.m. and it was changed by 2:09 p.m. A couple of tips: Make sure to send from the email associated with your account. Let them know what your current name is. Give them your top three choices in order. This way if the name you want is taken they can go to your second choice.
  11. Congrats! You aren't by any chance the Tiggs from SWG are you?
  12. I'd love to see them do a definitive, two minutes 'mission' video. Here's who we are. Here's what we envision this game being. Here's why you should play it. As folks here have pointed out, the current teasers trailers out there don't really spell that out. You need to read between the lines a bit, and I think its resulting in some generally displeased players who are taking that ambiguity and creating a game in their heads that doesn't match reality.
  13. I was going to say this earlier. The shame of it is he's got some good points in that first post. They just doesn't make them effectively and their buried under a lot of 'I want the game tailored to my playstyle' malarkey. Good points more effectively written as constructive criticism: EKs are currently shallow. Public EKs with vendors shouldn't only be available when their owner is logged in. They should always be available. Many of the classes still need a lot of work. There are very few choices available as part of the PvP meta. Where's the mix of campaigns going on
  14. The meaningless character portraits are a great example of this kind of thinking. The same of it is I think the toolbar is nice. And some customization of the chat would make it a really nice looking and easy to use feature. And it does look like they're adding hovers in over buffs/debuffs (even if they literally just say "." now). But there are some options that should have been built into the game from day one that are MMO staples. UI scale sliders. Movable and resizable frames. A mini-map or at least something that lets folks more easily navigate like waypoints.
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