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kajidourden

ACE Investor & Tester
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Everything posted by kajidourden

  1. Gee, I don't know....maybe hold themselves accountable to the promise they made people who they took money from and made it possible for them to make their game? This whole discussion went off the rails a while ago anyway. Not matter how many times I mention it we keep coming back but I'll say it one last time and then bow out. I don't think that leveling should be killed off entirely, it just needs to be iterated on so that it doesn't feel like i'm playing a PvE game for an arbitrary number of hours before I get to play the PvP game I invested in.
  2. That is literally what they sold when they asked people for money though....
  3. I won't disagree that the game needs a money sink.
  4. The tryhard is strong with this one
  5. Right, you can't manage to put together a cohesive argument....quick, better deflect!
  6. So first you say that if you're not part of the biggest guilds that exist today you might as well not join one and now you are trying to trivialize their numbers? Pick one.
  7. Sounds like poorly made socksty design. You shouldn't be required to join one of two mega-guilds in order to play the game.
  8. You can do whatever mental gymnastics you need to, but the statement is there in literal black and white. Nobody is arguing that this isn't an improvement over whatever you played before....in fact at no time has anyone mentioned going back to older systems except for the people defending the current iteration of leveling as they try and demonstrate that somehow I and those who agree with me want to literally take the game backwards. This feedback is on what I'm playing today, it has nothing to do with anything before 5.8.
  9. Except ACE literally said they did not want that to be part of the game and part of the reason people gave them money was for that reason. It is %100 black and white, there's no other way to interpret it when they literally stated it themselves (as shown in earlier quotes in this thread). Now, this system isn't set in stone...but as of today, the leveling system directly contradicts part of their initial design principles. That is a fact. And again, I don't necessarily want it to go away entirely....but it's broken as is. The current implementation perfectly demonstrates why they wanted to avoid it.
  10. Problem is it's more like being a mechanic with NO tools. Doesn't matter how good or bad you are if it's not physically possible to do the job. Druid getting heals at level 20 is a pretty good example of this.
  11. Exactly. The leveling system in its current iteration is vertical and exponential increase in power....the exact opposite of their "mission statement"
  12. I mean, i've popped in for things but never played more than an hour before 5.8, so I would consider myself a new player. I'm definitely complaining about it.
  13. Because I'm looking at this from a brand new player's perspective, as we all should. If we want people to play the game with, they have to actually be able to participate.
  14. Nobody is going to run out there with just their LMB and do anything of any consequence, ESPECIALLY when you join a campaign in progress. Keep that in mind too, not everyone is going to be there from the very first second the campaign starts. You can't solo gank anyone when most have a huge head-start on you. Again though, this is why straight vertical leveling wasn't supposed to be a thing according to ACE. Too many things to balance around it and they said they wanted a relatively flat power curve, this ain't it.
  15. Sounds like you have the same mindset as myself and several others. The bottom line is PvE should not be required for PvP in a PvP game. Edit: A word
  16. Yeah, this is the biggest thing honestly. This represents a change in what they pitched when people gave them money. It's pretty bait and switch tbh.
  17. So your counter-argument is that you want to encourage griefing? Yeah that's awesome.
  18. Ultimately this is all about skill acquisition. If you were at least given half of your skills up-front then you could have the CHOICE about how to grind out your levels. Right now the only option is to go out and PvE for X amount of time. Druids can't even heal until level effing 20! Gutting classes of their core skills and then forcing people to grind PvE to get them is not a good idea.
  19. Yeah no, definitely with you there lol.
  20. Which is a horrible idea if your game is supposed to revolve around PvP but you have to spend a week (at the extreme legendary end) preparing just being able to participate. Your ability to heal someone as a Cleric should not require you to level up as an example. Leveling up should be complimentary, not a time gate. Xp and levels should build upon your character, not determine whether or not you can do the most basic thing your class is meant to do. Edit: Again, if you were playing EQ and were given one spell and told "Yeah no sorry you have to go PvP for a week before you can do any PvE content without getting rolled by mobs" you would uninstall immediately.
  21. Nope, this was about the leveling system being a barrier to entry for PvP because of the fact that you unlock critical skills and stats from it. In fact I said that I wanted to keep the leveling system, but again my point is that it shouldn't be a pre-requisite to play the game. Seems you didn't even read my post. And again, if it is so easy and you only ever need to do it once then what is the point? You certainly don't master your class in that time, especially considering that you can swap disciplines that will have major impacts on your build. Tell me what the system in its current iteration accomplishes that justifies its existence.
  22. As you've said repeatedly, you will only ever have to use that method once though. Even then, you can sacrifice things as you kill things to speed it up. So if that's the intent it is poorly designed since it doesn't do its job
  23. You keep bringing up how easy it is to bypass the xp system. If that's the case then it's totally pointless to even have it since everyone will simply sacrifice their way out of it, which is really making my argument for me.
  24. Not everyone is going to be a gatherer/crafter though, so what do people who just want to PvP do during spring and summer do then? Not log in? If they are expected to go out and fight over resources and such for the crafters/gatherers to retrieve then they should not be plopped into a campaign with one spell. Again I don't have any issue with the progression itself, or the seasons...but in a game that revolves around PvP there should not be any roadblocks to actually go out and participate in PvP. In fact, the most strategic of guild would capture as much territory as they can during the early seasons if everyone is going to be busy farming as you say. It won't play out that way in practice.
  25. Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective. As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max. You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels. What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game. Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do. Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP. Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not? Why am I having to do all of this Non-PvP stuff to play?" Remove skills from the leveling process, regardless of whatever else you intend to do. I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor). Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP. Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation. Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here. Edit: For some additional perspective, let's put the shoe on the other foot. Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE". This would be totally unacceptable and people would be rightfully upset.
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