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kajidourden

ACE Investor & Tester
  • Content Count

    37
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  1. Like
    kajidourden got a reaction from BucDen in Leveling   
    As you've said repeatedly, you will only ever have to use that method once though.  Even then, you can sacrifice things as you kill things to speed it up.  So if that's the intent it is poorly designed since it doesn't do its job
  2. Like
    kajidourden got a reaction from BucDen in Leveling   
    You keep bringing up how easy it is to bypass the xp system.  If that's the case then it's totally pointless to even have it since everyone will simply sacrifice their way out of it, which is really making my argument for me.
  3. Like
    kajidourden got a reaction from Navystylz in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  4. Like
    kajidourden got a reaction from Synns in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  5. Sad
    kajidourden got a reaction from mandalore in Leveling   
    Gee, I don't know....maybe hold themselves accountable to the promise they made people who they took money from and made it possible for them to make their game?

    This whole discussion went off the rails a while ago anyway.  Not matter how many times I mention it we keep coming back but I'll say it one last time and then bow out.  I don't think that leveling should be killed off entirely, it just needs to be iterated on so that it doesn't feel like i'm playing a PvE game for an arbitrary number of hours before I get to play the PvP game I invested in.
  6. Like
    kajidourden got a reaction from Tofyzer in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  7. Like
    kajidourden got a reaction from squarll in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  8. Like
    kajidourden got a reaction from Rhana in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  9. Like
    kajidourden got a reaction from APE in Leveling   
    Sounds like you have the same mindset as myself and several others.  The bottom line is PvE should not be required for PvP in a PvP game.  

    Edit: A word
  10. Like
    kajidourden reacted to ShadowwBoi13 in Leveling   
    I somewhat agree with the general idea of the post, the OP is right in that ACE did specifically mention things they didnt want in the game (things that might have swayed players like me into thinking this is the game i wanna back cause of the small amount of available play time of me and my friends who i would hope to be playing with) that they have now added to the game which is kind of messed up. But i do like the talent system and just wish it was changed slightly to be more inclusive to those of us who can only spare a few hours every couple of days (or an hour at like 1 in the morning before they pass out).
    But @KrakkenSmacken you also seem to be caught in your own fantasy about how simple the current system is. It doesnt matter that it takes you 1 hour maybe 2 to level a basic vessel. Thats you, that is a person who knows everything already. You know your class skills, you know which mobs to fight when, you know generally where to find these mobs, you know the best ways to farm, you know not to run into keeps at level 5. You know what type of gear you need to be relatively safe. So yes it takes you an hour.
    I spent about 4 total hours on the first 2 campaigns (1 of the EU, then the NA when it went up) and my champion is only level 10. Because after looking through and reading all my talents (which a new player would have to do to understand what their class is), i went out and killed the same 3 rank 3 spiders for 1 hour because i couldnt find any other mob groups that werent rank 8+ after spending a lil over 30 mins running around and i didnt feel like spending another 30+ mins trying to figure out where some good ranked mobs to kill were when was still at level 2. Then my last 45 mins or so i played i just kept taking the camps cause i was bored and wanted to see my score go up on the scoreboard.
    For any person who doesnt have that level of experience, they have to figure things out. So what takes you 1 hour will take someone else up to 3 or 4 maybe. People that come in and read about a class and think they will like it then after spending 5-10+ hours leveling it, find they dont actually like it (or slotted in a rune they thought  they would like and turns out they hate it), now need to start from scratch and spend another 5 hours hopeing the next class is more their style. Players shouldnt have to do 20+ hours of research on every class + promotion + discipline combination before being able to jump into the game.
    Also your not taking into consideration the population density. Yes its easy for you to go out and level right now cause there are not hundreds upon thousands of players on your server also trying to farm what your farming. When i first logged in on the first Live EU campaign i had to leave the Temple instantly just to level because there were like 20+ people killing all the rank 1 spiders and 2 people in the boar area killing all those. So in the future when leveling takes longer (cause its probably sped up now) and there are a bunch of people (allies or enemies) killing what you need to kill, then your gonna be wasting alot more time just finding spots to farm (or respawning if you ended up in a bad place), and that time spent looking could be someones entire amount of playtime for one session if they arent lucky. Also just cause someone is max level, it doesnt mean all max levels are gonna stop grinding certain mobs for resources/hands/golds/other things, so even when a good portion of people hit that point where (for the moment) they dont need to level, its not like all these mob spots are gonna become empty for the people falling behind already.
    And in terms of progressing vessel grade, players who can only spare a small amount of time (1-3 hours each of their play sessions) now have to continuously grind for more and more hours any time their vessel gets better. What takes 1-3 hours on a basic vessel could take 2-5 hours on a white and 4-7 on a green and so on and so fourth. People who play less or dont win as often are already at the disadvantage of not having as much stuff to dump as people that play more/win more, so you dropping 17k gold might be a drop in the bucket, but that could be weeks worth of another person times to save up enough to sacrifice enough to get a white level vessel at a playable state. Sounds alot like a strong getting stronger while the weak falling behind kind of thing right there, the "Uncle Bob" problem.
    Lastly, we dont know if ACE plans on keeping the current XP method for groups or not. It might be viable to just group up with high level people and have them kill rank 10 mobs to speed level you know, but we dont know if it will stay that way. ACE may or may not keep it the same and thats something well have to see later down the road.
    But the point is, for people who came to this game to fight (and who dont have much time to do much else), the current system is a Grind to them even if it isnt a grind to you, and its a grind they have to do multiple times over any time they upgrade their vessel. And for people like me who like options, that means i now have at the very least level 3 basic vessels, then wait till i get a legendary version of each to level 3 more times while taking longer to do it (and thats only if i go straight from basic to legendary, for any other grades i might obtain along the way thats even more pointless grinding). Not everyone/group is gonna be able to OR want to fund each individual persons personal practices with their characters. If my guild is in a drought and running low on funds, they aint gonna drop me 200k golds to level my new vessel, which means im back to doing a mindless grind that i didnt wanna do.
  11. Like
    kajidourden reacted to xary in Leveling   
    This has been my experience. I spent hours trying to level a few different classes to see some of the difference. Never got any past lvl 15. Only one or two up to lvl 10.
    It’s easy to say “farm spiders” to get sac items and gold. However these same guys are the ones waiting to gank the cloth wearing lowbie and take your gold. You can stomach some of that but when it’s the same guys over and over it gets old.
    Even more hilarious to me is later some of these same guys complaining no one to fight. Well stop whacking the lowbies so they can level. They still have the equipment advantage which is far more of advantage than skill. 
    Seems to be no realm pride therefore no incentive to help others beyond saying “find a guild”. Well not many if any guilds playing that aren’t “hard core”. Hope that changes.
     
  12. Like
    kajidourden got a reaction from Doradur in Leveling   
    You can do whatever mental gymnastics you need to, but the statement is there in literal black and white.

    Nobody is arguing that this isn't an improvement over whatever you played before....in fact at no time has anyone mentioned going back to older systems except for the people defending the current iteration of leveling as they try and demonstrate that somehow I and those who agree with me want to literally take the game backwards.

    This feedback is on what I'm playing today, it has nothing to do with anything before 5.8.
  13. Like
    kajidourden got a reaction from Alphastaire in Leveling   
    Yeah, this is the biggest thing honestly.  This represents a change in what they pitched when people gave them money.  It's pretty bait and switch tbh.
  14. Like
    kajidourden got a reaction from Omen in Leveling   
    Yeah, this is the biggest thing honestly.  This represents a change in what they pitched when people gave them money.  It's pretty bait and switch tbh.
  15. Like
    kajidourden got a reaction from ilogos in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  16. Like
    kajidourden got a reaction from APE in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  17. Like
    kajidourden got a reaction from Scorn in Leveling   
    Leveling doesn't seem to fill any real need or desire from anyone from a gameplay perspective.  As it stands, it makes no sense to run out into the campaign and start fighting until you have leveled to max.  You are missing critical skills and stats that puts you at a massive disadvantage vs players that have leveled their vessels.  What this translates to is a requirement for players to complete a task that some will see as a chore or barrier to entry in what is supposed to a PvP game.  Nobody is going to put themselves at the massive disadvantage that not having your full range of skills/stats unlocked will leave you with, so instead you will have players farming the easiest possible things (AI) in order to level instead of doing what they came to do.  Already in the test chat you have people decrying the fact that they are required to go out and harvest/craft sufficiently effective gear in order to get to what they really want to be doing....PvP.  Add to that the chore of having to level up your vessel and you have this awkward feeling in regards to gameplay where you start to wonder "Is this a PvP game or not?  Why am I having to do all of this Non-PvP stuff to play?"

    Remove skills from the leveling process, regardless of whatever else you intend to do.  I understand the idea behind being able to take multiple talent paths to customize your vessel each time, but creating a chore to complete before you can play the game is not the way to go about it. Instead, I would suggest having leveling grant talents that are not tied to major things like skill unlocks and discipline slots (at least not the first Major/Minor).  Instead, everyone should start with the ability to jump into a battle and be effective...though the level of that effectiveness will be based on several other factors....but being completely hamstrung is not fun and not encouraging players to go out and PvP.  

    Ultimately, leveling should be something that occurs naturally as part of participating in the throne war that this game is supposed to be simulating...not a pre-requisite to participation.  Requiring people to spend time leveling up from non-PvP activities before PvP is something PvE games do when they tack on a PvP mode...that should not be the case here.

    Edit: For some additional perspective, let's put the shoe on the other foot.  Let's say you started up WoW or FFXIV and you're dropped in with one spell and told "You need to go PvP for a while to earn your skills, then you can go out and participate in PvE".  This would be totally unacceptable and people would be rightfully upset.
  18. Like
    kajidourden got a reaction from XpCjU in An Introduction to Vendors - Official Discussion Thread   
    Buy and sell orders are great tools for people playing the market without the need for the annoying spam, I agree.
  19. Like
    kajidourden reacted to Niennah in An Introduction to Vendors - Official Discussion Thread   
    It is a thing though, there are some people who love trading and it's their main occupation in every game they play, no matter if there are things that make it easier or not in every particular game (such as vendors). Their playing strategy can be described as: craft, trade and make yourself rich - make the best equipment - dominate. 
  20. Like
    kajidourden reacted to rivoth in An Introduction to Vendors - Official Discussion Thread   
    Vendor's have to go in now so ACE has a way to get advanced crafted items into the game for testing.  Since the design calls for vendor's anyway it makes sense to  put them in before working out the EK issues.  Steps in a process.
  21. Like
    kajidourden reacted to rivoth in An Introduction to Vendors - Official Discussion Thread   
    This could be a tough balancing act.   I detest shopping (and selling) in real life, so when I get into game mode I want something efficient and practical so I don't have to spend a lot of time on a necessary, but to me very boring part of game play.  I know that not everybody feels that way about it though.
    However, I fail to see how having a Thrall do your selling for you in a vendor shop qualifies as directly interacting with customers.
     
  22. Like
    kajidourden reacted to rivoth in An Introduction to Vendors - Official Discussion Thread   
    The most vibrant player driven economy I ever played was Eve online.  To a fair extent you can equate vendor stalls with planets that you could put your goods up for sale on.  The Eve economy though relied on the Market interface that allowed you to do comparison shopping.  Without that market interface, and to a fair extent even with it, what happens is one location always becomes the vendor hub, and it's a complete waste of rent money to put up a vendor any place else.  Players do not want to hop from place to place to place to place to place ... looking for what they need at a competitive price.  So they all gravitate to one spot and if you don't have a vendor there, good luck getting your goods looked at.
    I realize that vendor stalls are the first necessary step, but what is the long term plan for economic interactions?
     
  23. Like
    kajidourden got a reaction from Tinnis in An Introduction to Vendors - Official Discussion Thread   
    So.....how are people supposed to find eachother to trade?  Is this meant to be an intra-guild thing only?  I sure as hell don't want to hop from EK to EK looking for items or to compare prices and there is no centralized location to speak of.
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