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About Nihthraefn

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    Corrupted Essence is always looking for so mature players, we understand that real life takes priority, but we love to play.

    We need all classes and are trying to get as big of a guild as possible.

    Myself and the guild leader are Canadian, but we welcome all.

    Join us friend,

    Reply to this message, if you wish to join us and I will get the Guild leader to invite you.


    Once a guild invite is sent, it needs to be accepted on crowfall.com - Community tab/guild tab.

    Thank You

  2. I don't necessarily agree with all the OP's sentiments, but I think there's an issue with starting up currently. I started testing during Big World and there was plenty to do there if you invested some time in it. Past getting initial gear, you could go gather better mats, make advanced armours and weapons, play with crafting recipes, etc. Then I took a long break and just recently came back. As of right now, due to the locks on craftable tools and items because of passive skill training times, it's a really slow start compared to previous tests. I know how to log in and make basic gear, but once that's done, I can't make anything like advanced rune tools, better weapons, better armor because I am lacking the passive skills. The advanced rune tools would at least let me go out in the world and gather better mats. Unless I'm missing something, once you get enough material for the basic gear, all you can really do is wander around and wait for passive skills, or grind boars in the starting area. The beginning experience of any MMO should give you the sense that you've got a million things you need to do. You should be able to go out and act to progress your character/skills/gear/etc. It should be one of the busier times in the game since you are just starting. However due to the passive skill training and locking almost everything behind it, it's better just to log in long enough to start those timers and log off again. Not actually play the game.
  3. I'm really interested in how this all plays out in a real game environment, not just test. I never played SWG, but from what I understood, you could do player-made shops and markets - so while one char might specialize in combat, he'd have to rely on others for the best gear. Am I understanding that correctly? I've thought about making an alt account too, but it is my hope that once the playerbase and guild/ally structure is more established, we'll have enough people specifically devoted to crafting that will remove the need for an alt. This also would give those players value and make them more likely to play - if people are beating down your door (and theoretically paying you in some currency) to make things for you, you'll want to play your crafter more. If everyone just has a crafter alt, then why would anyone have a crafting main? The trick is to have those crafter mains playing, make their system relatively enjoyable, and also have the social structure in place where people will come to them for help.
  4. An interesting thought, but I prefer the former option. Crafting and use of items should be a commitment. The items should be used specifically for that piece of gear and if it fails, you didn't put together the piece of armor/weapon/etc together in quite the right way, so you have a lower quality item.
  5. I am in this guild and other people should join. Need a crafter I can unload all these ores on.
  6. Guild criteria: Region: North America (West Coast) Atmosphere: Mature, 30+ crowd. No drama, no raging. Casual/Hardcore?: Mid/Hardcore. My family and job come first, but I'm serious about achieving goals. Size: Prefer not too big, guilds that just recruit everyone become unmanageable piles of garbage. Play-Style: Not a crafter. I've played melee types since before vanilla WoW and would prefer to stay with that. Commitment: Depending on how good the game is, probably some evenings and weekends. Not sure I can do set 'raid nights' all the time, but I play when I can. Miscellaneous: I've been playing online games since I could log into MUDs via library telnet. Been a guild officer or guild leader too many times. Don't have any patience for short tempers or people who get insulted over games. Don't mind RP but not super into it. Experience: PvP/PvE text MUD (Xyllomer) WoW from Vanilla to modern day, raided in pretty much every expansion Voice-Chat services: Have Discord, can reinstall others if necessary.
  7. Global chat for testing is a good thing - people can compare notes and with the lower playerbase you can not feel so isolated. Something like a local voice chat or something so I can go up to someone and say 'hi' would be really nice though. There needs to be some option to address someone one on one in-game.
  8. Sup. I've been playing MMO's off and on since the days of MUDs. Just finishing up my most recent stint of WoW - this invite was really timely. I'm looking forward to the testing and ultimately to a game that focuses again on world pvp!
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