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Linthu

ACE Investor & Tester
  • Content Count

    18
  • Joined

  • Last visited

About Linthu

  • Rank
    Hatchling

Profile Information

  • Gender
    Male
  • Location
    United States
  1. Congratulations Dave, and thank you for your contributions to the game and industry - we all benefit greatly from it!
  2. The beachhead and forts should have a public storage, so that as i am out there crafting stuff i can easily give out freebies to my faction mates to help the cause... I need apples, but dont care about the wood, so drop it in the box - someone will use it. Or i crafted a bunch of +6 tools, throw em in the box for newbies to jump start. Or we are under attack, i can throw in a bunch of bandages and camp fires, etc. Has this idea been discussed?
  3. Ok, i see why this may be viewed as imbalanced or overpowered, etc. But calling it an exploit seems a bit extreme. I view an exploit as taking advantage of a bug in the code that is taken advantage of... something that is often a bannable offence in a released game. This is simply a feature that a player disagrees with (and maybe for good reason), but its not an exploit. Guess this is just a terminology misunderstanding.
  4. How will inventory / gear be handled as you move from campaign to EK and back? Will they be instanced?
  5. HA! that worked. I had given up on participating in the forums because i could never get logged in. Thank you!
  6. I am with you 100%. I prefer to pay my $15 bucks a month and enjoy the full even playing field as everyone else. #killF2P!
  7. I have to agree with Doc, in spirit at least. Free to Play in my mind is a "trial". They should not have as grand of an experience as the pay to play folks do. I like pay to play players, because they are contributing to new development and tend to be more serious about the game. Where free to play is only increasing expense to the cost of running the game in trade for some increased player base benefits. I do not believe developers have ANY responsibility to cater to non paying customers other than trying to convert them. As for the balance of the meta roles, here is how i see it (regardless of vip or not): Adventurers make gold by killing monsters and spend it on gear. Pvpers make gold by killing other players and spend it on gear. Crafters make gold by selling their wares an spend it on materials from harvesters. Harvesters make gold by selling their harvests and spend it on tools and replacement gear from getting ganked. So, from my perspective, it is a very good balance across all the roles. There is a clear balance for gold in and out. When you apply VIP, you get the added benefit of dabbling in a little more than one role - but i dont think that means you are entitled to be master of both.
  8. So has ace commented on this, is it an intended mechanic we can count on - or is it a creative loophole that will be filled at some point?
  9. How do folks price their wares? Of course the market is not established yet and there wont be for some time - but in the mean time, is there a formula that has worked out fairly? ie amount * rarity * qty = final price? or rarity price * qty * markup? etc. I am leaning toward stonemason and because its so uncommon, its hard to know what to sell tables, stalls and parcels for... Lin
  10. Sorry if this question was answered elsewhere, i wasnt able to find it. I had already pledged as a backer; but decided to pledge as an investor as well. When / How will my investor pledge get rolled in or made available in my backer pledge? It s duplicate of stuff i already had - i was hoping to change it for store credit and buy some more random plots. Thanks in advance! Lin
  11. We need 750k investment to get the colossus, right? Doesn't look like we will hit that.
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