Jubenei

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Jubenei last won the day on September 22

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About Jubenei

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  1. A simpler passive training system

    I think the specilisation into combat or crafting or harvesting is quite ok. Its just the rest that has in my view no meaning. You train skill for race and class and get little bonuses every pip and there are no choises to make. Once you know what race and class you want to play there is not much to do. It gets interesting if you want to switch, but some people talked about some catch up mechanics so maybe thats not such a big deal if you really want to play another race/class after half a year. And if you look at it, any lets say human cleric will be the same if the all start at release and after half a year. There is absolutly no difference between them that comes from race/class skill tree.
  2. A simpler passive training system

    To be honest when it was at 10 times speed, the passive skill tree felt super amazing. Now as it is 3 times speed its really dull and boring. Even if you wait 3 or 4 days you make almost no progress there anymore. This whole system needs some sort of overhaul i think, because one day it will be 1 times speed and thats even worse. And what you get is not very exciting at all 5% here 5 stats there and so on its not like you have to make any decisions.
  3. A simpler passive training system

    yeah but they could also add some disciplines to unlock in the passive skill tree, but you need more choises then other then just class and race.
  4. A simpler passive training system

    I would rather see an even more dynamic passiv skill tree with active abilities locked behind training rather then more simple stuff. But therefore there must be more choises and not simply T1, T2 and T3 class and race skill trees. Don´t know if they can do it.
  5. Path of Exile: The Fall of Oriath [August 4th]

    i think i came to level 68 and then got stuck. even when i used a guide to skill my character i never had enough money to buy the good gear and so and lack hp. this game is really good but so punishing, maybe to hard for me.
  6. World of Warcraft: Battle for Azeroth

    I played this since release now and are totally bored. Its just grinding faction and getting better items over and over again and basicly after some days you have seen everything. And with the next big raid or addon your items become totally worthless, so stupid. i`m sorry. and the world is so empty, everything is focused on the new continent and everything else is just empty and dead, so sad, i liked warcraft 3 a lot and it was a great game with a great story but what they made of it nowadays somehow horrible. i think since mist of pandaria they where runnig out of super villians you have to kill. just forget about that. maybe some else like it, i don`t.
  7. New players catch-up and skill system

    Well this is for me something that can be dealt with like 6 months after launch or so. You can make it like in WoW where you buy the game and get a free character upgrade, this could be like xy skill points you get for free and can spent where you want, i don`t see this as a huge deal or incredible difficult to implement.
  8. New players catch-up and skill system

    I don`t get why you get so angry about it. You have already an account and are going to play from the beginning so why do you need a catch up mechanic? actually i never thought about this. but where is the fun then? when the game launches everybody starts from scratch. then after some months people can craft better gear or vessels. how are you going to balance that? give free vessels to new players as well? then after some time people have maxed a class and then they skill something else which gives them no benefit, so they have to start from scratch again if they want to play another class. after some months new players will catch up anyway its not like the skilltree is endless. its the same in eve. you can`t fly battleships from the beginning. you start with a frigat and have to grind your way upwarts step by step and it takes lot of time to get where you want to be. Why not? Why should ACE care when the game is free to play in the end? i don`t get that.
  9. New players catch-up and skill system

    It can be an issue for new players but it would be a big issue for old players as i see it. You invest months of time into skilling and even some real money for VIP account. And all of a sudden all new players are on your level without having to invest any of that? seems quite unfair. and why should that be so? the game is in developement for long time. people can know about the game if they are interested in PvP games. They can create an account on launch even if its not VIP this should bring alot if they skill and don`t play. Its just a question of how lazy people are.
  10. i want to give you a hug

    well if you like it
  11. Hunger-What positive thing does this add?

    Well at some point you just get tiered of it and i don`t look at the forum very often or even write something here.
  12. Well not at all cause i don`t know you, but besides all negative posts i would love to say something positive to the devs. Have been watching the game for 2 and a half years now and things are comming together step by step. I think thats great. With every patch there is little bit more of what you want to have in this game which is great. You can clearly see how parts are comming together. I know there are several points or aspects of the game that people dislike, i think its quit hard to make a game that satisfy many people if you don`t go for world of warcraft style and yet many people dislike even that. So go along, make the game you want to make and listen to the community some times. But i also think your community work is really good, there are frequently updates and grafics or videos to any new topic just go on with that. I am really looking forward at playing a finished game of crowfall one day . And i know the great competor will be camelot unchained but as this game has NDA so we know nothing about it and how it will steal people from the crowfall community.
  13. Its not like the game is bad or has a bad design its just the absense of goals that keep people from logging in. When you play the campaign actually capturing anything has no meaning cause it will not take over to your eternal kingdom cause things get reseted quit frenquently. I don`t know what you expect. This is not a finished game its labeld as pre alpha so expect things to change sooner or later and to have more meaning. If you where observing the developement process for some time you could see that more and more parts of the great puzzle that make the game come together and that it is starting be be a real game. be patient, i said that alraedy in antoher thread.
  14. Stealth OP. Toxins OP

    I don`t know much of this but see devs are working on getting new content running every patch which is huge. Takes some time and things come together step by step. I don`t think they are willing to adress balancing issues just yet cause you don`t know what they are up to. There may be new classes or combination or disciplines which only drop from monsters or whatever. Guess overall balance will be in one of the later patches when it comes to open beta or so. So be patient.
  15. Hunger-What positive thing does this add?

    I think what the game really doesn`t need is another discussion about one specific mechanic beeing redundant or boring or big poorly made socks. Have been supporting the game several years now and we had that so many times. People call it apple tree harvest simulator or so. Usually before you run out of food you will die at some point and then you start with a frech hunger bar. Appels come from trees which you need to harvest anyway in order to get wood for new tools which you need to craft all of the time. And if you put some point in exploration basics its not such of a gib deal at all.