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Jubenei

Testers
  • Content Count

    130
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Jubenei last won the day on September 22 2018

Jubenei had the most liked content!

About Jubenei

  • Rank
    Piapiac

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  • Language
    German

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674 profile views
  1. Wobei ich fairer weise sagen muss, dass ich nicht so ganz blicke, was im Moment Sache ist, weil ich lange nicht mehr gespielt habe. Prinzipiell finde ich dieses Gods Reach interessanter als 30 Stufen Spinnen zu grinden. Aber ob man so wichtige Sache wie Diziplinen wirklich über PvE Bosse verteilen sollten, weiß nicht. Es kann das Spiel interessanter machen, aber auch sehr frustrierend. Besser wäre vielleicht man würde das von Keeep Bossen bekommen.
  2. i think you have a point there, but i like the new system more. its just you can`t really compare the effort that it takes to let`s say run arround harvesting and crafting a full set of leather armor or just kill an average of 10 mobs and get it. But on the other hand, if you want the really really good stuff you have to do crafting.
  3. I have more the problem that i can`t level up my character because in the most monster areas there are 4-5 monster placed at the same spot and i don`t have much crowd control or aoe. I grouped with a champion he jumped right into it and spamed aoes and the monsters where gone while me, well i can do damage as well, but i am not very tanky and it looks like most ranger npcs destealth you. I don`t like that very much.
  4. Ich finde es gibt zuviel PvE in diesem PvP Spiel
  5. I am quite often stuck in the loading screen and the only thing i can do then is ctr alt+remove and task manager.
  6. I think its quite nice and the grind could be worse, take DAOC. You can get most stuff with leveling and advanced gear in like 10-15 hours, thats quite ok for me because for me harvesting is fun. But at the moment if everything is wiped over and over again my motivation to test over and over again is quite small.
  7. I think in the last couple of years people went so crazy about games, that they are willing to pay lots of money for betas/alphas which sometimes leads to huge dissappiontment. This is great bullux in my eyes, but i did this myself. You get some nice rewards for it but now i think its not worth it. And its a lot of frustration involved cause the games don`t work as they should or have a lots of bugs which you have to report which is also some sort of work you do for the developer, and you even pay for it. Just think about it.
  8. I think you are doing a great job. looking farward for more things. The game is already solid, just now make the right decissions to make it a great expirience
  9. Actually lot of things changed since i started backing this. You don`t really need such a list. If you browse the forum you might find out that certain topics are mentioned in multiple threads and then maybe do some testing on it by yourself. Just my ideas. E.g. at the moment there are multiple threads about capture mechanics and how this could be improved. But Todd already mentioned that they are working on this and that something is comming. So you can make a picture of that by yourself.
  10. Jubenei

    Gilden

    Das Problem was ich grad habe, ich kenne eigentlich nur TS und komme mit dem Discord nicht so klar. Und zwar habe ich die Desktop App mit einem Account, aber wenn ich auf der Community Seite auf den Link klicke, will der immer einen neuen Account machen. Mein Discord Tag ist Jubenei#9763. Edit: OK ich habs hinbekommen.
  11. I think it really depends what kind of rules the devs find for certain problems. E.g. if you are allowed after a campaign ends to keep your inventory and take it over to your EK it can be very rewarding for any harvesters even if you lose a campaign. But if they wipe your inventory and you lose its kind of punishing. And if you are allowed to bring good items from the last campaign into the next one it would be nice. But on the other hand, people that won the last one will have great benefit then for the next one. Kind of hard to balance. But also there could be cosmetic items as rewards. This would make more sense as it is better to balance. In general the question is still open what kind of role the EK has to play, how you improve it, what kind of benefits its grants for the next campaign and so on and what you can do to improve your character between campaigns. Lets say for winning you get a parcel for your EK with certain ore resource spots and you are then allowed to bring the ores that you harvested from that into the next one. But then what do the losers get. Maybe also some resource parcel but with lower rank or less ore. You could make like a minimum reward for a campaign you get simply for joining it and make it better the more point you contribute. And the winners get some extra stuff may it be cosmetic or something for their EK don`t know.
  12. what would be nice is some sort of mine where you get like x resource in y time that you can capture and then there is a caravan that transports its to the temple. if you raid the caravan you get the resources. if you defend it you get the resources. idk if one can implement something like that or if its contradictionary to the harvesting philosophy but sounds interesting.
  13. I realized you can`t place structures on certain parcels only the aristocratic ones. Therefore whats the point anyway to place tier 1 resource parcel in your EK. It has no benefit at all. If it had some resources you could harvest it would be different, but at the current stage totally meaningless.
  14. Actually i think most new players have totally no idea what to choose and just choose something thats sounds good. There are so many diciplines and besides some pro players nobody has any expiriences with certain builds. I don`t know if it would really mean something to have this stats.
  15. Falls ich mal die Gelgenheit bekomme mit Euch zusammen zu spielen und die Chemie stimmt, würde ich mich sogar bewerben hehe.
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