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About Silverback

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  1. There should be Discipline: 2-hander which gives them a single attack, and they can then pick other 2-hander disiplines to support it. A ranger wants to use poison? Give them a dagger discipline rune, then they can add poison. opens up a ton of new character types. Imagine a champion with two daggers
  2. Since we have two skill trees, have one faster progression on one (your major) and one slower (your minor) Double the production of one, and half the production of another. I might also suggest that they can be stacked in the same area, so a pvp might put major into offense with a minor in defense. A crafter might put their major in jewelry and their minor in leatherworking.
  3. If I can do a caravan run in 15 minutes in Gods reach, I can get 3-400 ore or wood etc. It doesn't make sense to get exploration? you could argue, mounts or something. Will caravans only be in pvp areas excluding the infected? Now assuming some pvp god player kills everyone doing caravans, why should that player have to put points into exploration disciplines? Shouldn't exploration and minor disciplines be switched in the talent tree?
  4. Can make a character, set up skills but gods reach has been loading for over an hour.
  5. Can't get into LIVE, looks like 85 people are in gods reach, guessing its a que system?
  6. Maybe the problem is that we need a gold coin sink into something useful, forts, declarations of war (made up), name changes, give it to the gods for buffs etc.
  7. Isnt the first build of a fort the hard part? then people only break down a part of the wall that needs to be repaired? I think its good for the opening guild rush for a campaign
  8. Can chaos embers come from caravans?
  9. They should have 2 passives that you can toggle one on, and two actives that you can only do one at a time. Passives: Health regen (def) or Attack power (off) Actives speed boost (non-combat) or Damage reduction (combat)
  10. No one will harvest for the first several months, they will passively gain, and fight npc's. It doesn't make sense UNLESS you can put both skill tickers into the same thing. For example, you can skill gain two skills? Why not the same tree? Pvpers can do both offense and defence, or double up on all offense (have one ticker get 2x gains) This will let people specialize and be more dependent on others.
  11. I like what DarKfall did....pve gave you enchanting ingredients SWG pve gave you bone/leather etc to craft
  12. In SWG we had them and they were great!....It was more about the creative process of making 1 really good piece which was more fun. BUT...the armor was more complex with armor layers and additives. People went through armor fast!
  13. um, you're testing things...experiment and test drastically.
  14. some will bring higher tools, depends on what you want.
  15. The game needs to start with 25k points or something.
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