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Silverback

Testers
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Everything posted by Silverback

  1. Top 5 Crowfall likes (things you feel we're doing great on). Crafting and harvesting feels rewarding and exciting Intensity of Dregs Variety of races and classes Finding new and interesting mob drops Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? More Disciplines to really specialize (simple things like a minor: quiver I HATE the gold sink for Crafters/harvesting, but none for combat...seems reversed You must be in a bigger guild to compete and really utilized all of the game Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive. Smooth as silk so far If you could ask the Team member one question, what would you like to know? Be nice, seriously don't be a jerk.
  2. Support is amazing, unheard of for this genre.
  3. Nice info, but for gods sakes, spreadsheets are terrible.
  4. Ranger with stealth(brigand) (lacks the in-combat stealth escape )...can equip poison with disciplines
  5. as soon as it gets 'good' they go ahead and make it better....and we wait...
  6. Big Question: Who is that guy behind jtoddcoleman (amazing photobomb) and what is he doing?
  7. The best thing about Darkfall was owning a city. The best thing about Darkfall was attacking and defending the cities.
  8. To Everyone outside of your group, that will split up guild groups, allow smaller guilds to compete and you don't have 200 people in one room spamming area effect heals and damage. It would raise the tactics 1000% and you would have roaming 'squads' instead of zergs.
  9. I'm finding that you invest in cities, they eventually go away, imagine if you hold the city when the campaign ends, then that money is refunded if it wasn't destroyed. I actually hate the campaign maps changing...I know its a feature, but it doesn't feel like the land is yours.
  10. warden is usually all traps, ALOT of traps and effective(CC stuff/bleeds/etc), usually good for chaos and larger groups. Archer is better at taking down single targets.
  11. "Make assassins disappear again" - campaign slogan
  12. jokerj, Wait a week or three, until the new build is on LIVE BETA, right now everyone is playing TEST BETA...actually testing the game and not playing it. When it hits live, you will have people all around you and that will a blessing and a curse. A whole new character build is coming soon.
  13. A guild would only need one slot in their ally to add a merc guild. It wouldnt help a lot of small groups, unless you had all your alliances open. So either chose alliances or merc guilds for help.
  14. Will you also be doing the race and class disciplines?
  15. I'm dealing with a lot of unknowns, poison use to do 400 damage...but I don't know what it can do now. 1. what if you can do area blackmantle poison at range, which would be terrible 1 v 1 but a castle fight it could work well. 2. I'm looking at the vandal stamina drain and how many area effects CC can you add to that. Does area root or slow count as CC? 3. How do you make a character that can't be caught. anti-CC + best movement discs. It would be a mini game on how many fights in a row you could survive. 4. How many hp can one character (tank) have? Can you get to 14-15k? with all defensive discs...use them as bait if you could disguise them as another character (maybe pick up a bow) What would an all stealth mercenary group of 40 do in a battle. Hire them. Its no more effective than 40 of anything, but its the psychological effect that they could show up at anytime. (the guineacian did that awhile ago in a video) The game is set up to have 8 characters, so you will have one to harvest, one for forts, maybe a healer in case your group doesnt have one etc.
  16. It may not be 'effective' in killing someone but I am theorycrafting until Live. I'm also testing crowfall philosophy of mix and matching to make your own to see if things stack to double effects and how abilities work with stealth and ranged compared to melee.
  17. passive: poison weapon delivers poison damage...which may not really be the basic poison, but poison damage type.
  18. anyone tried the poisoner, and a ranger shooting poison?
  19. So then a normal ranger can now shoot poison also? with poisoner?
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