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Silverback

Testers
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Everything posted by Silverback

  1. warden is usually all traps, ALOT of traps and effective(CC stuff/bleeds/etc), usually good for chaos and larger groups. Archer is better at taking down single targets.
  2. my assassin build is a harvester
  3. "Make assassins disappear again" - campaign slogan
  4. jokerj, Wait a week or three, until the new build is on LIVE BETA, right now everyone is playing TEST BETA...actually testing the game and not playing it. When it hits live, you will have people all around you and that will a blessing and a curse. A whole new character build is coming soon.
  5. A guild would only need one slot in their ally to add a merc guild. It wouldnt help a lot of small groups, unless you had all your alliances open. So either chose alliances or merc guilds for help.
  6. Will you also be doing the race and class disciplines?
  7. Silverback

    poison

    I'm dealing with a lot of unknowns, poison use to do 400 damage...but I don't know what it can do now. 1. what if you can do area blackmantle poison at range, which would be terrible 1 v 1 but a castle fight it could work well. 2. I'm looking at the vandal stamina drain and how many area effects CC can you add to that. Does area root or slow count as CC? 3. How do you make a character that can't be caught. anti-CC + best movement discs. It would be a mini game on how many fights in a row you could survive. 4. How many hp can one character (tank) have? Can you get to 14-
  8. Silverback

    poison

    It may not be 'effective' in killing someone but I am theorycrafting until Live. I'm also testing crowfall philosophy of mix and matching to make your own to see if things stack to double effects and how abilities work with stealth and ranged compared to melee.
  9. Silverback

    poison

    passive: poison weapon delivers poison damage...which may not really be the basic poison, but poison damage type.
  10. Silverback

    poison

    anyone tried the poisoner, and a ranger shooting poison?
  11. So then a normal ranger can now shoot poison also? with poisoner?
  12. Sharpshooter can get you a root, does the root count for CC stamina drain? crushing quiver does stun how often?
  13. Can someone pick up a ranged and poisoner to shoot poison?
  14. Are you on test with the new pateh?
  15. The vandal can now do a stamina drain, does that effect combat moves in any class? Does anyone use stamina....or is stamina only used to counter CC and sprint?
  16. looks great so far, but without the skills listed its hard to use.
  17. editor not working for me, missing the "Pivot table editor" on the sidebar. My sidebar has a calender/keep/tasks What am I missing?
  18. What if Yanni doesn't have email, can he mail it in or carve it on a stone tablet and leave it at the crowfall studios?
  19. curious if Blackguard still has lifesteal
  20. Doesnt blood and bone have a quality factor? (Green, blue, purple etc.)? Why is blood and bone so pivotal? I thought pine nuts and grubs were for poisons.
  21. They need to boost and define the major disiplines to create a more dynamic character that can be creative.
  22. There should be Discipline: 2-hander which gives them a single attack, and they can then pick other 2-hander disiplines to support it. A ranger wants to use poison? Give them a dagger discipline rune, then they can add poison. opens up a ton of new character types. Imagine a champion with two daggers
  23. Since we have two skill trees, have one faster progression on one (your major) and one slower (your minor) Double the production of one, and half the production of another. I might also suggest that they can be stacked in the same area, so a pvp might put major into offense with a minor in defense. A crafter might put their major in jewelry and their minor in leatherworking.
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