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Silverback

Testers
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Everything posted by Silverback

  1. What dark fall did right was have limited ‘keeps’ that served as bases and could be taken and owned. Then imagine having mother nodes only inside the walls. singles would jump the fences to mine, guilds would team up to help take forts. i loved the idea of the campaigns but raids seem superficial and I don’t see a future. Take a fort just because your looking for a fight.
  2. Silverback

    Max archer range

    I've seen 42m in a recent video..I know there is also carrot juice with +3m
  3. I'm finding if you want to go blackguard, then Ranger is an upgrade. It has a better heal....40% heal which you can use multiple times, it already has range so that saves you disipline. You can pick up stealth (Although not as good)...plus rangers with stealth get ambush (the biggest opener) I'm having trouble staying with blackguard because of that.
  4. you can find R7 resources in the campaign ...use the back gates over the bank
  5. This characterizes it perfectly. No burst like the cuthoat, no sustain, but even blackguard's sustain heal/armor isn't good. I've trying to make a ranger (with their sustain heal) into an assassin.
  6. Silverback

    Blackguard

    I just tried Blackguard again and thought i would try and craft armor with extra lifesteal, added poisoner disc and I was still getting the 13 points back every attack, sometimes up to 36 or down to 6 so its still the trickle unless they really raise the poison damage. With the mail armor and added 1k hp's...I thought I could focus on area damage and get multiple attacks (dagger spins/multi arrow shots and cone attacks) to make it a strategy in large combats. (like a myrmidon) Nice but what do you lose? You lose the assassin focus, the big hit single target stuff. The generic backstab that everyone gets is doing 2-300. Vandal gets an suppressing backstab and un-defendable stun from stealth (so you can stack damage)and cutthroat gets Ambush (the single best attack in the game) plus 30% bonus damage from behind.
  7. yea thats odd, since people are spamming guild recruiting in the game.
  8. Silverback

    Blackguard

    The hp loss with hurt the blackguard , but also your opponent, so its relative.
  9. depends on the bow and your disciplines, as a ranger, you should be able to equip everything if you wish.
  10. Those are your options, which now take a discipline. Its no longer worth it (In my opinion)
  11. they lied, we are missing a lot of the abilities from masteries, like vandals use maces, but without mace mastery and those special attacks, it makes no sense.
  12. I think the "Store" on the front page means that you can buy tokens or in-game items. I would rename it to skip the confusion of needing to purchase things in game. Instead it should be a tab that 'purchases the game'
  13. I thought Crowfall was just like game of thrones soap opera without all the sexy time.
  14. I was pointing out that the first days of the game(when it goes live) will be rather boring, without great combat skills, no crafting yet and just trying to get basic supplies, there really isn't much to do. I plan to just harvest, gather skins or whatever until I can some skills under my belt. some will get supplies from their EK, some will fight spiders, some will skin pigs.
  15. I was a bit off topic, and referring to the launch of the game when everyone is at 0 everything.
  16. My guess is this is what most people will do just to waste time the first 3 days getting xp (since you not get xp from harvesting)
  17. Did this change, because I had a guy on my team steal the iron or popping out of 'my' node, and it got testy. I thought you could run and steal someones resource loot.
  18. If you look next to the character stats, you will see what they each modify, usually 1 or 2 other stats
  19. Another option would be to add 'expansion packs' that you would have to purchase.
  20. Yea, now I could keep track of everyplace I've died to fall into a deep depression. On a lighter note: I like the idea.
  21. Silverback

    Blackguard

    the trickle of healing from the poison was very limited. I was hoping that they might get access to better poisons and thus better lifesteal ability. I was thinking about going bow at one point and have multi-person arrow shots to increase the poison delivery. Being able to dissapear, move and pop up to heal while your doing damage would be survivable
  22. I contacted customer service and Gordon removed it for me. It may of taken 5-10 minutes...he is awesome
  23. I'm thinking the outposts should be linked, so you could cut off the supply lines and eliminate points the other side would get. Also to take a fort or keep, one outpost from the runegate up to the keep or fort would need to be taken. That way, people might be able to see them coming as outposts start to get taken. Also, the ones closer to your runegate become more valued, or if you wanted to go deep in the opposing land to take outposts next to their runegate, you could do more damage until the zerg comes to quench their thirst.
  24. well, head to a fort or keep and put in some blacksmithing disciplines and it will show you what you need, each component, and then click the component, and you will need to make sub-components to make each component.
  25. One thing you can do is.... Divide the points earned by the amount of players that logged in. = real score. So if a faction has 40 less different players log in during the campaign, then their amount of points would needed to be less to win the campaign. SOLVED!
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