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mivius

Testers
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Everything posted by mivius

  1. I do? I think I'm fairly consistent in arguing when people are argumentative or antagonistic in some way, generally rather than just giving their view. I don't think or feel like I'm ' mr. internet smart guy', I just have an exceptionally low opinion of your mental capabilities, no one else's thus far in the thread, just yours, mostly because it seems like you don't actually read anything, you just vomit stuff forth, though, you quote things, so maybe you read, but don't comprehend, either way... Yes, I see this is your opinion. It's also what people such as myself were looki
  2. First, in every response in all the years here, you have always been thoughtful and rational in every response to every post I've seen, and I appreciate that, even if I have not used those words. The quote you used hits the nail on the head. And yet I have that hollow feeling growing in my gut... I'm not shocked, but things like gold and loot drops could have been addressed in other ways, within the framework they have already developed. I think a telling example is that chaos embers seemed to be the de-facto currency, not gold, but gold was useful, but just another grind. The l
  3. @yieldblue I owe you an apology, you absolutely mentioned the one constant, unique feature - the dying worlds mechanic, and I skipped over it, albeit not my intent, it was my failing, I was wrong, you were correct, I am Sorry. Really, what I wanted is what we were told, everything was player gathered, player made, and player fought over/protected. Yes, everything was supposed to be transient, you were not supposed to get attached to the pixels. I can literally go breast-for-tat on points with you, we disagree on things, I'm okay with rational conversation, I often use strong languag
  4. Actually, let me comment on what it's becoming...it's becoming a run of the mill MMO where PVP will become a secondary consideration, which it's already heading in that direction. It starts with the little things, an excuse why a little PvE is acceptable, even though it erodes the PVP-Gather-Craft triangle that everything was to be built on...a little pve, a little pve drops, a little gold drop...a little questing... Just like an hour glass, each small concession is a grain of sand, itself inconsequential, but over time, the accumulation grows into something much ...more.. And t
  5. I disagree with almost everything you say. - Rulesets aren't unique, their modifications of other games/styles -Eternal kingdom is a glorified housing zone, ya, it's nice to have, but doesn't make or break the game for me, and if other MMO's with housing are any indicator, it's along those lines for the majority of players. - Your descriptions of PVE scream CARE BEAR, CARE BEAR ,CARE BEAR, and are exactly what many early backers were afraid of, but that train is rolling through full steam now. - The discipline system is again a modification and/or conglomeration of existing
  6. I agree, you did answer! And I appreciate that. But I also felt you were trying to convince me based on your experience, as if I had not played during those times, and I have, and I felt your blurbs were inaccurate and based on conjecture, and I explained why I felt that way. We can agree to disagree. Which you didn't answer. You stated you "didn't know" about things I am certain about, and you made excuses for their changes, when those excuses hold no water (ie: they do not need intermediate pve gear drops, the issue COULD be addressed fully through player crafting)
  7. You mean the 100 or so people that played? It was terrible because they were lazy, and wanted the best gear and not put any of the effort to get it. When they took away all the good crafting materials from chests and started working on the actual harvesting and crafting they said would be in the game (and you can go back and find my older, yet still relevant failings of their crafting systems, because many of those issues exist in the exact same form as they did then, but that's for somewhere else...)? Yes, I understand people want it NOW without putting in the work. So NO, you didn't 'tr
  8. You see I've been around since 2015 and the kickstarter right? I mean, did you even read anything I wrote, sure seems like an ignorant response if you did...
  9. How do you consider promising a pvp-centric game with a 100% player run economy and gear creation, with pve only being for crafting materials, not "completely gone away from what they promised."? What part of any of that original concept is intact? Yes, it still has PvP...so what other ideas did they present that they have fufilled? Because this will require concrete examples, otherwise, you're just making stuff up. So you think taking the lazy road for mechanics and reverting to rock-paper-scissors is a good thing? I not only call it lazy, but disingenuous to the concept they sold
  10. Sure, IF that was my only issue, it was just the one he latched onto, here, let's review some of the issues (not a complete list): Told no quests = quests exist. Told no PVE leveling/grinding = Exists AND FORCED to do to change to pvp server - *Special note here, while I keep seeing "you can get there in 1 - 3 hours", that has not been my experience, grouping has been literally counter-productive, so while this may be true if you are organized, the day to day for someone who isn't, is a vastly different experience. Told 100% player run economy = Gold drops, not player made, MUS
  11. Correct, with conditional modifiers, but still referring to the base fact that what was said would not be in the game IS in fact in the game. Your entire argument(s) hinge on "if's and maybe's" (hypotheticals per se), mine is still reliant on the facts at hand/empirical evidence. See the difference?
  12. HAHAH...wait, you were serious? It was simple to start, and they've dumbed it down leading up and into beta. I do not consider this complex, you and I are not the same. Now we get into hypotheticals? Look, empirical evidence: Do quests Exists? Yes. Were were Promised NONE would exist? Yes. Word broken, disappointment ensues, you can't argue around the facts.
  13. Except it's call the "Quest Journal', also indicative that it would be unlikely to be the last, as you don't add a whole tab just to do the intro line, but again, no quests, no missions, color it any way you want, some is greater than the none/zero we were promised. It's 2020, if you jump into an MMO and can't orient yourself with the basics without someone holding your hand, maybe go learn to use a computer first? Don't know how to check a settings or control window? Don't know how to read? Don't care. This was also sold to us as a non 'care bear' style game, we shouldn't nee
  14. That's greater than no quests at all , as promised, yes?
  15. I am trying to accept the game they are developing, but this is not even in the same ballpark as the game I supported on Kickstarter. So are you happy? I am not. Quest bugs for quests that should not have existed. Money where we were promised player made, or none at all. No gear drops? Eh, let's let random trash drops have stats you can't even put on crafted gear. I'll stop being coy, the game looks too cartoonish, which would be fine, I can accept almost any level of graphic IF the mechanics are good and smooth, but the game and pvp mechanics are turning
  16. Guess I'll be the old crone with the: Isn't this why there was not supposed to be a non-player made currency, or gear drops? Where people are now advocating for extra mechanics which will add extra tedium and require more 'maintenance'. Since they are in and clearly not going anywhere, isn't the simplest answer controlling the gold input into worlds, rather than trying to manufacture extra mechanics to take it out? All these things make me sad.
  17. So I feel the need to preface this with a couple of things... I am coming up on 5 years of watching, waiting, reading, testing...as are a good number of you. If you are a "fanboi", or a blind faith follower, you should stop reading now, as this will be upsetting, and your commentary will fall upon as deaf ears as my words here will upon yours. I am going to ask the question first, and list some (and please note, I am specifically being very concise thereafter, this is, not by far, a comprehensive list). I am aware this is "pre -alpha", hiding behind such a tag will not dimi
  18. It's inconvenient, sure, but there are a multitude of ways around the inconvenience. The problem still stems from a couple of facts: the system they use for skills benefits alts over VIP, and that the majority of alts will be of the crafter/gatherer variety. I also continue (as discussed in other threads) to point to the fact there is a very small subset of solutions that could even introduce the possibility of VIP being 'more attractive' over alts (without altering their core premise(s)); this is not one of them. This is not even a deterrent to the type of person who will run a non
  19. Didn't see this asked (and i didn't see it indicated either, but..): Will there be a skill wipe? Also: Is the ally for Balance hard-coded on change? This derives from two ideas, first being, if you've pvp'd before, you know there is always at least one 'derp' on your side you wish you could grief into the ground, so just because the game says Order/Chaos is my 'ally' doesn't make it so; ie can we 'over-ride' this ally for a faction that is not balance? Secondly, is it immediate? IE if we are fighting a group of Chaos and the scales tip whereby Chaos is now my 'ally', do we ju
  20. Again, while I do throw out 24/7 as the least-restrictive start point, I am not blind to possible negative experiences that may or may not arise. Similarly, there are multiple variations that could also appease many's sense of "reasonable loss"...a stronger innate defense period upon initial attack (30 or 60 minutes to rally the troops, "protected" area takes say 5 or 10% of regular damage in this time)...or a "natural" defense (think thralls with magic and bows) that is "strong enough" to allow an off-hour window to rally (again, I would advocate a maximum of 30-60 minutes, but who know
  21. I'm going to assume this is a prod and goad towards me. Again, I feel this is a reflection on your mindset and how you perceive and interact with the world-at-large. But I'll bite. I want whatever is going to be the most fun for the game, viable for ACE, allows the least amount of restrictions, and allows the most people to participate on thier own schedule. I want the most options available for player choice, risk versus reward, emergent gameplay, skill, and tactics, coupled with logistics and strategy, amongst other qualities. I do not see starting off with more restrictions
  22. Of course starting with the caveat that different CW's should have different rule sets and potentially mechanics (as in siege mechanics), I also believe that what I perceive as "more competitive" CW's (GvG, Dregs) that the mechanics should allow for more risk and vulnerability to reap the rewards of the siegable PoI's. I have made no bones about calling banestone, either through choice or time-cycles, a carebear mechanic, and this is why: 1) Siege windows, chosen or time cycled, are exploitable, To what degree remains to be seen. This is what I consider the top issue. 2) It ex
  23. I generally see two issues here: 1) PCM doesn't affect all classes 'equally': negating an entire weapon stat for certain classes is extremely powerful (exception apparently being an un-modified 'grey' quality weapon), as well as a seeming disproportionate burden on some classes. 2) The curve on which 'normal' lies is non-intuitive and seems out of line with expectations. +/- 0.0 would seem to be the 'norm' people would expect as a 'baseline', which is not achievable under blue quality under the majority of normal circumstances. While I recognize there are four tiers above "common
  24. I'm going to make one more attempt to explain. In this I ask a favor, in your internal monologue please read this as a favorite teacher trying to explain a concept to you. Thank you in advance. As I commonly do, I will explain piecemeal. See, communications breakdown. With the (promised) future implementation of actual factories, there would be no way for me, or anyone else, to have discerned this information, I appreciate the clarification. I recognize that you may not recognize when you are being insulting. Every time you tell me i misuse or misunderstand a statement/
  25. Semantics. Factories are going to have to be set up where? Oh, Keeps, castles, or towns is the plan? The semantics of how you label a castle, keep, town, etc, is relatively unimportant, as it is a "point of interest", whether they are officially labelled as such or not. Why? Because to the players they are going to be Points of Interest. Plus, simply because you are argumentative and insulting continually (I don't care how you dent or try to frame those facts), I am going to quote the FAQ to prove you wrong, again, from https://crowfall.com/en/faq/economy/#4: 4. WHAT IS A POINT OF
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