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About caffynated

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  1. It is kind of boring at this point. It has mediocre PvP combat and very poor PvE combat for an MMO. Outside of combat the exploration, resource gathering, crafting and base building range from decent to poor compared to other sandbox base builders like ARK and Conan. The game just doesn't do anything well in practice or concept at this point.
  2. I would like them to follow a consistent design philosophy like Warhammer online did with their classes. Major Focus Minor Focus weakness Tank: Mitigation Damage Mobility CC Healing Stealth Support Range MDPS: Damage CC Healing Mobility Mitigation Stealth Support Range MDPS Assassi
  3. Everyone I talk to agrees we just don't want to get burned out on the game before it even launches. Log in now and then to try things out, train and find a bug or two, but nobody wants to go HAM in alpha.
  4. I always just assumed James Goblin was a Valley Girl. "Like like, totally like you guys, like like Crowfall, like totally." - James Goblin
  5. Now I know you've been trolling the entire time. WoW was "esports" for about 5 minutes and only then because Blizzard was sponsoring their own tournaments and trying to make it a thing. Top WoW players couldn't even make it in GW2's floaty split body combat, and quit after a few days of getting dominated by hotjoin heroes who are afraid to even queue for ranked.
  6. Sad to hear that melee combat is now about as skill intensive as WoW. I guess the bad players whined long enough and loud enough that ACE finally caved and dumbed the game down to their level. Might as well get it over with and make the game Tab target so that ranged can be played competitively by the lowest common denominator too. Go ahead and toss in RNG hit/miss too to even the playing field. Wouldn't want the most skilled person to win every time; it wouldn't be "exciting" enough.
  7. This is like having to train frigate all the way to V before you can train any of your your other skills.
  8. Make friends and group up. There's plenty of people in the community Discord happy to work together and watch your back while testing. Gankers never go into fights they're not pretty sure they will win, so even a group of 3 is basically immunity from them because if they don't loot you before you respawn, you keep everything.
  9. Really. http://princessbride.wikia.com/wiki/Bonetti%27s_defense
  10. In Eve cloaked ships have tons of penalties. You need to give up a high slot (these are weapon slots for you non-Eve players) for a cloaking device that eats CPU, move 75/90% more slowly, suffer a large penalty to scan resolution plus sensor recalibration delay making it impossible to jump someone without warning, can't cloak near enemies, can't cloak while targeted, decloak when coming within 2k of an object or ship, can't reactivate cloak for 30 seconds after leaving cloak, and probably some more that I'm forgetting off the top of my head.
  11. How long did you play Shadowbane? Scouts and Thieves pushed everyone else out of solo roaming PvP because you couldn't get away from them and you couldn't catch them if they wanted to escape. Relying on one class to spot stealthed enemies for the other 21 was a terrible design. It can be forgiven because it was made in an era where stealth mechanics hadn't been fleshed out, but it certainly isn't something that should be heralded as anything close to an ideal model for future games.
  12. This is everything I was hoping to avoid in stealth all jammed into one obnoxious class. Vanish before your opponent's eyes, teleport away (even teleport through walls or terrain so you can't be followed), deal damage in stealth, and high burst coming out stealth. It's everything that's wrong with stealth in MMOs. Many people warned against this and they went ahead and added everything they were told was bad stealth design by experienced PvPers.
  13. Campaign worlds are going to need to be massive to hold thousands of concurrent players. Archeage felt suffocating with even a few hundred people logged in and you couldn't walk 10 feet without bumping into someone.
  14. Yeah, I agree that what we have now is clunky and doesn't feel good. But it was my understanding that they wanted to move toward TERA style melee combat and just haven't gotten there yet. If they thought the current system was good then I would be more on board with moving to a split body system, but they've said they're not happy with where things are and intend to continue improving it.
  15. I don't understand why people like split body. It always ends up the same with people running around slapping each other constantly instead of setting up their abilities with skill and timing. The complexity of a TERA duel is 10x higher than split body games like GW2. In TERA you're constantly looking to set up and land big damage and avoid getting caught in a bad spot, while in GW2 you just spam crap non-stop because you really can't avoid it when your enemy moves just as fast as you do and can attack while moving. Crowfall's system does need work and it's not going to feel good until the
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