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Silisquish

Testers
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About Silisquish

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    Hatchling

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  1. Oh right I forgot about that. Some people won't like the it if too many things get reset; it'll feel like the game is too transient, not permanent enough. I forgot that that was supposed to be one benefit of the skill tree system; the feeling of permanence. YES! ...And they need 1,336 skills/levels so max level would make you 1337.
  2. That is probably true. It's probably not game breaking since it only affects newbies but it's not great either. Maybe if the stat/skill gains were nerfed but the trees had extra racial emotes, gathering animations, craftable item skins/colours and other aesthetics you could unlock with your time bank it might be different, but the devs might not have the manpower to do all that (and if they did maybe they'd put those in the cash shop). Buffing up base character stats/abilities and getting only, or mostly, aesthetic/cosmetic rewards for time spent playing/training would make more sens
  3. Lore wise, shouldn't Minotaurs be allowed to play Druid? (If not, then either Cleric or Confessor?) because all the other races have one of these and they seem to be the Religious Leader classes from a lore point of view. Templars don't count as they're the enforcement arm of religion not the intellectual arm. Religion is taken seriously enough in this game that there's a God vs God campaign and the main plot line has to do with the Gods fighting The Hunger. From a game balance point of view I can see why they might not want to add one of those classes as extra for Minotaur. But will
  4. Yeah... I'm so glad I had TWO MONTHS of VIP! when I bought my Amber package. Because I'm a terrible person who didn't discover this game early enough. It's what I deserve. I'm not bitter.
  5. VIKINGNAIL that is actually a very good point. However you have to invest a bunch of money for Alpha 1 access; if they go to Alpha 1 the few new players that come in will probably all be diehard fans. But if they open a game loop for everyone with 'early access' that might be a problem. Some people on youtube etc. seem to think think Open / Stress Test Beta is Beta, and that Beta is Alpha; they judge the game too harshly.
  6. Wow, this is like Schrodinger's Cat for MMOs... which one is true? We'll never know until we look into Alpha. I've been watching too much Big Bang Theory.
  7. Well I used to play a freemium game where I got premium and I realized, even when putting f2p blatant whale fishing nonsense aside, that I would sometimes wonder why I'd gotten premium when others could just pay no recurring costs and still have access to the game. Yet at the same time I understood full well that the free players probably felt a little cheated too. Subscribers need to get benefits that make premium VIP objectively better than non-VIP, so the latter will feel left out and wonder how better things might have been had they subscribed from the start. The non-prems get to
  8. OMG you're right! Yes, as long as the devs are aware of this problem I'm happy. I think they'll either reduce total time required for Basics for everyone or give VIP'ers an advantage like the ability to double-train only the Class/Race Basic trees. But because I'm paranoid there's still a small chance he meant something else. That's okay since the devs are supposed to read these posts right? So now they'll know about this problem if they didn't already. EDIT: Notice my post dev-senpai!
  9. The problem I'm describing seems like a mistake on the devs' part rather than a feature. But some players might not see it that way and they'll feel cheated because they used their VIP immediately instead of waiting 16 days which is the optimal option for those who have 2+ months of VIP. (I'm assuming you can activate/consume it at will as it seems to be treated as an item). In fact, if the second skill time bank disappears after your VIP membership runs out this would mean players who only have 1 month of VIP will effectively lose all of their second skill time in Class & Race,
  10. Let me clarify then: Someone calculated that it took 91-92 days to train all of the skills in the first skill tab. You need 50% completion to unlock the other tabs. So, you need approx. 46 days of continuous training, however the VIP time bank will only save 30 days out of those 46 so if you activate VIP as soon as your character is created you'll lose 16 days where you can't train a second skill and the second skill's time bank is overflowing. This means newbie VIP'ers either have to spend their first 16 days as non-VIP'ers or they lose half a month's worth of VIP benefit when it comes to tra
  11. Yes, Tinnis I get the impression non-VIP'ers are expected to log in and play every day and as long as they do that they'll be fine. If their training stops when they log out at one pip they can use their time bank to get the other pips the next day but they'll start to get punished if they don't play or log on every day. If they were allowed to auto-train a full five pips they might get away with occasionally logging in every 2 days without losing much. This way, the VIP expanded time bank means you can skip a day or two and not worry. That's a tangible benefit of VIP so they probably won
  12. VIP time banks only save up to 30 days per each training slot. But someone else in an old post I'm too lazy to dig up mentioned it would take 45-46 days of training in the first Class & Race skill "tab" thingy before unlocking the 3 others where they actually can train two things at once. What this means is you'd have to wait about 16 days into the game, logging on and training every day, before activating VIP or else your time banks would overflow and you'd lose training time. Newbies who buy the game at launch and get their hands on a month of VIP to try it out won't know this unles
  13. That's actually a very good point. Losing sucks and most want to be on the winning side. Maybe a compromise could be reached, like reducing it from 3 to 2 campaigns. I think anyone within a half decent guild will want to do guild vs guild so reducing it to only one campaign might create its own problems but with 3 campaigns I can see players ditching the one where they're losing the most. Another option would be to allow people in a guild to go into the Guild vs Guild world with a second character copy, but otherwise you can only get into one campaign per character. So you can only
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