RileyStang

ACE Investor & Tester
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About RileyStang

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  1. @jtoddcoleman @thomasblair I find it quite odd that there are no racial skill trees that include boosts to alchemy or runemaking. I think that it would make perfect sense for the Fae to get a boost to alchemy (as they are primarily a race of assassins, with poisons and what not) and the Stoneborn would get boosts to runemaking... do I really need to explain the obvious here? Unless there is some more overarching reason that alchemy and runemaking have been chosen to be excluded from racial tree bonuses, I think these changes would make a lot more sense. Thanks for reading, guys. I know you're very busy making this game something great.
  2. vendors

    Perhaps we could capture thralls as vendors, forcing them to sell for us without the gold cost, but perhaps an alternative cost, to keep them in servitude. Just an idea, always fun to give options.
  3. Post Your Computer Specs!

    Monitor: Acer Predator XB241H 24" 144HZ 1ms Latency Case: Corsair Graphite 230T Motherboard: MSI Z270 SLI CPU: Intel Core i7 7700k (Overclocked to 5 GHZ using Reeven Justice heatsink with included fan) GPU: MSI Geforce GTX 1070 8GB (Overclocked to 2.1 GHZ core, 4.04ghz memory) RAM 16GB (8GBx2) Ballistix Sport LT DDR4 2666 Storage PNY CS1211 240GB SSD Mouse Razer Deathadder Elite Gamepad Logitech G13
  4. @jtoddcoleman @Tyrant I read today that Unity released their 2018.1 update today. I don't know much about what the engine is already capable of, but they made it sound like a lot of new ease of use features are added, that allow developers to better optimize game performance in a much more time efficient manner. I was most excited to read about how easily you can make the engine utilize all of a CPU's cores. Would this also make SLI configurations useful too? How much of these new features are you folks at ACE excited about making use of, if not already? Liking how the game is shaping up. Keep up the good work, folks!
  5. I was pleasantly surprised to see male Fae make it into 5.6! Still looking for an explanation on why they are like over a third taller than their female counterparts. Everything felt good about them, enjoyed that you incorporated their wings into tree smacking. Don't know if it's intended that you take a bunch of fall damage when you double dash close to when you land from a glide. I find it a bit annoying. But perhaps there should be downsides to flight! I like the direction that the skill tree is taking, loved that you simplified the class and race skills, where we need to make a decision in the beginning what two races and class groups we feel led to choose, which also makes VIP more meaningful at the very beginning. I however agree with the others that it is a bad move to cause secondary training to be cut in half. It certainly will cause people to just buy two accounts, which will be far less profitable for you in the long run. I also think that there should be a universal time bank that accrues the moment someone redeems their game serial code, and the secondary training the moment someone pays for a month of VIP. I only say this because I felt a little bit rushed to make a decision on what trees to start training in. Of course, still put in a limit, like in the previous time bank system, for maximum points that can be stored. That way a VIP player has a month to decide what to start focusing on with all their accrued points. In regards to bugs, I noticed that if you try to drag a harvesting tool off the survival tray into the local Bank in the crypt, it would vanish entirely, unless it is still unsheathed, which it will still be usable.
  6. Toggling from combat tray to stealth tray

    I think a simple button press of a combat tray button could interrupt the process of stealthing if you decide it's too risky. I still think my idea above, with the ability to cancel the "stealth cast" at any point gives ACE the easiest way to balance stealth. With the current setup, I don't think there is much they can do to make it more difficult to get stealthed in the middle of combat, if they later find it to be necessary.
  7. Toggling from combat tray to stealth tray

    Brilliant solution, Pope. My only input would be to make switching into the stealth tray from combat act like using a power with an interruptable timer bar, and if you're interrupted, it's a dizzy down, but if you succeed, you then switch to the stealth tray and get stealthed. And if 2 seconds is too short, they can easily adjust it for future balance passes. Would love to hear a dev's thoughts on this thread thus far!
  8. Toggling from combat tray to stealth tray

    From my own limited experience with the assassin, I understand the OPs frustration with the clunky feel of having to switch to Survival tray. I think the issue lies in some form of input lag between the client and the server. An easy fix for this would be that pressing the stealth tray button from melee or ranged tray would automatically go to the Survival tray first and then automatically do the extra button press of the stealth tray. This could also save server power as it would be one less key press that the server would have to register, assuming that is how the servers work. Someone also brought up a good point of the extra process savings of preventing that harvest tool unsheathing animation from playing as soon as you go into Survival. Anyone going into Survival tray should not automatically unsheath, it should instead be like a samurai unsheathing his sword on the first strike.
  9. Master of Pistols for all Guinecians

    Either that, or just change the name of the ability to "Saltpeter Coating" and have it apply to all ranged attacks. I think that makes more sense, and perhaps less work?