Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

RileyStang

ACE Investor & Tester
  • Content Count

    11
  • Joined

  • Last visited

About RileyStang

  • Rank
    Hatchling

Recent Profile Visitors

226 profile views
  1. In Game Player Name: RileyStang Times primarily available: 3-7pm PST Monday-Friday. Availability varying Saturday and Sunday. What 'role' do you want to play in game?: I've always enjoyed fast moving, ranged roles in games, and love to scout out ahead and see what danger lurks beneath the fog of war. So far I'm honing in on being an Elken Ranger that starts out specializing in perception and tracking. Then I plan to work on survival skills, eventually starting out as a specialist in animal harvesting. Since I'm a 2017 Sapphire investor, I'll have a year of free VIP, so I'll also aim to specialize in great ranged weapons to start. Since I'll be able to train another type of race and class I'm still trying to decide what alternate role that I'll work on training. One other thing I need to mention is that I am an aspiring streamer on Twitch, and plan to live stream my gameplay, so if this is a concern for strategic reasons (some guilds are afraid of stream snipers), then I understand. Looking forward to hearing back from you guys.
  2. @jtoddcoleman @thomasblair I find it quite odd that there are no racial skill trees that include boosts to alchemy or runemaking. I think that it would make perfect sense for the Fae to get a boost to alchemy (as they are primarily a race of assassins, with poisons and what not) and the Stoneborn would get boosts to runemaking... do I really need to explain the obvious here? Unless there is some more overarching reason that alchemy and runemaking have been chosen to be excluded from racial tree bonuses, I think these changes would make a lot more sense. Thanks for reading, guys. I know you're very busy making this game something great.
  3. Perhaps we could capture thralls as vendors, forcing them to sell for us without the gold cost, but perhaps an alternative cost, to keep them in servitude. Just an idea, always fun to give options.
  4. Monitor: Acer Predator XB241H 24" 144HZ 1ms Latency Case: Corsair Graphite 230T Motherboard: MSI Z270 SLI CPU: Intel Core i7 7700k (Overclocked to 5 GHZ using Reeven Justice heatsink with included fan) GPU: MSI Geforce GTX 1070 8GB (Overclocked to 2.1 GHZ core, 4.04ghz memory) RAM 16GB (8GBx2) Ballistix Sport LT DDR4 2666 Storage PNY CS1211 240GB SSD Mouse Razer Deathadder Elite Gamepad Logitech G13
  5. @jtoddcoleman @Tyrant I read today that Unity released their 2018.1 update today. I don't know much about what the engine is already capable of, but they made it sound like a lot of new ease of use features are added, that allow developers to better optimize game performance in a much more time efficient manner. I was most excited to read about how easily you can make the engine utilize all of a CPU's cores. Would this also make SLI configurations useful too? How much of these new features are you folks at ACE excited about making use of, if not already? Liking how the game is shaping up. Keep up the good work, folks!
  6. I think a simple button press of a combat tray button could interrupt the process of stealthing if you decide it's too risky. I still think my idea above, with the ability to cancel the "stealth cast" at any point gives ACE the easiest way to balance stealth. With the current setup, I don't think there is much they can do to make it more difficult to get stealthed in the middle of combat, if they later find it to be necessary.
  7. Brilliant solution, Pope. My only input would be to make switching into the stealth tray from combat act like using a power with an interruptable timer bar, and if you're interrupted, it's a dizzy down, but if you succeed, you then switch to the stealth tray and get stealthed. And if 2 seconds is too short, they can easily adjust it for future balance passes. Would love to hear a dev's thoughts on this thread thus far!
  8. From my own limited experience with the assassin, I understand the OPs frustration with the clunky feel of having to switch to Survival tray. I think the issue lies in some form of input lag between the client and the server. An easy fix for this would be that pressing the stealth tray button from melee or ranged tray would automatically go to the Survival tray first and then automatically do the extra button press of the stealth tray. This could also save server power as it would be one less key press that the server would have to register, assuming that is how the servers work. Someone also brought up a good point of the extra process savings of preventing that harvest tool unsheathing animation from playing as soon as you go into Survival. Anyone going into Survival tray should not automatically unsheath, it should instead be like a samurai unsheathing his sword on the first strike.
  9. Either that, or just change the name of the ability to "Saltpeter Coating" and have it apply to all ranged attacks. I think that makes more sense, and perhaps less work?
×
×
  • Create New...