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Everything posted by Thorns

  1. https://crowcaine.wiki/builds/@me/new?class=druid&race=half-elf&talents=a1-b1-b2-c1-c2-d3-e1-e2-f2-f3-h1-i2-j3-k2-l4&majors=kinetic-bloomer--lord-of-the-forest&minors=barbed-stake--fortified-stakes--pack-avatar&attributes=spi90-int50 I ran this for a long time, its very nice for big group fights or sieges, good territory control In general dark to me now seems subpar to storm but this build should hold up pretty well
  2. 1. Vessels are acquired trough players that are necromancers, once you reach level 30 you can buy a white vessel off the vendor in the underground starting area by the portals, you cant go from poor to legendary you have to get a white, then a green a blue and so on, you must reach the maximum level cap of these vessels to put on a new one, you dont have to start a character from scratch to put on a new vessel just as long as you have the level requirement 2. You are talking about a skill tree, they removed that a couple patches ago, they replaced that with disciplines, in order to get expl
  3. Druid changes its model color when its switches tray, body goes full purple when in death tray, not to mention the aura of electricity surrounding it when in death tray and the neon green glowing particles when in life tray Its also noticable trough animation since their basic attacks go from spawning orbs to attacking you with electricity rays
  4. this is before 6.1 btw
  5. Now, i may not be known amongst the community cuz well... I dont post here often however let me point out three things Archdruid's Damage is subpar COMPARED to other classes, 250 (to 400 in crits) is what the basic attack damage is at, I have a Blue vessel archdruid and usually run 85 damage staves unless i get into serious PVP in that case i use 98's (due to the low durability of each weapon in general) Archdruid decimates nature and electricity armor due to blight usually leaving people at 5% armor or so, Corruption damage is where is at for archdruid it can go anywhere from 700 to
  6. Hey at least your first point was added XD Also... very good sugestions!
  7. https://animals.mom.com/wild-horse-live-pack-3990.html https://en.wikipedia.org/wiki/Horse_behavior#:~:text=Horses are highly social herd,to live in a group.&text=Horses are able to form,animals as well%2C including humans. As said in both of those links Horses run in herds, rather than packs and to quote from both "Horses are highly social herd animals that prefer to live in a group. ... Horses are able to form companionship attachments not only to their own species, but with other animals as well, including humans." "Horses Are Social Animals In the wild, horses s
  8. Just a personal opinion, Sacrificing XP for sieging seems like a weird mechanic, coming across XP is hard enough, dont include more grind that there needs to be it just makes the game less enjoyable specially when i need to grind for XP for PVP Crowfall will never be a game of small guilds and thats why alliances exists, i agree witht the cap on alliances to be removed cause the more guilds are in your alliance the more chance of getting betrayed grows, just dont cap anything on alliances its unnecesary I would like to see a mechanic for sentinels, to where you can over level your keep a
  9. Now that i look back... stay in the fight is a viable discipline so i agree on that orb bundles... for as fun as i think it would be to have an easy straight 5 orbs just land on the floor, it would make bombing "too easy" i still like the idea of "hard work pays off" as in: if i make a big bomb im actually going to have an impact in the fight, plus landing a 15 orb bomb shoudlnt take more than 20 to 30 seconds if you know your way around archdruid, its just a matter of practice, just like all the other classes 😉
  10. i didnt even realize this 😕, you are right... they removed that talent point, it wasnt even re-added as to the promotion class or to the last talent point of the subclass tree, however... the damage of small orbs seems the same as the damage previous to the nerf... so maybe they amped the general damage of blight? seems plausible
  11. Blight reduces 20% nature and electricity mitigations it used to put that debuff before the blight bomb went off now it doesnt
  12. Earthkeepers having pre-healing is not the problem... teamates need to learn how to play with an earthkeeper and pair with their healers not just "oh firehose me with healing" which is what differentiates druid from most classes... and the devs decision to strip powers from certain classes in my opinion is very weird, plus the druids already suffer from the fact that they cant even fill out their two trays and that mayority of the disciplines dont work for them, I get the wanting to make healing easier for the earthkeepers but earthkeeper healing has a good skill cap and so does the archdruid
  13. Thorns again! I also think, again - just my opinion - that druids need some slight changes to their powers, and bring back some old abilities they used to have long ago Nature's grace should be the combo it used to be which was: Nature's grace (increase healing bonus by 10%) > Natural bond (increase group members damage bonus by 5%) And then you chose between “Contain essence” or “Empower” which increased or decreased essence gain by 35% This would fix their utility and actual “Support” as in boosting and adding buffs as well as giving earthkeepers the c
  14. Hey there, it's Thorns! I've been playing Crowfall for 4 years since I was 11 at the 3.0 patch and I've played through every patch since. Now I have some stuff to say about my favorite class… the druid, and i will like to propose some changes and recommendations as well as breaking down some major problems Druids Disciplines and race choices So with the 6.2 patch and the changes that came with it - Specifically the domain mechanic I've noticed some rather considerable harm done to the class… more than it already had, so here are some proposals: All druids should get automat
  15. I'm surprised I have need seen this mentioned more, is any one else frustrated with the gather/craft requirements for this?
  16. Oooops - NM - Soooo easy I passed right by it!
  17. I just downloaded and logged in - I figured how to start the Ranger Training easy enough but when I try to start trying to train in the "exploration" tree it says I need to spend 100 points first on the basics - Which is the part I am having a hard time figuring out Any help appreciated -
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