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About Hamlet

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  1. Silly goose, pretending he doesn't know about the broken beneficial harvest mechanic that his guild has publicly alluded to in stream chats. Sneaky little Feller
  2. On test, values in passive tree's were adjusted. you now get 5% for each of the passive skills available. For Ore you are able to get a maximum of 25% Beneficial Harvest from your passive trees. I was unable to use my blacksmith account and create a set of blue or purple mining to gear to get an idea of a max amount with gear since balance took the order keep. Derp.. I was able to get an additional 1.45 from a white set. I am missing 2 of the beneficial harvest chance nodes in the Ore specialization tree currently. With the changes it will create some value to beneficial harvest food (does this exist?) and may also require some balancing of the stats on crafted items in order to be able to hit the cap.
  3. Attention to detail still bugged. Tooltip for Discipline and passive are off Additionally the passive increases what seems to be a multiplier stat to "1" - making it essentially useless as there is no other way to increase "Additional Risk points"
  4. Connoisseur does not affect hunger shard drops. base. With Finer Things
  5. I'll throw mine in. I realized a bit late i over-committed to spirit. will be fixing that next vessel. Disciplines Bars
  6. Hamlet

    Zone Caps

    Siege performance has been very solid with 100 people in a zone. A big improvement from previous patches. ACE must be looking at increasing the zone caps at the very least to test what the server limit is in a real world situation. *HINT *HINT
  7. Join us here! - https://discord.gg/XD2Asja
  8. Didn't realize 8-12 > 6 this math stuff is hard.
  9. if they put a BR server back in right now, you'd see more people going there just to harvest. which is probably some of the EU population is NA players harvesting.
  10. Seeing this makes me feel like a plebian, excited over my blue weapon! Teach me Senpai
  11. I'll do my best to outline a step by step guide of what happened. Myself (Hamlet) LvL 30 Crusader Monk27 - 30 Pitfighter We were in Yorazia near the Balance Temple Portal (by accident) We engaged an assassin and chased him into the Push-back zone and instantly died. we both died. I ran to body, Rezzed and ran off, logging off shortly to reset Death Shroud After logging back in, my character was lvl 0 with no talent points and no disciplines were working. Attempted re-logging twice and did not fix issue. Killed myself and re-spawned like this. Re-logged again, came back in as a crow. ran to rez marker (incorrect was not at my body) sent me to the Adventure Zone Portal. Rezzed and i was once again level 30. During this time my friend Monk27 was able to loot all my disciplines off my body. After re-spawning my inventory looked like this. Re-logging did not fix the issue, he met up with me and traded me my disciplines. as soon as we opened trade it sucked out all his disciplines and put them into the trade window. This also bugged his character and he was unable to re-equip disciplines. His inventory looked like this we both attempted another re-log and nothing worked. we were able to restore out characters to normal by spirit banking all items. unlocking from campaign and then going back into the campaign.
  12. I assumed it worked passively. You do make a point that it is not reflected in the crafting window. This is the stat that is actually changed when equipping risk management. I'm not 100% sure what a multiplier value for each experimentation point is worth means.. if it means exactly what it sounds like. 1 point would increase the multiplier value by 1.. so no change.. possibly need more than 1 point to see a difference. If that is the case, risk management is useless until you get more additional risk points.
  13. Risk management reduces risk factor by 1 (-10) so the quick chart i typed below you subtract to the added risk based on what lvl you pick. Based on a dev video on crafting for 5.8. the higher you are over the difficulty affects how the rolls curve up towards chances of Amazing Success. being near the skill creates peak near normal success with lower chance for critical fails and amazing success, and being far below curves you into higher chances of critical failures. at about 25:55 he is using the spreadsheet and talking about how the skill effects outcome. no risk is 0 Negligible = 10 Iforgethitsone - 20 Critical Risk 30 Catastrophic 40 Are You insanse 60 Helper monkey affects chance to assemble and experiment reduction by 10. Attention to Detail -This increase risk point value by 1. making each pip "Better" Basically, if you are crafting you want all three of these equipped if you are running experiments.. and well you should always.
  14. In a recent Q&A the developers talked about Guild Banks not being in yet due to a technical limitation that is being worked on. Hopefully we get this system in game sooner rather than later. I'd assume with the experience the developers have the system will be designed to have tiers of permissions to limit access to high-level resources. I like the idea of guild levels and guild buffs. The problem I see is it becomes a game of balance then. Is it something that can continually be upgraded in order to create another resource sink (do we need one?). Are the top buffs provided really difficult to get? If so, this will create an even bigger gap between the "Top-Guilds/Players" and new groups looking to get into the game. Is it something that you can max rather quickly in order to get better stats for your group? If so, what's the point of having it in the first place? it becomes a boring short mechanic that players feed into simply to check another box before being "PvP Ready" The only game I've seen that has buffs based on guild ranks is Lineage2 Revolution (A pay to win mobile game). This system only really works if you limit higher positions in guild so that you just don't make everyone an "officer" for the best buffs. On the flip side, if it is limited. Officer/Leaders of guild will have a stat advantage over the vast majority of the player-base.
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